I thought it was actually going to be a novel take on arena shooter formats, with a moving game map that would bring in new parts of a stage over time as others disappear. But the more I learned about it, the less interested I became.
So if anyone is looking to make a Rubik’s cube arena shooter, the market is still open.
It is a hard game, but hopefully the new settings help. Also, I didn’t find it too hard to farm resources to level up. Compared to dark souls I think it’s a bit more forgiving.
This game sucks and is not what they showed the first time. It’s an average shit extraction game. It WAS going to be a destiny type looter shooter. The beta was also very meh. This game will be dead within 3 months of release
Yes! The original Code Vein is one of my guilty pleasures. It’s very rough in spots and a lot of the levels feel like they’re just hallways to connect arenas, but there’s still a lot of fun to be had if it looks like it might be your kind of thing.
The character had a ton of options and the character builds in game let you unlock skills from classes for permanent equip so you could start to blend the classes together to your liking, creating some really cool builds if you put some thought into it.
It’s a silly game, but one I recommend if you’re just looking for a bit of fun and not expecting an overly engaging experience.
My biggest problem with the first game is the difficulty curve. I think it peaked at the second zone if I’m not mistaken, then it goes up and down like crazy, last boss was a joke for example. Love the game tho, hope they can fix that for the sequel
I didn’t expect it would enhance framerate at all without a game patch to be honest.
I was expecting something like new 3DS, where all games that were not specifically patched for it ran exactly the same. But I guess the difference is that new 3DS must have run in pure hardware old 3DS mode for those.
I felt DQB2 was already somewhat playable, but I probably never did very crazy builds. I remember people warning that destroying mountains on the main island for example was a very bad idea, because they were supposed to limit how much of the island the game had to render. Maybe I should check my old island on Switch 2.
It’s kind of the point I was trying to make though. They could have unlocked CPU speed for O3DS games by default, and they chose not to. I assume they didn’t because of all the games, there will always be the odd ones that behave unpredictably when they’re running on unintended specs. So they went for 100% compatibility unless the game was specifically patched for N3DS.
Even though this time it’s software emulation, they could have played a bit safer by emulating exactly a Switch 1, including clock speed. Turns out Switch 2 seems to have very good compatibility, with only a couple problematic games they are working on, so in the end, good that they did it that way.
I think it’s because the market changed around them. When the 3DS launched they were one of the only companies providing decent BC. Now, everyone does it and people expect games to actually play better on the new devices.
Still a surprise that Nintendo got the message, but with the dozen first party games that got free patches it was clear this was a new era for them. I’m playing Pokemon Violet right now after beating Scarlet a few years ago and it’s like a whole new game on Switch 2, all the performance issues are just gone.
That’s objectively incorrect though. It’s an entirely new chip based on a different architecture. Switch 1 games are actually run through a translation layer, which is why a small number of them still don’t work on Switch 2 currently.
On weekends it’s too much to ask, yes. Monday to Friday is perfectly ok. If we could reschedule this until Monday at the earliest, that would be greatly appreciated.
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