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Jyrdano, do games w The Lord of the Rings: Return to Moria - 13 Minutes of Exclusive Gameplay | gamescom 2023
@Jyrdano@kbin.social avatar

The gameplay better be GotY-level of enjoyable to justify that level of jank.

Dasnap,
@Dasnap@lemmy.world avatar

Narrator: “It wasn’t.”

Kolgeirr, do games w Star Wars™: Dark Forces Remaster - Reveal Trailer

So… the force engine with Remastered cutscenes? Hopefully this remaster is like the Quake II one and just comes as a free patch.

timconspicuous, do games w Half-Life 2 RTX, An RTX Remix Project - Announce Trailer

I might be in the minority here, but I couldn’t help but think Half-Life 2 still looks really good for a game released in 2004. Obviously “RTX on” is nicer to look at, but all the small details like the magnifying glass that actually magnifies made me appreciate the old assets/graphics so much, what a milestone it was.

Rossel,

The art direction is impeccable and it still shines for it.

AdrianTheFrog,
@AdrianTheFrog@lemmy.world avatar

Two thirds of graphics is art direction, the other third is tech. Source: a rule I just made up

Rossel,

And those 2/3s shine through, the last big engine update for HL2 was in 2007. It still looks great.

Dasnap, do games w The Lord of the Rings: Return to Moria - 13 Minutes of Exclusive Gameplay | gamescom 2023
@Dasnap@lemmy.world avatar
NickNak, do games w SPRAWL Official Launch Trailer

Been looking forward to this for a while now, got so many retro fpses to play through, the list just keeps growing

Swarfega, do gaming w SteamWorld Build | Release Date Reveal Trailer (December 1, 2023)

I can’t believe we still haven’t had a Steamworld Dig 3. The first two are fantastic games. Not too hard, just fun. I was really excited to see the story didn’t end in number 2 and yet years later we still have no sign of a new game on the horizon. Maybe they also struggle with the number 3 of games like Valve does?

Rezzit,

The Story goes on in SteamWorld Heist. But it’s a different genre, so…

Donjuanme, do games w SteamWorld Build | Release Date Reveal Trailer

Steam world has yet to be a universe with a bad game. I’m kinda surprised at their reliability to create non offensive not terrible games.

Schaedelbach,

I’d argue they exclusively make absolutely great games! The dig ones are two of my favorite short jump n runs and Steamworld Heist is just such a fun, easy to learn tactical rpgish game with an appropriate amount of tactics and depth. I hope the developer doesn’t burn out on the Steamworld franchise and probably get to expand the scope of their games!

dsemy, do games w SPRAWL Official Launch Trailer

Cool game. Not surprising these days, but it required no configuration to run on Linux, at least on my PC.

Blizzard, do games w Warhammer 40,000: Space Marine 2 - The First Preview | gamescom 2023

Not a fan of shooters but this looks interesting!

atlasraven31, do games w ZeroSpace RTS - Official Kickstarter Trailer

It looks amazing! That said, I backed The Repopulation and Star Citizen on Kickstarter…I’m hesitant to put my money into “hopefully a game” when I can use it now on released games.

owls,
@owls@community.yshi.org avatar

Yeah, their KS goal being US$100k is a low budget for something they're expecting to take two years.

general_kitten,

they dont expect to be funded only by kickstarter unless they get like ten times the goal but its more to see if people want that sort of game to possibly help securing publisher funding or just fund themselves like they have done the years until now

huskypenguin, do games w SPRAWL Official Launch Trailer

Just makes me want to play fortunes run.

llii, (edited ) do gaming w SteamWorld Build | Release Date Reveal Trailer (December 1, 2023)

I really liked the other SteamWorld games! They were all great.

llii, do games w SteamWorld Build | Release Date Reveal Trailer

Coming to Steam, Nintendo Switch, PlayStation 4, Playstation 5, Xbox Series X | S, Xbox One and Game Pass on December 1st 2023.

I really liked the other SteamWorld games. I’m excited and hope this one will be as good as the others!

SeismicNote, do games w Half-Life 2 RTX, An RTX Remix Project - Announce Trailer

So we’ll get another old game where everything looks oddly shiny instead of oddly dull?

NewNewAccount,

That’s not what ray tracing is about at all. Reflections, imo, are the least interesting part of ray tracing.

ValorUp,

Can you elaborate? Thanks!

NewNewAccount,

Ray tracing is about implementing light and representing its behavior. Because reflections are, of course, a huge part of that it gets a lot of attention. Ray traced reflections allow things that aren’t otherwise on screen to be reflected without resorting to other clever tricks.

But other ray traced features implement light in (my opinion) more interesting ways. Global illumination, ambient occlusion, and shadows can all be implemented via RT and because they’re not limited by screen space information can be more accurate and, thus, impressive.

Light and objects in the world look like they belong and just look “right”. The way a sliver of sunlight can subtly light a room or the way an object appears grounded with accurate shadows can make non-RT lighting look wrong.

Check out Digital Foundry’s video on Metro Exodus Enhanced and they’ll surely go into some examples here.

Swedneck,
@Swedneck@discuss.tchncs.de avatar

shame most people who implement it don’t agree

icesentry,

Can you share any examples? I have yet to see an rtx enabled game that was unusually shiny. Most non RTX game already tend to have way too much specular reflection but the few RTX games I’ve seen were way better with that.

pfannkuchen_gesicht,

Have you had a look at the RTX trailers of games? Most just show of how great the reflections are and barely anything else. It’s like " Look! We’ve got RTX now! See that puddle? Now you see yourself in there! That’s why we added more puddles!"

AdrianTheFrog,
@AdrianTheFrog@lemmy.world avatar

I partially disagree, GI is easy to do most of the time with baked lighting, but reflections (especially more diffuse reflections) are hard unless you have very simple environments or tons of gpu resources to spend on rendering alternate camera angles. Even the more modern rasterized reflection techniques such as parallax corrected cubemaps or screen space reflections break easily if you look at them wrong. Raytraced global illumination and soft shadows are still great though, but are more easy to get around with regular rendering in most games where the environments are very static.

__v, do games w Half-Life 2 RTX, An RTX Remix Project - Announce Trailer

RTX On/Off feels really dishonest here given the assets swap as well.

pfannkuchen_gesicht,

that’s just part of RTX remix and somewhat the point of that tool. After all you need to get proper RTX materials in there and why not upres the assets as well while you are at it?

riodoro1,

Then id like to see the same better assets with rtx and without. Those alone would make an incredible difference.

pfannkuchen_gesicht,

I’m not sure how easy that is with RTX Remix. IIRC the assets aren’t actually added to the game itself, but rather they get injected into the render-pipeline.

beefcat,
@beefcat@lemmy.world avatar

You have to use new assets for these old games if you really want to make the most out of ray tracing because PBR materials are necessary to better simulate the way light and reflections bounce off a surface.

AdrianTheFrog,
@AdrianTheFrog@lemmy.world avatar

I disagree that you really need to put much effort into updating the materials to get benefits from rtx. HL1 RTX looks pretty great with only the bare minimum PBR remasters, because PBR and RTX are 2 separate things that both improve a game’s look. PBR materials help rtx just as much as PBR materials help regular rendering, and rtx helps PBR materials only a little bit more than rtx helps regular materials. All of the effects used in PBR materials apply the same to regular rendering as with RTX.

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