I don’t seem to run into a lot of Hollow Knight fans around here yet so I popped over to the HK community on that other website. Confirm: this video is one of the top trending on YouTube today lol. I figured, mossbag is…shall we say a very well-known figure in the community, if you’re not in the know.
I absolutely still rely on the wiki for HK shit I can’t remember like boss HP scaling and where tf was that last item I need for that one upgrade god dammit?? Glad to see them move to somewhere independent. Will donate.
My only complaint (other than I’ve always hated when they recycle maps from previous games) is that you need Internet connectivity to play these. That completely defeats the whole point of the Switch.
You don’t need internet connectivity to play these, unless you mean downloading them initially. I’m sure they’ll make an updated physical with these maps in it at some point too.
I definitely could not access them without Internet. This was after they had been downloaded and played. The error even said as much. Maybe they’ve changed that since? Hopefully…
Wait, what? Got a screenshot? Cos, let’s face it, the switch has terrible wifi, and I’m frequently not on network and can play offline fine and have never had any pop up like that.
I’m pretty sure I have the initial free booster tracks and I was able to play them solo offline just like any other course. It has been awhile though, I could be wrong.
I also follow this game remotely, but didn’t play for at least two years. The multitude of systems is so confusing, I wouldn’t even know where to start.
Just start by shooting enemies in the face. When you feel ready just have a look at one of the system and learn to use it to improve your ability to shoot enemies in the face. Repeat until you understand all the systems.
That’s what I’ve been doing for the past 10 years and it’s been working rather well!
I mean I played the game for 383 hours (amazingly). But I stopped following until they introduced the… I don’t even know how to call it, the update with the hoverboard and the planet. I started doing a little bit of hunting for the big guys on that one plain, but never quite figured out how to do it properly.
So now the question would be, what should I check out? Is there maybe a guide with overview with all the different game “activities”?
The in-game codex will likely give you an idea of the features available to you. Alternatively, you might want to have a look at your profile and view the weapons and warframes that interest you that you have yet to unlock/master. From there you may have a look at the wiki to view how to obtain them. Some such warframes, such as Hildrin, will require you to interact with some extra systems, such as unlocking the ability to equip an archwing weapon in regular missions.
I’m too old for Warframe. I still can’t figure it out. Had 1100 hours in Destiny 2 but Warframe seems to take a sadistic pleasure in making things confusing.
I’ve played both, and they’re fundamentally different kinds of games. Warframe is all about movement, mixing shooting with melee, and collecting mods and frame parts to boost your utility and lethality. D2 is more of a standard FPS with class-specific magic abilities.
D2 has a decent intro level to get you up to speed with how to play, but you don’t really grasp what Warframe is about for maybe 20-50 hours, and you don’t grasp the meta until maybe 100-500. There’s a lot going on. Joining a clan is an absolute necessity, because that unlocks pretty much the rest of the game for you.
I had a fun time with it, and it’s probably one of the best F2P models out there, but I don’t have any plans to ever pick it up again.
I made it as far as joining a clan and getting access to the dojo and blueprints. I’ve got an archwing and a surfboard (or whatever it’s called in free roam).
I’ve been stuck on the mission where you have to offer some kind of medallion to a statue and it transports you to some asteroid. You deplete the boss’s shield a few times to kill it, but I always get wiped.
I guess my main complaint is that it all feels the same. Missions on different planets have the same strategy and same enemies with the exception of those elder tree/virus/God things Father/Mother/Sister/Brother/etc.
Seems like I play long enough to figure pieces out again and then lose interest in the grind.
Yep, that’s pretty much it. The grind + unique movement system is the game, and maybe the appeal isn’t for everyone. I had a clan mate who came from D2, got maybe 800 hours into Warframe, but ultimately would always go back to D2.
The grindy pieces can be fun, especially with the amount of meta builds to make things easier (like Eidolon fights), but a bad team comp can make a mission harder (via a vis the medallion thing you’re talking about).
I had a hard time in the beginning, and I put the game down several times, too. I agree that it can be very confusing. And yet, it still called me, and I wound up putting in 1000 more hours; having a very active guild helped with that, too.
But if it’s not for you, that’s totally fine. It’s visually very pretty, and the fact that you can earn premium currency with some sweat equity is unheard of in F2P games, but you are right that how combat works is pretty much the same for every mission. What makes things different is the frames and mods.
Thanks so much for taking the time to explain some of the nuances. Despite it’s flaws, I’ve still been impressed by the depth to Warframe considering its humble free-to-play status.
It’s been years since I last played, but back then you could tell the devs genuinely loved their game and were passionate to build it up. I hope the same is true today, and considering the game is still actively developed, I’d imagine it is.
The teaser trailer is worthless. Looks like a bunch of pre-made animations, but unless that spaceship approaching is actually part of the gameplay, it does not show any actual gameplay. It could be anything between “Rock Raiders” and “Dwarf Fortress” in space, maybe with some “Doom” in it. Does anyone know what this game is actually about?
It originally was a dlc. They decided the scope surpassed that, though, and they also felt constrained by the class and upgrade system of the base game.
I’m glad they’re making a new game. I don’t expect them to keep adding new content to DRG for years after people have bought the game, they need to keep making content to pay the bills.
This doesn’t look bad, but I feel like bringing back Goldeneye style shooters is a bad idea. Like, I get it’s nostalgia and all but there’s a reason why that game is stuck and forgotten on N64, it just didn’t age well at all. It might’ve been good for it’s time and platform of choice, but I’d say that in retrospect it’s easily one of the weakest shooters from the 90s, especially in comparison to games like Quake, Unreal and Half-Life.
Why must everything be compared? If I pull out my N64 and Goldeneye and have a round of single player or multiplayer with mates, fun is still to be had. No one is sitting there thinking, this is shit compared to Quake. These games have their place in the hearts of many because of its gameplay and I for one welcome a new game that honours this era for what it was.
The solution is not for you to show contempt or lack of empathy to these people, it’s for them and you to demand better treatment from the owners and executives.
The system is fucked and it is skewed wildly against anyone who is not at the top.
By your own admission you are punching down or sideways at best. Punch up. You see what you want to see, you aren’t the only person in the world who’s a card carrying union member here nor are you the only person who cares about workers in any non-tech industry here. Class infighting is about the dumbest thing ever.
Me hurt from lack of other people caring about bad things happening to me. Me hate people who care about other people having bad things happen to them.
I don’t think you realize that video game developers and other related jobs are pretty badly compensated for the job they’re doing. Those devs are among the most skilled ones and could probably earn 5 or 10x what they’re getting now by going to work at some FAANG or big banks. They’re working here because they love video games and want to create something fun, so it sucks when you just get fired like that.
Also, it’s not because you’ve had it worse that their situation is okay, it’s fairly easy to always find a worse situation and just dismiss any issue.
I’m so, so, SO, excited for this. The first Talos Principle is my favourite puzzle game ever. The puzzles were intricate but always fair, the story was surprisingly deep for a puzzle game, and the locations and soundtrack were beautiful and relaxing. I recommend it to everyone who has even the slightest interest in puzzle games.
If the sequel delivers an experience that’s on par with the previous entry, we’re in for a treat.
I wonder what the story will be, though. The first one had a very satisfying ending, and I hope the sequel will build upon it in interesting ways.
What I wouldn’t give to have even a tenth of the free time it would take to figure out which fucking frame you have to do this or that. I don’t follow or know anything about speed running or whatever but I just watched this whole video, and this is serious skill. How the hell are people figuring these things out?
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