Nah, this isn’t a memorization type of game, or at least not so much based on the other games this developer has made. You’re basically just going to press Light then Medium then Heavy, or you can just mash on any one of those three buttons in order to do a combo. And largely, everyone has pretty similar reaction times when you’re familiar enough with a game to know what might be coming; in general, you mostly just want to hold down-back until your opponent does a big slow move.
I never finished the 1st one because I found the complete lack of connection between the stories frustrating. I get that they wanted you to be able to play with any combination of the 8 characters, but the story suffered heavily.
It was just 8 separate games played at once with the same mechanics, and the lack of any real overarching story meant the narative scope of everything felt small.
That’s a fair point. The narrative was very much a choose your own adventure with mostly interchangeable parts.
I enjoyed it for those reasons, though, because it gave me the feeling of old FF games when players got to decide completely on party makeup. I thought it was nice that I could get my chosen team to level 60 and then just blaze through the characters I hated and focus on what I wanted to do.
I really like the first one, but OT2 felt very padded. At 30 hours I think I was less than halfway through the game. I got frustrated and put it down, never got back to it.
When you say padded, do you mean like most anime where they just add unnecessary conflict to fill out the story, or was it more like extra steps to get to the main story?
The one thing I didn’t enjoy so much from 1 was the way each story followed the exact same arch.
The main story points are further apart level-wise, leading to more grinding. There’s also more fluff side story content involving multiple characters instead of just one. Which isn’t bad in itself, but none of it is actually optional because of the leveling curve. And the two multi-character “side plots” I did… anime is an apt comparison, they kinda felt like hot springs episodes. No bearing on the overarching plot.
The way it was done, the story beats for individual character plot arcs are very far apart. 30 hours in, I only had a few characters through the second parts of their stories.
I was pretty engaged with a few of the individual stories (the thief, the healer, the merchant, the scholar) so this was really frustrating.
Second I played most of the characters to their third quest maybe about halfway though the game and the day/night addition was fun but the narrative style and level gating in the second could use more work imo.
I liked 1 enough until the first 2 chapters of all the characters were complete, but then it immediately felt like it hit a grind wall. With 8 stories it’s long enough already–why would they pad it out any further?
The existence of this game was leaked a week back, not surprising.
While my money won’t touch anything involving EA related, I’m really afraid of what they might do to the game’s mobile ports (that is if they even port it)
I feel that doesn’t really apply for a game that’s been playable for several years now. It’s not a triple-A preorder, it’s just the physical relase for an early-access game.
There are no images of this on the site. Aside from sex toys or armwear I have no clue what this could be. Searching it hasn’t clarified anything. Does anyone here know what an O-sleeve is? Is it something O shaped?
I pre-ordered No Man’s Sky through iam8bit for their Special Edition with the ship model and everything.
That experience was such a nightmare (and I mean dealing with iam8bit delaying orders beyond the games release date and other crap, not that the game was underwhelming at launch) that I cannot in good conscience ever recommend anyone purchase anything from iam8bit.
I imagine Silksong gets a release date announced for all platforms during Microsoft’s Gamescom things, but there are a number of third party games with no release dates that could feasibly show up here. I’m hoping for the likes of Mouse: P.I. for Hire. Plus there will probably be a bunch of games that are old news on PC and other consoles but get release dates for Switch 2 now that Nintendo has a platform that can handle them.
It is hard to tell but either Nintendo are still being insanely stingy with devkits or they are actively snubbing any studio with ties to Tencent. So… that is gonna be a big impact for a lot of the “This already exists on X and now it is getting a Switch 2 release” “nindies”.
Studios like Digital Extremes have been pretty open that they can’t “port” their switch 1 games (in this case, Warframe) to take advantage of the hardware because they just haven’t gotten a devkit no matter how much they ask. I saw speculation that a lot of the studios being open about this are affiliated/owned by Tencent to a significant degree, but it is unclear if that is “Nintendo hates Tencent” or “Tencent owns a significant chunk of the world and the studios that are financially stable would risk openly complaining”
I honestly think that payment processors should not be able to dictate what can and can’t be paid for with their service. If it’s legal in the countries that they and their users are in, it should be allowed. I was never able to vote for them, so why should they have any power over how I spend my own money?
I’m not really sold to be honest there I mean, you didn’t really say much that I haven’t seen too much before in that genre. I’ll probably check it out
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Aktywne