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Stamets, do games w 007 First Light - Announcement Trailer | PS5 Games
@Stamets@lemmy.world avatar

I’ve got well over a thousand hours in Hitman: WOA across PS5 and PC. I’ve put thousands and thousands across the entire series. I am also obsessed with James Bond and know far too much lore.

The level of hype I have for this game cannot be understated. Like… Deltarune type shit.

ampersandrew, do games w MARVEL Tōkon: Fighting Souls | Announce Trailer
@ampersandrew@lemmy.world avatar

Good: ArcSys making a Marvel fighter like Guilty Gear Strive. Bad: Published by PlayStation, which means even the PC version will require PSN.

fyzzlefry,

Hard stop for me

ampersandrew,
@ampersandrew@lemmy.world avatar

For me as well, unless Valve and Sony work out PSN compatibility with Proton in the next year or so.

Signtist, do games w Digimon Story Time Stranger - Release Date Trailer (October 3)
@Signtist@bookwormstory.social avatar

I was hoping it’d be a bit sooner, but I can’t complain; it looks great! I’m always down for more Digimon!

garretble, do games w SILENT HILL f | Release Date Trailer (September 25)
@garretble@lemmy.world avatar

F in the chat

simple, do games w MARVEL Tōkon: Fighting Souls | Announce Trailer

It ain’t Marvel vs Capcom, but I’ll take it. Looks really good, but I hope there are a lot of playable characters on launch since Arc Systemworks often launches with a meh roster and adds favorites as DLC.

Chesckers, do games w Cyber Knights: Flashpoint, squad tactics heist RPG, is now fully launched on Steam!

Bought the bundle on steam with most of your games. Really looking forward to trying out Cyber Knights very very soon.

TreseBrothers,

Thank you! Hope you have a blast with it.

wirelesswire, do games w Cyber Knights: Flashpoint, squad tactics heist RPG, is now fully launched on Steam!

Looks good, but I’m not looking to pick up a new game right now. I wishlisted it, though.

ZeroHora, do games w The Witcher 4 | Gameplay Tech Demo
@ZeroHora@lemmy.ml avatar

Only relevant thing from this is to see Skellige, prettiest part from TW3

Ashtear,

This is in Kovir.

ZeroHora,
@ZeroHora@lemmy.ml avatar

Good to know. Another cool nordic region.

thisismyname,

Skellige is celtic, not nordic. Think Ireland/Scotland rather than Norway/Sweden.

ZeroHora,
@ZeroHora@lemmy.ml avatar

But Skellige is known for the drakkar(longships), that’s nordic no?

thisismyname,

Aye, but also Celtic because of Nordic influence.

en.m.wikipedia.org/wiki/Up_Helly_Aa

If you click this link and scroll down to the gallery you can see what are essentially Viking longships but in a Celtic nation.

Celtic and Nordic cultures have a lot of similarities because of geographic proximity but they’re also distinctly their own.

ZeroHora,
@ZeroHora@lemmy.ml avatar

TIL

cyberfae,
@cyberfae@lemmy.world avatar

Skellige is a combination of Celtic/Scottish and Viking culture

UlrikHD,
@UlrikHD@lemm.ee avatar

It’s a mix, even if the names are more celtic, the culture is inspired by norse culture. CDPR initially considered having the people of Skellige speak Norwegian.

RampantParanoia2365,

Skellige was very clearly heavily Nordic inspired. Ragh nahr Roog?

thisismyname,

The Scottish Hebrides have changed hands between Celtic, Norse, and later Scots ownership multiple times. The area has a smorgasbord of cultural influences.

Skellige is similar, it’s Celtic with a huge slathering of Nordic, but still ultimately Celtic at the end of the day.

Lojcs, do games w The Witcher 4 | Gameplay Tech Demo

Surely digital foundry will find improvements but to me this doesn’t look that different than witcher 3. Better animations and hair looks better I think? Never noticed lod transitions myself. The promise of increaaed interactivity means nothing in a trailer neither. I only hope it has better multi core performance especially with ray tracing

SpacetimeMachine,

Have you gone and looked at what W3 looks like recently? It’s not a bad looking game by any stretch but this still looks significantly better imo. The vegetation density definitely looks way better, as well as the lighting.

Lojcs,

I’ve been playing it the last week

JiveTurkey,

I’ve been replaying W3 and I agree. This looks quite a bit better in terms of foliage density and character detail. W3 still looks great though.

RampantParanoia2365,

I’m sorry, but you are blind, if you feel this way.

NuXCOM_90Percent, do games w Cyber Knights: Flashpoint, squad tactics heist RPG, is now fully launched on Steam!

I just want to say that you folk are exactly what I love about indie games. Games with a really cool premise/concept that combine probably overly complicated systems in ways that range from kinda janky to ridiculously janky but lead to genuinely amazing and unique experiences.

And while that might sound like it wasn’t a compliment: Give me something held together with shoestring but interesting over something polished and boring any day of the week.

I still need to set aside some time to learn CK but I am genuinely kind of concerned by how many hours I have put into Star Traders over the years.

TreseBrothers,

Hahaha, thank you. We love games with good depth and make them for people who love the same. That discovery of how different pieces work together is a big part of the fun, and to us way more important than everything being instantly understandable or excellently illustrated. Gameplay > graphics.

We do keep trying to polish and level up the presentation of our games of course. The great thing about indie games is if you support the developers whose ideas you like, you keep getting more of those games at higher and higher production value.

Star Traders is perhaps too obvious of an example, from a basically text-UI mobile game that wasn’t pretty but became an early Android hit for its depth, to a decently-illustrated 2D space sim that Rock Paper Shotgun said was one of the best PC Games of the Decade. 😄

Now Cyber Knights is a huge step up from Star Traders: Frontiers, or more directly our previous squad-based tactics games, Templar Battleforce and Heroes of Steel. I can’t tell you how many people have talked crap about our early games’ hand-drawn art over the years, but we’d never be here without the folks who looked past some awkward faces and supported the cool RPG / tactics games beneath.

If this launch keeps going well I’m excited to see how we’re able to level up from here. Thanks for giving me an excuse to reflect on the journey a bit, and for being part of it!

TachyonTele, do games w Cyber Knights: Flashpoint, squad tactics heist RPG, is now fully launched on Steam!

This looks cool, and right up my alley

nokturne213, do games w No Man's Sky Beacon Update Trailer
Astigma, (edited ) do games w The Witcher 4 | Gameplay Tech Demo
@Astigma@feddit.uk avatar

deleted_by_author

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  • duchess,

    Calling it a „tech Demo“ already made their initial intention pretty clear: this is not the game, this is some tech we‘ll be using.

    Drbreen,

    But here’s the thing. People will interpret it that way, lose their shit and empty their wallets the moment they can based on media like this.

    duchess,

    So they should omit the tech demo because people can’t read? Nah. And what was wrong with the Witcher 3‘s launch? Is this about the color grading again?

    Drbreen,

    I’m not blaming CDPR on that fact but the user.

    PhAzE,

    They’ve come out and said specifically this is a tech demo in the world of the Witcher 4 but its not actually witcher 4 the game. As in, they’re showing off the new tech, like foliage nanite.

    CosmoNova, do games w The Witcher 4 | Gameplay Tech Demo

    Well damn I know it’s just footage of a tech demo so there is a lot that can happen still and Ciri was definitely not controlled live (as they tried to make us believe if you watched the full event. Like seriously, who’s going to believe you when you slice up a horse and voxelize trees? Holding the controller on stage was just corny, sorry guys) BUT it looks amazing! I especially loved how they showcased some of the technical details. I really didn’t think it would impress me this much because they showed way more about a game that’s probably years away from release than I ever anticipated. And again, a lot can still happen and go wrong but I would lie if I said I wasn’t hyped already. Mission accomplished I guess.

    darkkite,

    parts of the demo could be player controlled

    Sylvartas,

    That’s not unbelievable. If the trees voxelization thing is just a visualisation mode in the engine, it’s stupidly easy to “ship” it into a dev build and activate it with a shortcut. Hell the nanite visualisation thing they showed on foliage before that one is exactly that, and iirc enabled by default in dev, you just need to toggle a cvar to see it.

    Source : have worked on UE5 games

    CosmoNova,

    The presentation looks too fluid. I don‘t see any room or reason to use a controller live on stage there other than to pretend. The entire thing looks scripted through and through so why would you even make Ciri controlled live there? Feel free to send me time codes where the camera itself actually looks like it‘s controlled by the guy behind the pult, though. I can‘t see anything. It looks like a normal tech demo with preselected inputs to me and I see no reason why they would give the guy control over anything.

    simple, do games w The Witcher 4 | Gameplay Tech Demo
    Sylvartas,

    I believe it. I’ve had access to a ps5 devkit and UE5 in the past.

    What I don’t believe is that they can actually run a full-fledged game on the same hardware at the same level of fidelity

    slimerancher,
    @slimerancher@lemmy.world avatar

    Interesting thing is, they never claimed they can 😀

    I am not even sure how far along they are with the game, so maybe they aren’t in a position to talk about performance and visual fidelity, but this is going to make people think this is how Witcher 4 will look and run.

    Sylvartas,

    No one has been doing that kind of claims directly since… TW3 actually ? Or maybe Watch Dogs. Epic Games and CDPR know that every content creator under the sun will run with that and make these claims for them to start the hype machine.

    slimerancher,
    @slimerancher@lemmy.world avatar

    Yeah… I was going to say this can blow up on their face if the game isn’t that good, but even when it happened with Cyberpunk 2077, they still made tons of money, and everyone seems to have forgotten that it ever happened, so maybe it won’t really matter to them.

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