This kinda disappoints me. They promised a long lifecycle and that was one of the reasons I purchase. Granted I honestly did end up not liking the gameplay a ton (specifically invasions which I thought I’d love.) That said I really doubt anything they are developing is going to be a meaningful improvement. They should have supported 2 for a couple years worked in some new ideas/control/tech. Any campaign or enemy’s in the meantime could have been DLc and people would have purchased it. I’m not interested in “spacemarine” becoming a yearly or bi yearly release.
Quick edit because I didn’t express myself super clearly, they clearly state in the article this is years away and they plan to continue to support 2. But now to me it feels there are going to be two separate teams working on Warhammer at saber and not one focused on
Pretty cool that AMD stuck the landing, rather exceeding the expectations by beating DLSS CNN. Sure transformer model is better but it is slightly more costly too, and this is effectively v1 of FSR with ML. This is especially great coming off of shimmering woes of PSSR.
Now the competitive edge moves from DLSS and RT to Multi Frame Gen and Path Tracing. I find the newer goal post to be less exciting for sub $500 GPUs as the added latency or lower base frame rate isn’t justified, so in a way AMD is genuinely a better choice this time around for the price range.
Let’s hope the $200-400 segment also sees such competition thanks to Intel.
It’s almost certainly the HD remake of old Stronghold Crusader. They recently announced that the HD remake of the original game sold very well, so they probably want to keep moving in that direction - especially since the OG Stronghold and Crusader games are still the only good games that they produced in over 20 years.
There are pc light guns that play fantastically with emulators, but the first HOTD remake still needs a mod to get them barely working so I’m not optimistic here.
I used to enjoy Gmod/SFM animations, but that content naturally takes months of work for people to put out. That was okay because there were dozens of amateurs always releasing their own things; but now, the trend is for weekly or even more frequent videos, which means animators need to rush to put out trendy 8 second shorts, switch to low-effort mediums like Let’s Plays, or just stop getting visitors entirely.
Every so often, I find a great animator that’s sitting in the last category getting their detailed animations quashed, and I get to see the 3 videos they’ve put out in the last 5 months; still wish YouTube could put them in my recommendations.
This is wild! A completely different game, which I guess is normal for Wii games of the day. Way more story based which is interesting, and so would motion controls for spacecraft.
youtube.com
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