I started Dawn of Sorrow on the Deck seems to be running perfectly. They replaced the magic seal touch screen garbage with a key combo, quick time event action instead which is an improvement. You are able to see both subscreens at once, the map and the status screen, depending on the view layout that you pick.
They replaced the magic seal touch screen garbage with a key combo
Why nowadays everyone hates DS gimmicks?
Is it the iPhone’s fault? At that moment the DS gameplay was the shit.
Heck I would even say Metroid Prime Hunters Online was (and still is thanks to Wimmfi) one of the most fast paced shooters thanks to the touchscreen (easily the most fast paced one of the handhelds).
The DS is my favorite handheld since I got my hands on one, and I’ll defend it until my grave.
Raytracing/pathtracing gets a bad rap imo. It’s a really cool effect that, while costly, improves the scene dramatically. Really wish more companies were pushing it, because now that Nvidia has moved on to “AI” I’m worried that it’ll die out a bit.
Most AAA companies are, but raytracing is super taxing on the hardware that they’re only viable for high-end computers. See: Cyberpunk, Alan Wake 2, Black Myth Wukong
Well, I mention that type of psuedo console device within the video. But I think it’s going to be a third option.
But yes, if Valve came out with their own full fledged console, the Xbox would have a big problem. And it’s the operating system they fear the most. If SteamOS picks up traction beyond just the SteamDeck, Windows is in trouble
I have zero interest in playing this but it’s visually stunning. I can’t think of another game with this combination of graphic fidelity and smooth complex animation.
Don’t get me wrong I adore BG3 and it is absolutely stunning, but I don’t know if we can compare a heavily curated experience like that to something like this which allows for such a high degree of customization and player created content. It will be interesting to see if the final product actually looks like this. You can damn well guarantee all of those customization options will be locked behind micro transactions though.
I was so hyped for it too. I’m a newer stealth game enjoyer (Styx, dishonoured 1 & 2 no kill undetected runs), the original thief trilogy feels really outdated to me and was so hyped for thief 4. So damned disappointing.
I’m happy they’re keeping this going but the thing I liked best in the original was watching the player’s avatar just absolutely jamming away on the trombone despite how silly it sounded
I was so excited when I got my AMD card last fall, which was my first PC upgrade since 2016. FSR 3.0 was about to come out. Then it dropped, and I realized only a handful of games I didn’t care to play supported it. Almost a year later, I still don’t think I have played anything that uses it. The newer ones look great, but I guess it’s going to be years before it’s well adopted.
Seems like they have refined a lot of mechanics originating from World. Hopefully slinger won’t have the same softening mechanic as in Iceborn. Switching to secondary weapon might be awkward with armor sets usually specialising.
They have also uploaded two more info videos; one on focus mode and one on Greatsword. Guessing that more weapon showcases are coming up this week/month. Greatsword additions look dope. I’m eagerly waiting for my mains Hunting Horn and Gunlance to show up.
Hopefully slinger won’t have the same softening mechanic as in Iceborn.
Speculatively, they seem to have replaced the mechanic with monster wounds and focus strikes, as shown in the focus video. I’m glad to have them keep some kind of mechanic to emphasize the importance of hitting certain parts of the monstet, because base world was far too forgiving with Weakness Exploit and ignore hitzone builds.
Devs tend to go with simplified or cartoony graphics for legibility on the small integrated screen, but that’s just an art style choice. Doesn’t look too far off from Xenoblade 3, especially given polygons will be saved by not having to render a mile out. Or consider that Doom 2016 runs decently on the Switch.
I thought that too. But this is the end of the consoles life and devs now know every trick. Also the areas in the trailer are pretty limited, so it’s a bit less taxing than an open world game for example.
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