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joecamnet, do games w Space Marine 3 is Officially in Development

Will they make another collector’s edition with an awesome statue like they did for Space Marine II? They might get me with another crazy statue.

WereCat, do games w Half-Life 2 RTX | Demo with Full Ray Tracing and Dlss 4 Announce
CoffeeKills, do games w Half-Life 2 RTX | Demo with Full Ray Tracing and Dlss 4 Announce

That looks awesome. I have been on the look out for RTX remixes some are pretty nice and a great way to introduce someone who is a graphics snob to older titles. Quake 2 RTX was fun and I think portal really benefited from the RTX graphics. The RTX reflections in the GTA:V:E are very satisfying I love all this. Don’t know why lemmy is a bunch of pointless assholes who seem to hate something for no reason. God forbid other people fucking enjoy something, cunts.

PonyOfWar,

The RTX reflections in the GTA:V:E are very satisfying I love all this.

It’s called Raytracing. RTX is just a marketing term Nvidia uses for their GPUs, GTAVE has nothing to do with it.

CoffeeKills,

I am well aware of what ray tracing is. Which is why I know RTX is not simply ray tracing and I can refer to it. I am specifically referring to RTX technology and not ray tracing in general. And heck throw DLSS in there too fucking love that shit. Is it wrong to be impressed with the game I have been playing for ten years because they not only gave us a graphics improvement but also a noticeable performance boost?

PonyOfWar,

I am specifically referring to RTX technology and not ray tracing in general.

There is nothing specifically “RTX” about the reflections in GTAVE.

CoffeeKills,

It still it is using RTX tech even if it isn’t advertising it. Because RTX is the marketing term of the underlying technology for that ray tracing on Nvidia GPUs. So I am still right to be impressed by its performance. I probably didn’t need to bring it up in my post and left it at the stuff titled RTX. RTX. (and I cannot speak to AMD or Intel GPU technologies, and I don’t see anyone else either)

captain_aggravated, do games w Half-Life 2 RTX | Demo with Full Ray Tracing and Dlss 4 Announce
@captain_aggravated@sh.itjust.works avatar

What a fucking waste of time this must have been.

HollowNaught, do games w Space Marine 3 is Officially in Development
@HollowNaught@lemmy.world avatar

Okay, but the first game didn’t even release with all its content

Don’t get me wrong, it was a good game, but we should really get a bit less used to buying unfinished games at AAA pricing. This is especially true if they’re going to move on to a sequel this quickly

sheogorath,

I don’t know why they priced it 60 dollars in the US. But Space Marine 2 has a really generous regional pricing. Converted to USD it’s around 30 bucks to get Space Marine 2 and with the current sale it’s around 22 bucks to get it. At that prices it’s quite worth it in my opinion.

HollowNaught,
@HollowNaught@lemmy.world avatar

That’s not what I was saying. I was criticising them releasing a game, charging full price for it, promising the game’s full features to come out later, then moving on to a sequel ~7 months later

Walican132, do games w Space Marine 3 is Officially in Development

This kinda disappoints me. They promised a long lifecycle and that was one of the reasons I purchase. Granted I honestly did end up not liking the gameplay a ton (specifically invasions which I thought I’d love.) That said I really doubt anything they are developing is going to be a meaningful improvement. They should have supported 2 for a couple years worked in some new ideas/control/tech. Any campaign or enemy’s in the meantime could have been DLc and people would have purchased it. I’m not interested in “spacemarine” becoming a yearly or bi yearly release.

Quick edit because I didn’t express myself super clearly, they clearly state in the article this is years away and they plan to continue to support 2. But now to me it feels there are going to be two separate teams working on Warhammer at saber and not one focused on

Skua,

2 was announced three years before it released, so I wouldn't expect this to necessarily mean 3 is coming that soon

silverchase, do games w Pipistrello and the Cursed Yoyo - Release Date Trailer
@silverchase@sh.itjust.works avatar

I was really impressed with the demo during a Steam Next Fest last year.

Essence_of_Meh, do games w Silent Hill f - Official Japanese Trailer
@Essence_of_Meh@lemmy.world avatar

This is the one written by Ryukishi07, isn’t it? I’m really curious what he’ll be able to cook up for us.

ErinCrush, do games w Half-Life 2 RTX | Demo with Full Ray Tracing and Dlss 4 Announce

This looks bad. You can’t just slap new tech on a game and expect it to be great. Half Life 2 is stylized a certain way, based on the tech available at the time. This makes the game look… Off… Not a fan of RTX remakes, they always look like this. Bland, flat, no soul.

Zdvarko,

Yeah agreed, it looks washed out, if you could alter the brightness and keep the darkness and suspense it’d be great.

EarlGrey,

Some parts look fine, but those Ravenholm scenes look terrible compared to Vanilla HL2. Completely kills the dim, gloomy vibe that defined it when every light source is basically a floodlight.

ABetterTomorrow, do games w Half-Life 2 RTX | Demo with Full Ray Tracing and Dlss 4 Announce

It doesn’t need it. Game is fine since launch.

Jaderick, do games w Witchfire -- Witch Mountain Update Trailer

This is a fun solo game, wish it was multiplayer

UndercoverUlrikHD, do games w Half-Life 2 RTX | Demo with Full Ray Tracing and Dlss 4 Announce
@UndercoverUlrikHD@programming.dev avatar

Main takeaway is the HL2 still looks pretty good

Zahille7,

Absolutely. Just boot it up without to rtx to see for yourself

Skua, do games w Space Marine 3 is Officially in Development

I wonder which faction they'll use this time? The gameplay kinda depends on there being a huge horde of grunts to mow down, and they've now used the two non-humans factions that that description applies to

Ostrakon,

Necrons for sure IMO

MITM0, (edited )
@MITM0@lemmy.world avatar

Then the space marines will get their asses kicked. There’s no way Humans can stand up to the de-atomizer guns of the necrons

Skua,

I'm not exactly up to date on my 40k lore, do the necrons have some kind of disposable chaff unit now? Back when I played they were the tankiest army in the entire game, which definitely doesn't work for a game in which you are usually carving through a massive mob

Space Marine 2 spoilersI was, of course, pretty gutted that they never showed up in the latter part of the campaign. I was playing through the campaign with a friend that doesn't know the setting much but who loves Terminator, and the instant I saw the signs of necron stuff going on I thought I was going to get to see him become Power Armour Kyle Reese

Ostrakon,

Basic Necron Warriors have always been innumerable and disposable.Their number is legion, their name is death. Lorewise gauss weapons shred their armor i guess, but it’s also been inconsistent as they are not always high AP on the table.

Usually if Necron Warriors are portrayed as unstoppable killing machines it’s because they were in their pre-5th edition lore where they were on par with space marines, and limited in number because it’s always on a Tomb World that is just starting to wake up.

Skua,

Ahh, that thing about the editions tracks with when I was playing on the tabletop. There were a couple of necron armies in the group I played with and they were always right stubborn bastards to put down. They didn't hit that hard, but you sure as hell had to hit them hard if you wanted to make any headway

UndercoverUlrikHD,
@UndercoverUlrikHD@programming.dev avatar

Skaven to finally make their 40k debut

Aequitas38472, do games w Space Marine 3 is Officially in Development

Game got pretty stale with the same enemies over and over.

Dark Tide was a lot cooler I thought

LandedGentry, (edited )

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  • Sylvartas,

    Yeah you either play for hundreds of hours or you don’t. Shallow, though ? It’s got tons of great mechanics that make the moment-to-moment gameplay enjoying

    LandedGentry, (edited )

    deleted_by_author

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  • Sylvartas, (edited )

    Well it’s not titan-level but the ogryn towers over all the other characters (with a much higher camera when you’re playing) and while the hit reactions on alive enemies are not huge (though he can usually stop most of them dead in their tracks with a single hit when he’s not one shotting them), all of his melee weapons send ragdolls flying in the direction of the strike and his guns usually turns enemies to paste or at least dismember on death. Also when you need to carry a power cell or whatever, all the other characters can only walk but the ogryn can run at full speed.

    IIRC even when not geared and not leveled he just plows through the hordes (he has a lot more health and toughness than other characters too which makes him the king of crowd control) ultimately though, the toughness mechanics force you to have at least one squad member close by during fights or you’ll end up dying by a thousand cuts

    Edit : I think the main issue with the power fantasy in Darktide is that the game is 100% skill based. With enough game knowledge and decent mechanical skills you can avoid pretty much every damages or special enemies’ attacks. But that does mean that when you don’t have that knowledge you’ll get your ass handed to you even by a small horde of poxwalkers, regardless of the character (though the ogryn will die slower because of his bigger health pool and better toughness regeneration mechanics against hordes of chaff)

    LandedGentry, (edited )

    deleted_by_author

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  • Sylvartas,

    Well I’m one of the people who put hundreds of hours in the game and will probably keep playing it on and off for a long time. One of my friends is an absolute L4D2 junkie and he loves it too (even more than me actually) but it doesn’t work on everyone. Personally I really like how when everyone knows what they’re doing it really feels like you’re a real team even though you might have never met any of the other players before. A good chunk of the levels are quite corrydor-ey but the environments are very detailed and truly feel massive at times when you look up and see these sprawling messes of pipes, cables etc (and I think the fact that the layouts you navigate aren’t as complex as in L4D2 doesn’t hurt the game that much since it is a lot more combat-focused). Plus the Jesper Kyd soundtrack slaps.

    Sanctus, do games w Space Marine 3 is Officially in Development
    @Sanctus@lemmy.world avatar

    I mean, can we go back to more SM1 than 2? I wanna play boi dress up with each chapter. Not just the Ultra Marines and other loyalists.

    NOT_RICK,
    @NOT_RICK@lemmy.world avatar

    I thought you could do that with the PvP mode in SM2?

    Sanctus,
    @Sanctus@lemmy.world avatar

    The issue is the customization. I dont know how everyone else feels but SM1 was better because we got to play dress up with any chapter we wanted pretty much. SM2 has a fraction of that. What it does have 80% is Ultra Marine focused.

    NOT_RICK,
    @NOT_RICK@lemmy.world avatar

    I’ve been happy with my blood Angel jump pack marine, although the unlock treadmill was a bit slow for my liking

    Sanctus,
    @Sanctus@lemmy.world avatar

    I’m so thankful for them. Love me some Blood Angels. But go back and look at the customization in SM1. It was an entire universe apart.

    NOT_RICK,
    @NOT_RICK@lemmy.world avatar

    I’ll do that. You’re right in that it’s been years since I booted up the original. I want some death company gear too which I don’t think is in 2 at all.

    Sanctus,
    @Sanctus@lemmy.world avatar

    I had to make my own Blood Angels death company stuff with just colors. NGL, I’m very skeptical about the best parts of this game not being completely backed apart for the 3rd round. Shareholders can’t resist selling us cosmetics. At least 2 let’s you mod it.

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