youtube.com

ssfckdt, do games w 70% of games that require internet get destroyed

There ought to be a law…

slaacaa, do games w The Witcher 3: Wild Hunt — 10th Anniversary Trailer

Such an amazing game. I’m not into RPGs but somehow got convinced to play this.

I don’t understand how I even had the energy to play 100+ hrs next to work. I often played until 2 am on weekdays, or woke up earlier to play.

I understand the complaints of the gameplay or controls, but the story and the characters are what makes this game special. It’s a journey I will never forget, some memories and feelings from it will stay with me forever

commander,

The controls I thought were really easy but I played on PC so I could swing the mouse around and I don’t need to looks at the keyboard to hit almost any key. So for me I thought it was real easy to control contrary to what I read online

Then I played on a console and then I understood the hate for Witcher 3 controls. I remember it feeling very heavy. Weird to control the camera and Geralt

FenrirIII,
@FenrirIII@lemmy.world avatar

Have you read the books? Half the fun is spotting all the divergent plots

Montagge, do games w [Digital Foundry] Oblivion Remastered PC: Impressive Remastering, Dire Performance Problems

I don’t trust this shit anymore after City Skylines 2 ran just fine. A bunch of people lost their shit anyways.

LandedGentry, (edited )

deleted_by_author

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  • Montagge,

    Just fine on my PC

    sugar_in_your_tea,

    X to doubt…

    Maybe you just have low expectations, but I’ve seen so many threads about terrible performance on top tier hardware. That’s inexcusable.

    HarkMahlberg,
    @HarkMahlberg@kbin.earth avatar

    I mean I enjoy CS2 as well but I can't deny it had pretty major performance problems. It's gotten better over time but launch day was a disaster.

    Montagge,

    And yet I had non other than some minor stuttering that was completely ignorable in a city builder.

    HarkMahlberg,
    @HarkMahlberg@kbin.earth avatar

    Good for you.

    BlameTheAntifa,

    I tried it again recently and starts out tolerable but gets worse the bigger your city gets, even when you lower settings. It would be one thing if the game looked amazing and had these deep, detailed simulations… but it just looks okay and the digital corner-cutting trickery becomes obvious when you start looking closely. I feel like there is something fundamentally wrong under the hood of Skylines 2.

    Montagge,

    I’ve had cities in the hundreds of thousands with no issues even if it does start to drop in framerate.

    fossilesque, do games w [Digital Foundry] Oblivion Remastered PC: Impressive Remastering, Dire Performance Problems
    @fossilesque@mander.xyz avatar

    Ngl I’m running a pirated copy through Lutris and it’s not too bad. Beggars can’t be choosers though lmao.

    SassyRamen, (edited )
    @SassyRamen@lemmy.world avatar

    Tell that to the Gray Fox!

    pedro,

    Metal gear! /s

    simple,

    [Have a coin, beggar.]

    fossilesque,
    @fossilesque@mander.xyz avatar

    Lmao I’ll buy it when I can. :)

    verdigris,

    Bethesda doesn’t need any more money, spend it on an indie game.

    simple, do games w Ahoy: 2000.

    The old video game industry still blows my mind. Competition was so fierce, there were tons of high quality AAA games releasing each year until things suddenly slowed down in the PS4/Xbone era. Granted, a lot of consoles failed and a lot of companies went under but it must have been wild to see Counter Strike, Baldur’s Gate 2, Diablo 2, Deus Ex, Perfect Dark, Red Alert 2, etc. all launch in the same year.

    The indie scene today is great, but the amount of AAA games coming out these years are much fewer, and there’s a 50/50 chance it’s going to be a total flop.

    Hideakikarate,

    Even if the game is well received, if it doesn’t make more money than the last game, then the studio is shuttered, and you’ll never see an official sequel. You’ll be stuck waiting for an indie dev or original dev on kickstarter to come along 5-10 years later, maybe even more.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Indies are making now what would have been AAA back then. And as many great games as there were back then, we get more now. Back then, it was possible to keep up with just about every major release as it came out. Now I’ve got a backlog of 9 games that piqued my interest and came out this year that I haven’t had time to get around to yet, and it’s only April.

    msage, do games w Larian Studios Talks About Its Future

    Vincke says his wife will divorce him if their next game isn’t out 5 years from now.

    I also choose this guys wife

    FelixCress, do games w The Elder Scrolls IV: Oblivion Remastered - Official Trailer (Available Today!)

    £50 for the game I already paid for, just with better graphics? No, thank you.

    LandedGentry, (edited )

    deleted_by_author

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  • FelixCress,

    You need to actually look at the changes because that is completely wrong. They’ve made mechanical changes to the game.

    Being what? Skyrim style fight? Fuck that. If they were to completly replace moronic, idiotic, retarded level scaling that would be a different conversation.

    LandedGentry, (edited )

    deleted_by_author

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  • FelixCress,

    They also changed other things including level progression

    They have NOT changed retarded level scaling at all.

    Go actually get informed before bashing your facing against the keyboard and spouting off your bigoted bullshit in the future

    Go and give them your money again if you already paid for this game once, good sheep. 🙄

    LandedGentry, (edited )

    deleted_by_author

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  • FelixCress,

    Now read a dictionary 🙄

    TripleIris, do games w Game Informer Is Back and the Entire Team Has Returned
    @TripleIris@lemmy.wtf avatar

    They completely omitted the fact that their new parent company, Gunzilla Games, make crappy NFT/crypto games that have been banned from Steam.

    overcookedpancakes,

    True, but supposedly they have full and complete editorial independence and control so we’ll see how that shakes out…

    peoplebeproblems, do games w Death Stranding 2: On the Beach | Pre-Order Trailer

    Death Stranding 2: Metal Gear Evangelion

    I’m not complaining though

    NONE_dc, do games w Death Stranding 2: On the Beach | Pre-Order Trailer
    @NONE_dc@lemmy.world avatar

    Hideo KojiMadness is at it again.

    noobdoomguy8658, do games w DOOM: The Dark Ages | Gameplay Sizzle | Coming May 15, 2025
    @noobdoomguy8658@feddit.org avatar

    Not happy about these Indiana Jones type of system requirements. I was coping that DOOM: The Dark Ages won’t have mandatory ray-tracing, even though I knew they’ll be using either identical engine or some “minor” variation of it, because. well, id software, idetch engine, etc. Fitting name!

    DOOM (2016) and DOOM: Eternal ran extremely well on my GTX 1080 paired with Intel i5 3470. Now I won’t be able to run the new title with same GPU paired with Ryzen 5 5600x. There’s a lot of people in the comments in various places saying it’s totally fine or just arguing with people that are not in favor of such demands.

    And there won’t be any multiplayer.

    The mighty have fallen.

    Appoxo, (edited )
    @Appoxo@lemmy.dbzer0.com avatar

    Personally I don’t think I care about MP. Didnt play on 2016 nor Eternal.
    And I enjoyed 2016 and liked Eternal

    echodot,

    I think it’s because they’ve started designing games that use PS5 as the minimum standard for hardware requirements.

    I don’t mind about Ray tracing being a requirement in theory I just think that they’re doing it about 5 years too early. If they just waited until Real-Time Ray tracing had been around long enough that some cards had hit the second hand market it wouldn’t be so bad

    noobdoomguy8658,
    @noobdoomguy8658@feddit.org avatar

    Wouldn’t have been that bad if the push for ray-tracing didn’t come together with a higher price. Isn’t the point of ray-tracing to make things easier for the developers to work on lightning and shadows and such? Apart from the obvious graphical fidelity.

    There’s absolutely nothing good about it. I’ve been reluctant to get into RT because it just doesn’t offer that much to me and seems to have launched us into the upscaling and frame generation era of gaming because the oh-so-wonderful ray-tracing capable GPUs actually need some crutches to deliver their killer features. And mandatory ray-tracing now, alongside the mandatory DLSS to see any benefit from a 5000 series card from Nvidia are absolutely going to contribute to me doing my best not to buy into ray-tracing for even longer.

    I know it’s lost battle because of how many have either happily or silently jumped ship, but it’s now a matter of a principle. It’s not even that kind of situation when one is not enough until there’s one too many to ignore - it’s just me not feeling right about it; even less right than before.

    I’m the old man yelling at the clouds.

    Deceptichum, do games w The Death of Gaming YouTube: How Money Killed Authenticity

    Birth a gaming Peertube.

    dudeami0,
    @dudeami0@lemmy.dudeami.win avatar

    This solves nothing if the goal is engagement. Any engagement in corporate properties is a form of engagement which promotes the media being presented. A corporate sponsored video is a corporate sponsored video, regardless of the platform.

    HobbitFoot,

    Why should the goal be engagement? Why not have the person provide the media for free via Peertube and accept that capitalism is bad?

    dudeami0,
    @dudeami0@lemmy.dudeami.win avatar

    Ideally it wouldn’t be, but corporations will use whatever video platform is popular to pump out videos designed to increase engagement because to them it’s advertising. They will try and sponsor their content on whichever content creator is on said platform with a large audience.

    NuXCOM_90Percent,

    Because it takes time and money to make Content.

    I’ll stop you right there: I don’t give a shit if they pirate every single game they play. It doesn’t matter. Because, even amongst the streamers, you are looking at hours of prep per game (to dial in settings, weird streaming hiccups, etc) and on the VOD side it is generally accepted that you have hours of footage and editing for every minute of Content.

    And all of that costs money. Being able to stay up late to write a script to make that Dark Souls run really cool? Doing insane after-effects editing to do a stupid joke star wipe? Or just playing the same cutscene over and over so that you can get the right background NPC for your gag. That takes time.

    And you know what helps with time? Money. Which comes from revenue and “engagement”.

    And this is very demonstrable. Plenty of youtubers and streamers have very clear differences from their early work to their new work. A great example is Michael Reeves (who I assume is not cancelled just yet but…). His early videos are awesome. They also are incredibly low budget and often rushed. Whereas his newer videos (even the one where he just drives around in a sandstorm for a while…) have ridiculously good production values and involve some real feats of engineering. The difference? Before he was part time flunking out of school and tutoring for a living. Now? He… nobody is really sure how Michael Reeves makes money but I assume OTV pays him a good salary for showing up a few times a year?

    Also: People vastly underestimate how much storage and bandwidth is required for video. Which is why peertube and the like basically exist for proof of concept one offs and for companies to fork and use in their own products.

    HobbitFoot,

    You’re not wrong.

    But I point it out because a lot of these decisions to create freer platforms without advertising puts the cost of creation on the creator without a way for them to make money. People want their high quality content without paying for it.

    Elevator7009sAlt,

    The only gaming videos I’m ever likely to put out are tutorial videos.

    Now that I think of it, for consistency, because I have posted game tips on the Fediverse first and nowhere else before, I might actually post to Peertube if I make it a video. But for someone else just hoping to help out their fellow gamers, they might want to make sure the widest audience would be able to actually easily access their tutorial. If I make the world’s best tutorial, but it is never indexed by search engines, I’m probably not going to help many gamers looking up the problem I try to show them how to solve. How many eyeballs will possibly see the content isn’t always a “how much money can I extract” concern. Here it is a “how accessible is my help to other people?” concern.

    Carighan,
    @Carighan@lemmy.world avatar

    How does doing it again under a different URL change anything? Or do you inherently fail to understand that the problem isn’t about a specific site?

    Console_Modder, do games w Star Wars Battlefront 3 (2008) - Wii Build Showcase
    @Console_Modder@sh.itjust.works avatar

    This is actually fucking insane, I am so glad someone was able to get this to the archive team

    2ugly2live, do games w Okami sequel - Project Teaser Trailer
    @2ugly2live@lemmy.world avatar
    Mandy, do games w Warcraft Remastered Battle Chest Launch Trailer

    Nah, I’m good

    I’ll stick with the ogs

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