I grabbed YL as Epics freebie at some point and was very hyped since at our place we just love co-op gaming. Turned out that the second player could have an unplugged controller as well, it wouldn’t change anything. We played 5 minutes total.
I used to go to Lightbrick Studio here in Copenhagen to alpha-test the various features and mechanics they were developing for this game. That was a few years ago by now, where the environments looked a lot more bland (it was literally just a raw test of the puzzle mechanics).
Nice to recognise all the things I tested in the trailer.
You can pick any artistic style you want. There literally aren’t any real hardware imitations to graphics anymore. And yet it’s always realistic graphics for AAA games, and pixel graphics for indie games (with a few rare ones in between that do it different).
There are a lot of types of games that are inherently not broken in their designs, and there are advantages to portraying the aesthetic in the same style, like quickly conveying to your audience where your inspirations came from so that they know what type of game it is. In a similar way, lots of games have moved on to a PS1 aesthetic these days.
You’re… Not exactly disproving what I said or making a real case why it’s beneficial. On the contrary, you’ve only reinforced exactly what I’m talking about:
For quite a period, and still today, the indie scene is dominated by pixel art, because those people grew up with games that looked that way, and are still stuck there. But now the people who grew up with the PS1 are also capable of completing game projects, and they themselves are stuck in their past.
quickly conveying to your audience where your inspirations came from so that they know what type of game it is
In a lot of ways, “they don’t make 'em like they used to”, so in addition to that art style helping to convey what kind of game they made, it also comes along with cost reductions for their art pipeline in a lot of cases. It doesn’t really make them “stuck in the past” when there were real advantages to how things used to get done.
Yeah, me too. I grew up with heavily pixelated 70s & 80s graphics and I have zero desire to return to that now that technology has improved so much that it’s not necessary.
Shame, because it means there are some games that I just won’t enjoy, but so it goes, there’s lots more stuff to play.
It looks interesting. The Summer Gameshow said it was inspired by Silent Hill and DDLC, so it’s an interesting concept. The character models are a little jarring with the game world, but it could be intentional for all i know, and I’m excited to give this a shot.
It honestly wouldn’t surprise me if it’s actually set in a more anime-style world, and that the “real” looking one in the trailer is imaginery or something.
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