as long as developers buy into the CUDA environment, that will never happen.
the sole reason why nvidia caps vram capacities is to prevent developers from having a budget option and having to buy 4090s or workstation quadro cards for vram.
I remember Alex not too long ago acting like optimization was not the problem with Alan Wake 2 and that the game truly just needed bigger and better cards to function. These people are so shamelessly pro-corporation. video actually made me irate.
I remember Alex not too long ago acting like optimization was not the problem with Alan Wake 2 and that the game truly just needed bigger and better cards to function.
Because that was actually true, he wasn’t wrong. From what I understand the game used features that are specific to new GPUs but mentioned the potential to have it fallback to something that can work on 10XX GPUs. Hence the update.
In terms of optimization, the game is really well optimized for the graphics it has, and runs well on new hardware.
Fallbacks are incredibly common. There are fall backs for Ray Tracing, for example. All of these are optimization.
Lacking this level of optimization from the start was a sham. And Alex helped let them.get away with it.
Thankfully the game flopped, Im sure in no small part to its inaccesibility on a larger range of hardware, so the devs lowered the functional requirements.
Digital Foundry puts tech demo featuresets over a reasonably designed game, every single time. Nvidia relies on these narratives to push wasteful hardware.
John and Richard are the only hosts I care about these days. Alex and Oliver have become insufferable .
I still don’t know if I’d call lower settings to be optimisations. I see optimisations to be ways of making the current solution to work faster and more efficient. Swapping out a process for a “lower” one because some hardware can’t support the original is not optimisation in my books, and pedantically doesn’t follow the definition either.
Playing the game now. It’s a lot of fun, some good changes but some negative changes from Remake. The open world portions are just gorgeous. The ubisoft towers and icons are kinda lame but it’s not just a scourge on the map so to speak. The sidequests have been pretty fun, and the soundtrack is awesome.
Storywise, it follows largely the same beats as the original with some changeups to the formula (I haven’t beaten it yet so I expect some wild changes @ the end like last time.). Gameplay is pretty neat but I preferred FF16’s DMC style combat.
All in all I wouldn’t buy it at $70, but at $50 it is well worth it
remake or original crisis core doesn’t really matter, they’re the same thing. I forgot about Intergrade, it’s a DLC after final fantasy 7 remake but it really is more like filler than anything useful.
Mam też taki pomysł, że tak jak przechodząc przez drzwi można mówić “Darek otwórz”, tak przechodząc do następnego slajdu w prezentacji można od tej pory mówić “daj następny Józef” 🤣
I agree. My copy came yesterday and the PS5 is really holding this game back. The PC version can’t come soon enough. It also stinks that the first PC version will almost certainly end up being on Epic before steam.
It also stinks that the first PC version will almost certainly end up being on Epic before steam.
Square is super inconsistent with this stuff, that it’s pretty hard to tell what’s going to be an Epic Exclusive and what’s not. I do hope there’s not going to be a second exclusivity period, before it’s coming to Steam though.
It sure sounds like the money spent on those deals makes less and less sense, so I'll bet we see less of them going forward. Already the exclusivity period for this game is down to only about 3 months.
I’m just so tired of repeating terrain textures, water the looks like garbage. I’ve seen single-developer indie titles that looked, played, and were better written than the last 5-8 pokemon games.
If so, try Cassette Beasts. Actually blew me away completely unexpectedly, combining smarter combat, really neat pixel graphics, inventive monster names that are of course all terrible puns, and a really really great combat soundtrack that dynamically gets vocals when you fuse.
Only downside is that it makes modern actual Pokemon games look even worse by comparison.
I am guessing this is meant to be the Switch 2 launch title. With that system being delayed (it was supposed to be released this year but now it’s 2025), hopefully they’ll use the extra time to heavily polish the game and make it pretty.
Yeah it’ll now come with oodles extra merchandise you can buy. And the game world looks like it’s N64 now but with the framerate of the original Star Fox.
They don’t have to compete, palworld offered little resistance or trouble for them. You are comparing 3m sales of a base game to 30m. The only thing they might consider is either adding more functionality in game (which is good) but still based on Arceus, I doubt art or optimization and graphics will be of importance.
Well Palworld is just a bland survival game that has pokemon in it. The major interesting thing Palworld does is a base/farm simulator where your workers have different specialties and can assign jobs. I highly doubt Pokemon will go that route.
So the only other thing Palworld does is that it doesn’t run like dogshit and is concurrent multiplayer. So if we get either of those from Pokemon I guess that’s a win?
It might be bland, but the fact it’s been marketed as “holy shit, it’s like Pokémon if Game Freak gave a shit” says it all about the Pokémon franchise.
FWIW, I doubt they’ll change a thing. People will buy anything with a Pokémon cover, and Game Freak know this…
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Aktywne