I get this. Loved Tri and Freedom Unite, played a decent amount of 4, some of World, and barely started Rise.
They’re always exciting, and I don’t dislike any of the games, but it’s just a lot to get going, really invest the time, and get the value out of these.
That’s why I love the MH series - plenty of value, even just solo’ing it. I’m still trying to finish up World, doing everything I want to do. Unfortunately I have to put a lot of time into these games to “git gud” lol. And of course at the same time, real life responsibilities calls. xD Not quite ready to move on just yet!
Super fun games to randomize, by the way. Generates whole new maps, item uses, weapons, souls, and enemy stats. I particularly love that it randomizes the dialogue as well.
That’s awesome! I love SotN rando and Bloodstained RotN, too. I never thought to look for randomizers for the DS games. Dawn of Sorrow is such a classic!
Director of the game, Jonathan Rogers (who isn’t in this video), has outright cited Elden Ring as inspiration for the design of combat for Path of Exile 2, and this video reiterates that.
For devoted exiles, this promo doesn’t reveal anything new, but it is happening in front of a larger audience. I’m looking forward to more class reveals.
I really hope they keep the power creep in check. Everything they’ve shown looks great, but if player power is even a fraction of what it is in PoE1, it’ll just be a neat bit of trivia that if you intentionally hold DPS and let bosses live they all do unique things.
I don’t know how much you’ve been following the game, but we do know the combat is slower and more intentional in 2, with monsters telegraphing their attacks and a greater need to combo multiple skills together. Skills are designed to be more narrow and situational, given you can have more than two six-links now.
Gameplay we’ve seen shows white mobs being seriously dangerous and flasks no longer recharge when killing them. Streamers who have been invited to the preview events in GGG’s marketing tour have stated the game feels harder.
Jonathan says he still wants to let people make crazy and powerful builds, but these changes suggest they’re killing off the one-button facerolling PoE 1 is known for.
Exactly. I give it 50/50 odds that this video is something people will look back on and laugh about how much effort went into bosses that were functionally removed from the game, much like PoE1 boss mechanic guides. I genuinely want to be wrong here, but the game I want PoE2 to be, and the game GGG wants to make, is something the community is viciously opposed to. The PoE community absolutely despises anything resembling gameplay.
Been playing it a few hours. So far the tactical part feels very similar to Fights in Tight Spaces but more forgiving. Puzzly, lots of interactions with environment.
The writing is really well done and the humor and tone are wonderful in the way only brits can do it.
There is something about an out-of-work elite strike team having to rely on public transport and using the lead wizard’s mom’s apartment for HQ while they are still taking everything seriously.
I read it wrong at first and thought it was an actual irl theme park based on mars attacks, which would be a strange ip to choose for such an endeavor but I would still welcome it
I like the civ switch since you can change you priorities each age. Also I like having a leader I actually like with a civ I like.
Let’s me do what I want to do the entire campaign instead of having to be stick with some stuff I don’t like just to play with the things I do like.
I’m terrible at these games so I can’t speak to balance and strategy and stuff. I use lots of auto stuff or relying on suggested choices from advisors lol.
I was just wondering if we’re gonna get any news of the prequel during Gamescom. So glad to hear that it was not among the games 2K cancelled earlier this year. Hangar13 did great with the Mafia Remake so I am extremely hyped for this.
Edit: what is with the fucking bull shit ass thumbnail? 120+FPS! You know, since most of the graphics are missing it was easy!
Didn’t the guy that made the 60 fps patch have to fuck with the physics? I’m fairly certain that at the least weapons degrade faster. Is the douchebag that plastered that on their thumbnail aware of this, and will it be addressed within the emulator?
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