youtube.com

silverchase, do games w Path of Exile 2 - Gameplay Overview | gamescom 2024
@silverchase@sh.itjust.works avatar

Director of the game, Jonathan Rogers (who isn’t in this video), has outright cited Elden Ring as inspiration for the design of combat for Path of Exile 2, and this video reiterates that.

For devoted exiles, this promo doesn’t reveal anything new, but it is happening in front of a larger audience. I’m looking forward to more class reveals.

Ultraviolet,

I really hope they keep the power creep in check. Everything they’ve shown looks great, but if player power is even a fraction of what it is in PoE1, it’ll just be a neat bit of trivia that if you intentionally hold DPS and let bosses live they all do unique things.

silverchase,
@silverchase@sh.itjust.works avatar

I don’t know how much you’ve been following the game, but we do know the combat is slower and more intentional in 2, with monsters telegraphing their attacks and a greater need to combo multiple skills together. Skills are designed to be more narrow and situational, given you can have more than two six-links now.

Gameplay we’ve seen shows white mobs being seriously dangerous and flasks no longer recharge when killing them. Streamers who have been invited to the preview events in GGG’s marketing tour have stated the game feels harder.

Jonathan says he still wants to let people make crazy and powerful builds, but these changes suggest they’re killing off the one-button facerolling PoE 1 is known for.

aStonedSanta,

For now. I don’t trust Grinding Gears not to succumb to their player base demanding speed.

Ultraviolet,

Exactly. I give it 50/50 odds that this video is something people will look back on and laugh about how much effort went into bosses that were functionally removed from the game, much like PoE1 boss mechanic guides. I genuinely want to be wrong here, but the game I want PoE2 to be, and the game GGG wants to make, is something the community is viciously opposed to. The PoE community absolutely despises anything resembling gameplay.

aStonedSanta,

Yeah. I agree. I’d love it to be dark souls level difficulty and pacing tbh.

Deestan, do games w Tactical Breach Wizards is out today!

Been playing it a few hours. So far the tactical part feels very similar to Fights in Tight Spaces but more forgiving. Puzzly, lots of interactions with environment.

The writing is really well done and the humor and tone are wonderful in the way only brits can do it.

There is something about an out-of-work elite strike team having to rely on public transport and using the lead wizard’s mom’s apartment for HQ while they are still taking everything seriously.

quixotic120, do gaming w Mars Attracts. A theme park sim set in the Mars Attacks universe.

I read it wrong at first and thought it was an actual irl theme park based on mars attacks, which would be a strange ip to choose for such an endeavor but I would still welcome it

Thcdenton, do games w Borderlands 4 - Official Teaser Trailer
@Thcdenton@lemmy.world avatar

Lol no. Fuck you Randy

JDPoZ,
@JDPoZ@lemmy.world avatar
finickydesert, do games w Sid Meier’s Civilization VII - Gameplay Reveal Trailer
@finickydesert@lemmy.ml avatar

they took features from humankind and added them in for some reason

oxideseven,

I like Humankind.

I like the civ switch since you can change you priorities each age. Also I like having a leader I actually like with a civ I like.

Let’s me do what I want to do the entire campaign instead of having to be stick with some stuff I don’t like just to play with the things I do like.

I’m terrible at these games so I can’t speak to balance and strategy and stuff. I use lots of auto stuff or relying on suggested choices from advisors lol.

VelvetStorm, do games w Dune: Awakening – Exclusive Gameplay Reveal

Lost all interest once I saw it was an mmo.

BroBot9000, do games w Borderlands 4 - Official Teaser Trailer
@BroBot9000@lemmy.world avatar

Was hoping the movie would have killed the franchise and force them to move on and make something original again instead of wallowing in IP rot.

lud,

At least the games are usually fun to play.

The story will be meh, but I doubt the gameplay will be bad.

BroBot9000,
@BroBot9000@lemmy.world avatar

The gameplay loop is only fun when the dialogue is funny and it hasn’t been funny since 2.

I’m just so over looking at virtually identical gear with slightly better stats that were randomly generated.

Hubi, do games w Mafia: The Old Country - Official Teaser Trailer
@Hubi@feddit.org avatar

I was just wondering if we’re gonna get any news of the prequel during Gamescom. So glad to hear that it was not among the games 2K cancelled earlier this year. Hangar13 did great with the Mafia Remake so I am extremely hyped for this.

Cadeillac, (edited ) do games w Bloodborne now goes in-game via ShadPS4 emulator
@Cadeillac@lemmy.world avatar

I believe

Edit: what is with the fucking bull shit ass thumbnail? 120+FPS! You know, since most of the graphics are missing it was easy!

Didn’t the guy that made the 60 fps patch have to fuck with the physics? I’m fairly certain that at the least weapons degrade faster. Is the douchebag that plastered that on their thumbnail aware of this, and will it be addressed within the emulator?

ampersandrew, do games w Splitgate 2 | Official Gameplay Reveal
@ampersandrew@lemmy.world avatar

Man, what a bummer.

thingsiplay, do gaming w The Half-Life 3 Leaks We’ve Been Waiting For - Tyler McVicker

These aren’t actually Half-Life 3 leaks. I watched the video. He says everything in the video is about leaks and speculation will be marked as such. But there is nothing that points the files being Half-Life 3 related. He speculates that its about Half-Life 3 (without marking it as speculation).

So no, this is either misleading in order to get more clicks and viewer, or in best case just wishful thinking. There is absolutely nothing that makes this a Half-Life 3 leak, this is just another speculation that Valve would work on the game. You know in the past years, how often Tyler was wrong with his own speculation…

Maven,

Welcome to Tyler McVicker! I hope you enjoy your stay!

ampersandrew, do games w Titan Quest II | Showcase 2024 Trailer
@ampersandrew@lemmy.world avatar

I just played through the first game earlier this year with a friend of mine. It’s fun but dated in a lot of ways, so it will be cool to play a modernized version of that, especially when it comes to designing for controllers from the outset. The ability mod system looks really cool and reminds me of that game Superfuse that isn’t going over well right now in early access.

DarkThoughts,

I don't care for gamepads, but I agree on the dated part. Original TQ feels very sluggish, slow paced and limited in its movement nowadays. Kinda why I also couldn't get into the newer addons since their return. I wonder if TQ2 even addresses this in a meaningful way. The build variety I hope will be about as good, if not better, than what TQ had to offer - which was definitely one of its strong suits. I'm glad they're back though, and that they have the rights to their title back as well. TQ and probably Hellgate were probably the hack'n slay games I played most aside from the Diablo franchise, which now can go fuck itself.

I do like the graphics though. Gives a painted feel without looking cartoonish.

intensely_human, do games w Why does Halo 2 look worse than Halo 1? The shadows. Or well, the *lack* of them

The sounds are also worse. Halo 1 had bass, sounded badass.

Halo 1 sounded like using automatics and shotguns and off-road gas guzzlers to battle armor-clad plasma-wielding aliens.

Halo 2 sounded like whoopie cushions going off and alumunum cans being crushed. It was just less of a visceral feel. pttt pttt!

setsneedtofeed, do games w Why does Halo 2 look worse than Halo 1? The shadows. Or well, the *lack* of them
@setsneedtofeed@lemmy.world avatar

This is a really interesting video. My first question would be why this issue wasn’t caught early by the devs. The Id Tech 4 engine at the time was considered absolutely cutting edge stuff, and (as the video identifies) even it had to be constrained to interior environments. Halo 2 was using an iteration off of Halo:CE’s engine, so unlike Doom the engine wasn’t specifically built to do those shadow tricks. Who thought that they could rework an existing engine to do shadows like this, get it to work better than Id Tech 4 at doing outdoor spaces, and then get it optimized enough that not high end computers but X-Boxes could run it? And do all of that on top of actually just making the game itself inside of a market driven timeline?

Laid out like that, it looks like a crazy idea. I wonder if the art style was developer or management pushed, and who allowed it to get far enough that models were made with it in mind.

altima_neo,
@altima_neo@lemmy.zip avatar

I think The Chronicles of Riddick on Xbox was running on idTech doing all them effects on the OG xbox. It looked fantastic.

www.youtube.com/watch?v=Xu5BH4j0K1A

ProdigalFrog, (edited )

Apparently the games that did use that technique, like idtech games and splinter cell, generally all had small environments that were within the limitations of the hardware, where as halo 2 had massive environments that stressed it too far with the lighting active.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

That’s great, though it doesn’t really address the questions. I suspect only higher up people in the Halo 2 development could answer them.

RightHandOfIkaros, (edited ) do games w Ready or Not: Home Invasion - Official Gameplay Trailer

I really enjoy this game, I have been playing it for a while and it does scratch that SWAT4 itch. Some of my favorite missions are the Voll House, data center, school, and the streamer apartment. Missions like the vineyard, car dealership, and hotel are probably my least favorite. I dont like the layout of those maps, and I don’t enjoy the large army of suspects.

My biggest complaint used to be the crackhead “John Wick” AI, but they seem to have fixed that. So now it is the lack of non-lethal options. Or rather, the small number of situations where non-lethal methods are successful. It is entirely possible that this is realistic, and infact that is probably the case, but I like to play in a way that lethal weapons are the absolute last possible option necessary. I am playing a law enforcement game, not a military covert ops game afterall. On the other hand, when SWAT enters a situation, I suppose that all other non-lethal options are probably already exhausted by that point. SWAT is basically the “covert ops military branch” of regular police.

That and performance being very inconsistent. Sometimes even within one mission my framerate goes anywhere from 120 to 20 fps, and it doesn’t seem to be completely consistent. It has certainly gotten better over time, but it still needs work.

Katana314,

Supposedly the real-life SAS has had a very successful nonlethal career going many deployments without any shots fired. Their main way of operating is to flood a building with CS Gas and go in with masks - I don’t know if that makes for a good game though.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • NomadOffgrid
  • FromSilesiaToPolesia
  • test1
  • rowery
  • muzyka
  • fediversum
  • healthcare
  • esport
  • m0biTech
  • krakow
  • Psychologia
  • Technologia
  • niusy
  • MiddleEast
  • ERP
  • Gaming
  • Spoleczenstwo
  • sport
  • informasi
  • tech
  • turystyka
  • Cyfryzacja
  • Blogi
  • shophiajons
  • retro
  • Travel
  • warnersteve
  • Radiant
  • Wszystkie magazyny