Okay, but the first game didn’t even release with all its content
Don’t get me wrong, it was a good game, but we should really get a bit less used to buying unfinished games at AAA pricing. This is especially true if they’re going to move on to a sequel this quickly
I don’t know why they priced it 60 dollars in the US. But Space Marine 2 has a really generous regional pricing. Converted to USD it’s around 30 bucks to get Space Marine 2 and with the current sale it’s around 22 bucks to get it. At that prices it’s quite worth it in my opinion.
That’s not what I was saying. I was criticising them releasing a game, charging full price for it, promising the game’s full features to come out later, then moving on to a sequel ~7 months later
It is the fundamental problem with anything with “realistic” “raster” lighting. Visually you want it to look like what a city street actually looks like. Lamp post there with a nice bright bulb in it. But the actual lighting needs to look like it was filmed on a sound stage with a blue filter because THAT is “realistic”. So you have a lot of lighting trickery and so forth. The texture of the light source/bulb might be super bright but it is actually three invisible light sources that project the light that was baked into that scene.
When you switch that over to RTX? Maybe you hand tweak it so you actually get light from that street light. And, as anyone who has actually walked around a city at night can tell you, that shit is bright as hell… which makes all the areas where a street light isn’t REALLY dark and kind of creepy. Or maybe it is the phantom light sources that made things look nice that now make things look wrong.
We ran into this a lot at the start of the RT generation. Some parts of Control looked AMAZING and other parts look like… an office building. Some parts of Cyberpunk 2077 looked gorgeous and straight out of a Nicolas Refn film and others looked shiny and splotchy.
And its why one of the best demonstrations of ray tracing is… still kind of Quake 2. Because that is a game that was designed around the concepts behind ray tracing (dynamic lighting from real light sources) but also looks alien enough that our brains won’t say “That cave full of aliens looks wrong”
Its why I am so excited that the new DOOM is going to require Ray Tracing. That is gonna REALLY suck since I am “Team AMD” but it also means that level designers will be targeting one lighting scheme and can design around that.
I’ve been saying for some time that the biggest reason ray tracing looks lackluster is because it’s being held back by games needing to support rasterization. We’ve mastered rasterization which means any scene you can rasterize will look almost identical to a ray traced scene. And you don’t see scenes where ray tracing would blow your mind because those scenes most likely can’t be rasterized, which means they don’t added to the game. So for the end user ray tracing looks kinda meh because you don’t really get any significant benefits and the marginal differences between ray traced and rasterized scenes are not worth the performance cost.
It’s like having a 3D engine but you can only use it for 2D games.
you perfectly nailed the reason i don’t even use rtx. the side by sides just arent good enough, in the actual games. I can’t justify the additional performance hit when i literally cannot tell the difference in reflections when swapping between the two on a real gameplay setting. sure it looks different, but better? more often than not, no. obviously this all varies in degree game to game depending how it was designed. Hogwarts Legacy rtx DID look better, but it wasnt enough to justify it. the baked scenes were great looking too.
This kinda disappoints me. They promised a long lifecycle and that was one of the reasons I purchase. Granted I honestly did end up not liking the gameplay a ton (specifically invasions which I thought I’d love.) That said I really doubt anything they are developing is going to be a meaningful improvement. They should have supported 2 for a couple years worked in some new ideas/control/tech. Any campaign or enemy’s in the meantime could have been DLc and people would have purchased it. I’m not interested in “spacemarine” becoming a yearly or bi yearly release.
Quick edit because I didn’t express myself super clearly, they clearly state in the article this is years away and they plan to continue to support 2. But now to me it feels there are going to be two separate teams working on Warhammer at saber and not one focused on
This looks bad. You can’t just slap new tech on a game and expect it to be great. Half Life 2 is stylized a certain way, based on the tech available at the time. This makes the game look… Off… Not a fan of RTX remakes, they always look like this. Bland, flat, no soul.
Some parts look fine, but those Ravenholm scenes look terrible compared to Vanilla HL2. Completely kills the dim, gloomy vibe that defined it when every light source is basically a floodlight.
The issue is the customization. I dont know how everyone else feels but SM1 was better because we got to play dress up with any chapter we wanted pretty much. SM2 has a fraction of that. What it does have 80% is Ultra Marine focused.
I’ll do that. You’re right in that it’s been years since I booted up the original. I want some death company gear too which I don’t think is in 2 at all.
I had to make my own Blood Angels death company stuff with just colors. NGL, I’m very skeptical about the best parts of this game not being completely backed apart for the 3rd round. Shareholders can’t resist selling us cosmetics. At least 2 let’s you mod it.
I honestly don't think this looks very good. The lighting and assets look good on their own, but this remaster completely changes the art direction of the original, and it ends up losing a lot of the atmosphere that the original had.
I hope they make some last minute changes, or we at least get a mod to restore it to the original game's aesthetics.
I think a simple color grade, and tweaking/removing some of the lights could basically fix it, so I'm a bit surprised they took this approach. It looks like they prioritized tech demo over faithful recreation.
Yeah, the lighting was done for the regular lighting system. If you change that, you change how everything appears and basically have to redo all the lighting in the game.
I have finally figured out why the modern MK animations are so horrifically ass. They are trying to replicate the old pseudo-FMV of the original games but with high fidelity models. So everything looks incredibly stiff the moment an attack animation ends because it is just skipping/fast forwarding frames. So you have all the floatiness of a Tekken while somehow being even more stiff than MK2 was.
Still. T-1000’s moves look fine? I haven’t kept up with the series since I noped out on 11 (?) because of the Sandy Hook truther terf but is Bobby’s moveset actually built around grandma? Or is she his assist and just front and center for some reason? And I will admit that I found the fatality to be emblematic of all the problems I have had with modern MK where it is just gory and boring? Like, it is very much a reference to the movies but… you have a liquid metal monstrocity. Give us some body horror amped up to 11 so it is funny as hell.
Also, while I am whinging: I assume that wasn’t ACTUALLY Bobby Patrick because they didn’t say it was. But it really sounds like the VA was emulating modern “I have smoked three packs a day for 50 years” Bobby and not 90s B Pat.
They replaced Sonia Blade’s VO with ronda rousey because they apparently wanted incredibly wooden delivery of every single line. rousey is a terf who was also a sandy hook truther up until she got clowned on so hard by the reddit wrestling community (the same one who keep insisting that nobody could possibly have known about what vince mcmahon was doing one door over from their office…) that she insisted she was just asking questions and had changed her mind.
Someone like tom cruise or donnie yen is deeply problematic but at least is entertaining. rousey is a shitbag who makes everything she has ever been in less enjoyable.
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