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Walican132, do games w Space Marine 3 is Officially in Development

This kinda disappoints me. They promised a long lifecycle and that was one of the reasons I purchase. Granted I honestly did end up not liking the gameplay a ton (specifically invasions which I thought I’d love.) That said I really doubt anything they are developing is going to be a meaningful improvement. They should have supported 2 for a couple years worked in some new ideas/control/tech. Any campaign or enemy’s in the meantime could have been DLc and people would have purchased it. I’m not interested in “spacemarine” becoming a yearly or bi yearly release.

Quick edit because I didn’t express myself super clearly, they clearly state in the article this is years away and they plan to continue to support 2. But now to me it feels there are going to be two separate teams working on Warhammer at saber and not one focused on

Skua,

2 was announced three years before it released, so I wouldn't expect this to necessarily mean 3 is coming that soon

silverchase, do games w Pipistrello and the Cursed Yoyo - Release Date Trailer
@silverchase@sh.itjust.works avatar

I was really impressed with the demo during a Steam Next Fest last year.

Essence_of_Meh, do games w Silent Hill f - Official Japanese Trailer
@Essence_of_Meh@lemmy.world avatar

This is the one written by Ryukishi07, isn’t it? I’m really curious what he’ll be able to cook up for us.

ErinCrush, do games w Half-Life 2 RTX | Demo with Full Ray Tracing and Dlss 4 Announce

This looks bad. You can’t just slap new tech on a game and expect it to be great. Half Life 2 is stylized a certain way, based on the tech available at the time. This makes the game look… Off… Not a fan of RTX remakes, they always look like this. Bland, flat, no soul.

Zdvarko,

Yeah agreed, it looks washed out, if you could alter the brightness and keep the darkness and suspense it’d be great.

EarlGrey,

Some parts look fine, but those Ravenholm scenes look terrible compared to Vanilla HL2. Completely kills the dim, gloomy vibe that defined it when every light source is basically a floodlight.

ABetterTomorrow, do games w Half-Life 2 RTX | Demo with Full Ray Tracing and Dlss 4 Announce

It doesn’t need it. Game is fine since launch.

Jaderick, do games w Witchfire -- Witch Mountain Update Trailer

This is a fun solo game, wish it was multiplayer

UndercoverUlrikHD, do games w Half-Life 2 RTX | Demo with Full Ray Tracing and Dlss 4 Announce
@UndercoverUlrikHD@programming.dev avatar

Main takeaway is the HL2 still looks pretty good

Zahille7,

Absolutely. Just boot it up without to rtx to see for yourself

Skua, do games w Space Marine 3 is Officially in Development

I wonder which faction they'll use this time? The gameplay kinda depends on there being a huge horde of grunts to mow down, and they've now used the two non-humans factions that that description applies to

Ostrakon,

Necrons for sure IMO

MITM0, (edited )
@MITM0@lemmy.world avatar

Then the space marines will get their asses kicked. There’s no way Humans can stand up to the de-atomizer guns of the necrons

Skua,

I'm not exactly up to date on my 40k lore, do the necrons have some kind of disposable chaff unit now? Back when I played they were the tankiest army in the entire game, which definitely doesn't work for a game in which you are usually carving through a massive mob

Space Marine 2 spoilersI was, of course, pretty gutted that they never showed up in the latter part of the campaign. I was playing through the campaign with a friend that doesn't know the setting much but who loves Terminator, and the instant I saw the signs of necron stuff going on I thought I was going to get to see him become Power Armour Kyle Reese

Ostrakon,

Basic Necron Warriors have always been innumerable and disposable.Their number is legion, their name is death. Lorewise gauss weapons shred their armor i guess, but it’s also been inconsistent as they are not always high AP on the table.

Usually if Necron Warriors are portrayed as unstoppable killing machines it’s because they were in their pre-5th edition lore where they were on par with space marines, and limited in number because it’s always on a Tomb World that is just starting to wake up.

Skua,

Ahh, that thing about the editions tracks with when I was playing on the tabletop. There were a couple of necron armies in the group I played with and they were always right stubborn bastards to put down. They didn't hit that hard, but you sure as hell had to hit them hard if you wanted to make any headway

UndercoverUlrikHD,
@UndercoverUlrikHD@programming.dev avatar

Skaven to finally make their 40k debut

Aequitas38472, do games w Space Marine 3 is Officially in Development

Game got pretty stale with the same enemies over and over.

Dark Tide was a lot cooler I thought

LandedGentry, (edited )

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  • Sylvartas,

    Yeah you either play for hundreds of hours or you don’t. Shallow, though ? It’s got tons of great mechanics that make the moment-to-moment gameplay enjoying

    LandedGentry, (edited )

    deleted_by_author

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  • Sylvartas, (edited )

    Well it’s not titan-level but the ogryn towers over all the other characters (with a much higher camera when you’re playing) and while the hit reactions on alive enemies are not huge (though he can usually stop most of them dead in their tracks with a single hit when he’s not one shotting them), all of his melee weapons send ragdolls flying in the direction of the strike and his guns usually turns enemies to paste or at least dismember on death. Also when you need to carry a power cell or whatever, all the other characters can only walk but the ogryn can run at full speed.

    IIRC even when not geared and not leveled he just plows through the hordes (he has a lot more health and toughness than other characters too which makes him the king of crowd control) ultimately though, the toughness mechanics force you to have at least one squad member close by during fights or you’ll end up dying by a thousand cuts

    Edit : I think the main issue with the power fantasy in Darktide is that the game is 100% skill based. With enough game knowledge and decent mechanical skills you can avoid pretty much every damages or special enemies’ attacks. But that does mean that when you don’t have that knowledge you’ll get your ass handed to you even by a small horde of poxwalkers, regardless of the character (though the ogryn will die slower because of his bigger health pool and better toughness regeneration mechanics against hordes of chaff)

    LandedGentry, (edited )

    deleted_by_author

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  • Sylvartas,

    Well I’m one of the people who put hundreds of hours in the game and will probably keep playing it on and off for a long time. One of my friends is an absolute L4D2 junkie and he loves it too (even more than me actually) but it doesn’t work on everyone. Personally I really like how when everyone knows what they’re doing it really feels like you’re a real team even though you might have never met any of the other players before. A good chunk of the levels are quite corrydor-ey but the environments are very detailed and truly feel massive at times when you look up and see these sprawling messes of pipes, cables etc (and I think the fact that the layouts you navigate aren’t as complex as in L4D2 doesn’t hurt the game that much since it is a lot more combat-focused). Plus the Jesper Kyd soundtrack slaps.

    Sanctus, do games w Space Marine 3 is Officially in Development
    @Sanctus@lemmy.world avatar

    I mean, can we go back to more SM1 than 2? I wanna play boi dress up with each chapter. Not just the Ultra Marines and other loyalists.

    NOT_RICK,
    @NOT_RICK@lemmy.world avatar

    I thought you could do that with the PvP mode in SM2?

    Sanctus,
    @Sanctus@lemmy.world avatar

    The issue is the customization. I dont know how everyone else feels but SM1 was better because we got to play dress up with any chapter we wanted pretty much. SM2 has a fraction of that. What it does have 80% is Ultra Marine focused.

    NOT_RICK,
    @NOT_RICK@lemmy.world avatar

    I’ve been happy with my blood Angel jump pack marine, although the unlock treadmill was a bit slow for my liking

    Sanctus,
    @Sanctus@lemmy.world avatar

    I’m so thankful for them. Love me some Blood Angels. But go back and look at the customization in SM1. It was an entire universe apart.

    NOT_RICK,
    @NOT_RICK@lemmy.world avatar

    I’ll do that. You’re right in that it’s been years since I booted up the original. I want some death company gear too which I don’t think is in 2 at all.

    Sanctus,
    @Sanctus@lemmy.world avatar

    I had to make my own Blood Angels death company stuff with just colors. NGL, I’m very skeptical about the best parts of this game not being completely backed apart for the 3rd round. Shareholders can’t resist selling us cosmetics. At least 2 let’s you mod it.

    moonlight, do games w Half-Life 2 RTX | Demo with Full Ray Tracing and Dlss 4 Announce

    I honestly don't think this looks very good. The lighting and assets look good on their own, but this remaster completely changes the art direction of the original, and it ends up losing a lot of the atmosphere that the original had.

    I hope they make some last minute changes, or we at least get a mod to restore it to the original game's aesthetics.

    I think a simple color grade, and tweaking/removing some of the lights could basically fix it, so I'm a bit surprised they took this approach. It looks like they prioritized tech demo over faithful recreation.

    drasglaf,
    @drasglaf@sh.itjust.works avatar

    It’ll probably be heavily modable , at least I hope so.

    moody,

    It’s just a mod for HL2, so I imagine it can be modded the same way as HL2

    catloaf,

    Yeah, the lighting was done for the regular lighting system. If you change that, you change how everything appears and basically have to redo all the lighting in the game.

    TimboSlice, do games w Half-Life 2 RTX | Demo with Full Ray Tracing and Dlss 4 Announce
    @TimboSlice@discuss.online avatar

    RTX on - everything is bright as fuck

    NuXCOM_90Percent,

    Makes sense.

    It is the fundamental problem with anything with “realistic” “raster” lighting. Visually you want it to look like what a city street actually looks like. Lamp post there with a nice bright bulb in it. But the actual lighting needs to look like it was filmed on a sound stage with a blue filter because THAT is “realistic”. So you have a lot of lighting trickery and so forth. The texture of the light source/bulb might be super bright but it is actually three invisible light sources that project the light that was baked into that scene.

    When you switch that over to RTX? Maybe you hand tweak it so you actually get light from that street light. And, as anyone who has actually walked around a city at night can tell you, that shit is bright as hell… which makes all the areas where a street light isn’t REALLY dark and kind of creepy. Or maybe it is the phantom light sources that made things look nice that now make things look wrong.

    We ran into this a lot at the start of the RT generation. Some parts of Control looked AMAZING and other parts look like… an office building. Some parts of Cyberpunk 2077 looked gorgeous and straight out of a Nicolas Refn film and others looked shiny and splotchy.

    And its why one of the best demonstrations of ray tracing is… still kind of Quake 2. Because that is a game that was designed around the concepts behind ray tracing (dynamic lighting from real light sources) but also looks alien enough that our brains won’t say “That cave full of aliens looks wrong”

    Its why I am so excited that the new DOOM is going to require Ray Tracing. That is gonna REALLY suck since I am “Team AMD” but it also means that level designers will be targeting one lighting scheme and can design around that.

    GoodEye8,

    I’ve been saying for some time that the biggest reason ray tracing looks lackluster is because it’s being held back by games needing to support rasterization. We’ve mastered rasterization which means any scene you can rasterize will look almost identical to a ray traced scene. And you don’t see scenes where ray tracing would blow your mind because those scenes most likely can’t be rasterized, which means they don’t added to the game. So for the end user ray tracing looks kinda meh because you don’t really get any significant benefits and the marginal differences between ray traced and rasterized scenes are not worth the performance cost.

    It’s like having a 3D engine but you can only use it for 2D games.

    FunnyUsername,
    @FunnyUsername@lemmy.world avatar

    you perfectly nailed the reason i don’t even use rtx. the side by sides just arent good enough, in the actual games. I can’t justify the additional performance hit when i literally cannot tell the difference in reflections when swapping between the two on a real gameplay setting. sure it looks different, but better? more often than not, no. obviously this all varies in degree game to game depending how it was designed. Hogwarts Legacy rtx DID look better, but it wasnt enough to justify it. the baked scenes were great looking too.

    Aielman15, do games w Threads of Time - Humble Games Showcase 2025 Trailer
    @Aielman15@lemmy.world avatar

    From the glimpses of the battle system, graphics and animations are truly insane. Incredible work from the devs.

    HamsterKiller666, do games w No Rest for the Wicked - Official Game Overview of The Breach

    Can’t wait for this game to fully release. Looks great

    simple,

    Same, but at this point it looks like it’ll be in early access for at least a couple more years. Moon studios also had a fair amount of layoffs iirc

    Walican132, do gaming w Mortal Kombat 1: Khaos Reigns – Official T-1000 Gameplay Trailer - YouTube

    I really wish I liked Mk1 better. The seasons were so abysmally boring I put the game down when it was time to grind the third one.

    Online was fine, never had any netcode problems but the game just didn’t feel fun. I did not enjoy the air combos as much as I thought I would and Kameo timing while learnable never felt good to me. Graphics and campaign story were fine though. I’m waiting for Khaos Reigns to go on a deep discount for me to grab it just for the campaign.

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