Hardbassy i muzyka w tym stylu też były/są słuchane w UK (raczej pod nazwą scouse house, pumping house i donk), w Hiszpanii (poky/bamping), ruscy to wiadomo, Polska (patrz Clubbasse) ale też Francja i w kraju Basków (np. Euskal bass). Szczyt popularności jakieś ćwierć wieku temu chyba, ale ja słucham na co dzień, łącznie ze spotkaniami rodzinnymi xD
I am interested how the CD-i emulator will turn out, if it can fix the massive slowdown issues in puzzles like the knights that the real CD-i couldn’t handle
but the CD-i version is missing some puzzles, so I’ll just stick to the original in ScummVM
Kinda hype. Had my eye on this one for a while. I’m a little cautious what “early access” means in this regard, though. I’ve had altogether too many rogue-likes release into early access without enough content to justify it.
I feel like this game will do good, considering how long it’s been in development already. Plus, with the success of the first game, I feel like it’s a low risk that this one will not deliver at least something somewhat decent.
There are a bunch of flying/gliding/wall climbing characters, but a lot of characters don’t have tools to deal with enemies who are not grounded.
The game has been fun, but I’ve given it up now mainly because of balance and match making issues. >80% of the games I play are completely one-sided. One team will never be able to touch the objective or will be completely confined to the spawn point. Even if I’m on the winning team, such one-sided steamrolling is no fun.
youtube.com
Ważne