At 15:05 it isn’t clear what is meant by a “full campaign”, but it does sound like you can set up games to be only one age. I hope so, as I am skeptical about swapping civilizations. It was actually the primary thing that put me off Humankind, rather than a selling point. Resetting not only your Civ’s identity but also the world’s resources, map size, and the tech tree is concerning. If one age isn’t an option, I am sure mods will save us at least.
Mod support and multiplayer are huge interests for dedicated fans, so hopefully we will get more information soon. VI improved a lot from V, so I expect it will be good.
I prefer the new graphics to Civ VI’s overall, but I don’t want to say it actually tops V until I’ve played it myself. A few screens seemed visually unfinshed. Story events, navigable rivers, leader skill trees, and the calamities at the end of ages seem intriguing at least. No mention of a world congress, hopefully they have a better system in mind than VI’s.
Still curious about culture progression. They didn’t show a card system like VI, so that at least makes me hopeful. Ideally I would like a permanent unlock/upgrade tree and a way to temporarily boost something at a cost in another system, like edicts in Stellaris.
Looks like districts and wonders still take a tile to build, but now other buildings do too? Cities sprawl out a lot, and are diverse within. Perhaps we will be able to build duplicate buildings that were previously one per city, especially since they mentioned city specializations. It also seems like workers/builders might be attached to a particular city rather than movable units.
Overall, I’m a bit less excited and more worried. There were a lot of changes from V to VI that I was disappointed with from the onset and honestly they did not grow on me.
Path of Exile has used its own early access system multiple times before. If it’s anything like the 3.0 closed beta, the most recent time this happened, they’ll send waves of invitations to signed-up site users.
Without knowing any details I can only speculate but 10 years is a lot of time to refine your experience and expertise in a field. Do you remember what game it was and why it didn’t amount to anything?
I had to look it up. It was called Guardian of Atlas and Sean left the company right after the beta launched and then the game got cancelled. My guess as to why it went poorly is just that it was inexperienced devs making a game at a time when SC2 was still actually relatively popular. There was no space in the already tiny genre of RTS.
Now that Blizzard has essentially abandoned StarCraft, it might be possible for some folks to carve some of that tiny market away.
Holy crap that game development sounds like it had a really tough time and brought upon by the inexperience like you said. Found some conversations with the co-founder after the game was cancelled
the game did not retain enough players to have any hope of becoming a business and it wasn’t a question of marketing - any money we spent on marketing would have been wasted…
it was not growing organically in alpha people would come in, and play for a bit, and then quit … i’m not even saying we needed high growth like, remember when the alpha launched we had something like 500-1000 people online the first several days … but 4 weeks later we were nowhere near 500-1000 the kind of business we bet the company on requires a game like, say, tf2, where its what, 9 years old or something and there’s still hundreds of thousands of players and it probably hasn’t had a single dollar of marketing spend
Absolutely crazy and absurd level of expectations lol. I imagine there wasn’t a single PR or marketing person in the company that could explain to them why. Seems like a lot of hubris which stopped them from finishing the development process and wanted immediate success and fandom.
I’m excited to play this game on my Xbox, I’ve watched a few videos on Shadows of Doubt! The mysteries feel so organic and interconnected; as the game seems to weave a large web of intrigue the longer you play.
I had a fun time playing in early access, even with the bugs. I should check it out again when it hits 1.0. I recall generating a new location and immediately falling through the ground to my death and deciding i would wait a bit to play more.
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