Even though it might not be that important, I just wanted to say that I was wrong and that the first “Long Dark” is not finished. A DLC came out on the 2nd of December, but it’s not the last Episode of the Wintermute campaign. Just found out after starting the game again to finish it.
We aren’t saying too much more about BLACKFROST at this point, as we are focused on completing our obligations around THE LONG DARK 1.
Appreciate the clarification. I am not getting time to play for a few weeks yet but was trying to get something for my brother as he was deeply into the game a few years back but didn’t want to come back till it “was done”.
I haven’t played Outer Wilds yet, but I loved The Outer Worlds, so I’m all on board for this. I have my doubts that Microsoft will want Obsidian to launch Avowed and Outer Worlds 2 in the same year though.
I’ve been deterred for so long because Majora’s Mask was perhaps the most violent reaction I had to playing a video game, and Outer Wilds does the Majora’s Mask thing.
The one mechanic is similar, yes. But the gameplay and exploration are drastically different.
I can’t praise the game enough… it’s just so good.
For example. You’re in a dungeon and then it happens and you go back.
In some ways something happens when you’re pulling on some thread. There’s no dungeons, no goal (explicitly). You are exploring and as you learn more you realize there’s areas to check out because they’ll answer some question you have about what happened or why something is the way it is.
In this case perhaps the mechanic occurs and you find yourself briefly annoyed. But then you go back to the spot, this time things are in a different place and state and you realize something happens that allows you to go further which leads to another thread/mystery.
And then you’re off. As time goes on you learn to accept and then even invite it. More and more you unravel deeper mysteries, learning what and why and then seeing earlier conclusions in a new light.
Why it’s happening, how it’s happening, what can be done and can’t, etc. it’s really a one of a kind experience.
I went and edited more into the answer. Trying to capture the feeling about it so that they aren’t afraid of being annoyed. Hopefully I handled it gingerly enough.
I love the idea of the game, and started playing it. But realistically it needs you to commit to some continuous time otherwise you forget what you’ve learned, and I haven’t had the time yet. I played it for a few days, explored lots of places but didn’t learned anything, possibly I was looking on the wrong planets and trying to figure out how to do it right on that planet got frustrated because I didn’t have something that was needed, or something… But I do love the idea of the game, and I want to go in blind. But some of those puzzles can be really frustrating when you only have a few minutes per day and forgot all about them by the next time you try to solve them.
Just keep pecking at it! Unravel each thread until you’re stuck then grab a hint from somewhere and keep going, I had to come back to Outer Wilds after starting it once initially and giving up, and I’m glad I finished it. Especially the DLC.
Use your ship log, it’ll remind you of all the clues you’ve found so far and how they connect together. But I agree it’s better to play continuously without large time gaps to keep everything you’ve learned fresh.
I got the first game for free and was blown away by how good it was for such a simple premise. I can’t wait for this one, I’ll probably be picking it up day one.
Very Happy to see this, TP1 has my favorite set pieces of all time (the desert levels in special) and if they’re already held super well throughout the years, can’t wait to see them remastered, and with a new chapter to boot!!!
Just hope the move to UE5 doesn’t introduce the typical shader stutters 😬
It still baffles my brain that arguably the best puzzle game ever is by the Serious Sam devs.
Seriously. Even if you aren’t huge on puzzle games, The Talos Principle is a great experience. They do a spectacular job of introducing new mechanics so nothing ever feels unfair and you naturally realize how to find the secrets in past rooms. And there are enough “endings” that you don’t need to 100% it.
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