Heh. The moment chat figured out it was Naughty Dog I lost most of my interest. Don’t get me wrong, I liked TLOU1 a lot and mostly liked TLOU2 (even if I wish it was like 60% as long). But I am REAL tired of Sony’s “prestige telivision” gaming bullshit.
Then we got like 5 seconds of gameplay and it is bright action game fun and I am all for it.
The first two for sure. The 3rd was fun but got a bit weird with Jean Reno featuring in it (it had some back and forth time jumps). If I tried Dawn of Dreams, I don’t much remember it.
It can be. You basically just have to accept that there is a 50/50 chance that you are putting that money in the toilet and never seeing the final project.
I backed System Shock remake, and that was a nightmare. I put in $350 and the project was delivered extremely late after pretty egregious mismanagement. I think the only thing that saved the project was that Night Dive Studios is kind of a well known studio. Probably a nobody or start up would have just given up and kept the money.
Yeah I also backed System Shock and it took so damn long. Was happy it finally released, but the experience like that gives me pause about other projects. Project Phoenix is another example of one that went on for years, but then ultimately fizzled out with zero product.
I loved Tribes. The verticality, the freedom of movement, the timing of slow moving projectiles. It’s one of the few multiplayer FPS that I sunk time in to and got quite competent at.
The only other game to scratch the freedom of movement itch in the same way was AVP2, playing as the Alien (wall walking, pouncing across the map, etc) though obviously it didn’t have a lot of the same features.
Tribes is so far behind me that I don’t remember any of the people, servers, etc that I played on, but I do remember my nick: Guy In The Sky.
As others mentioned… Mods. I frequently played Renegades, but I believe HaVoC was my favourite.
Make sure to download any fan songs/mashups/remixes you like off of YouTube, because if Nintendo haven’t striked the fuck out of it already, they will now.
I have literally zero hopes. But then again all the things I wanted from the sequel are the things Paradox threw out when they handed the game over to The Chinese Room. And looking at the character changes in this trailer compared to the Hardsuit Labs trailers I can’t say I’m hopeful things have changed for the better.
These are talented developers, but the things Paradox management have said and done (in general and in regards to this game) are hardly confidence-inspiring. They’ve already said that there won’t be a part three (at least not with their help), at least heavily implied that they have no confidence in this game’s success and stated that people should tamper their expectations.
I’m sure they are and I’m sure they’re doing their best, but such a huge part of why the original has become a cult classic was Brian Mitsoda’s script. They had him on board and threw him out. I really wish I knew what was going on behind the scenes. Did he piss someone off? Was the functional parts of the game not… functioning? Or was the script really that bad? They seem to be keeping basically none of it, but the characters in the Chinese Room trailers have none of the charm of Hardsuit Labs trailers…
I think we’ll get a mediocre Dishonored-like with a Vampire theme that is Bloodlines only in name, and fans will forever wonder about and mythologize that Hardsuit Labs version with Mitsoda and Rik Schaffer (which may well have sucked in reality).
Oh. Seems pretty shitty to call it a sequel when it isn’t even the same genre. Sounds like something I will skip and I spend so much time on the first two vampire games.
They threw out the original writer and composer, and seem to have changed most characters and the whole script. It also apparently plays more like Dishonored now.
Trailer looks decent enough. Seems to lean strongly into the horror elements, which might be overdone, but also, it’s kinda what Subnautica 1 made a splash with, how strongly it triggered thalassophobia before munching you as a giant sea snake.
Okay I’m hooked. Except… Runs are way too short? I just start feeling like my build is coming together (matryorbshka relic, summoning orb, damage dealing orb) and the run just abruptly stops. Are there only the three maps? Is there no looping endless mode? I want to ride that high for a while, you know?
Also the pop-up description on the “multiball” mechanic is that ball level increases the number of balls but as far as I can tell, that only applies to the Matryorbshka ball, whereas all other multiballs just increase attack damage or crit damage.
That’s a really minor complaint but I wonder if they rebalanced it and forgot to edit the text description.
I used to lurk on the Pathologic subreddit, the overwhelming consensus there was people recommending they do exactly this and that Pathologic 2 already has enough content to be considered a complete game. I may peek in to see what they think now that it’s actually happened though.
EDIT: apparently IPL has announced on Twitter that anyone who backed the P2 Kickstarter is getting P3 for free. And clearly this is different enough to justify a whole new game rather than, say, a paid DLC (and without charging for the Bachelor route they flat out won’t have enough money to make the Changeling route).
I’m 100% in agreeance, making each character’s storyline its own game is the best move, it’ll get more attention than a Bachelor DLC. I was more surprised to learn that the Bachelor’s route wasn’t a dead project! And also very cool that kickstarter people get the game for free.
I think the complaints for Starfield are valid but I love this game. I can get sucked into for days trying to complete random side quests while decorating my ship or house
youtube.com
Ważne