I’m so, so, SO, excited for this. The first Talos Principle is my favourite puzzle game ever. The puzzles were intricate but always fair, the story was surprisingly deep for a puzzle game, and the locations and soundtrack were beautiful and relaxing. I recommend it to everyone who has even the slightest interest in puzzle games.
If the sequel delivers an experience that’s on par with the previous entry, we’re in for a treat.
I wonder what the story will be, though. The first one had a very satisfying ending, and I hope the sequel will build upon it in interesting ways.
What I wouldn’t give to have even a tenth of the free time it would take to figure out which fucking frame you have to do this or that. I don’t follow or know anything about speed running or whatever but I just watched this whole video, and this is serious skill. How the hell are people figuring these things out?
Yeah, Vanillaware is one of the few remaining Japanese third-party devs to hold out on the PC market. The Japanese PC market is growing rapidly though, so hopefully we’ll see it later.
Then again, we were saying the same thing two years ago with 13 Sentinels.
Those hazy days of running around in circles with auto aiming trying to kill the tiger in the snow caves. Then later when the game got it’s 3Dfx patch to run in glorious hardware mode.
That looks like the point. They brought in using health to boost and spinning from F-Zero X, so just surviving to the finish line takes some skill and discipline.
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