After seeing the USA part of the video I understand why Cyberpunk always happens over there, what are those lack of rights holy shit, “it can’t be fraud because you had no right to your game to begin with”.
It’s like the law is some insane reality where you are a criminal for utilizing software after support was closed down, but in real life the game is effectively yours if it’s a single player. Also “the gaming sphere is very unique on it’s abuse of the lack of consumer protections”, I hope this industry rots to the bone, but I’ll still try to contact my national consumer protection agency in Brazil, Ubisoft is particularly big over here so maybe something can be done.
Yeah, Mandalore does some newer stuff (I think he reviewed the newest Total War Warhammer game as it came out), but it’s mostly older.
I’d also recommend the Ring and Anonymous Agony videos if you want more utter absurdity. Fair warning with Anonymous Agony, it’s as edgy as edgy can possibly be. And the Ring is complete nonsense but still a great time.
Great game. Awesome game. Runs like shit in late game even on modern hardware unless you keep things smaller and boring + the modding situation sucks a lot. Fun enough to still be worth playing. Hopefully someday they’ll make a sequel to address some of these issues or someone else will make a similar game with better performance. Sins 2 is a thing but it’s only on epic and I don’t use Windows. We might get a steam release some day but until then I’m too lazy to pirate it.
It's easy enough to just start a Creative world. I don't remember whether the hunger mechanic just gets disabled if playing Survival on Peaceful difficulty, that might have been how it works.
But doesn’t Creative get rid of the need to actually collect the materials you need? It was so fun back in the days to dig out huge holes in the ground just to build a castle, and also die a bunch of times because you were a bit careless and dug straight down only to discover a large mine right below you :D I don’t miss the buggy trains though. If I remember correctly, it took quite a long while for them to actually work properly in multiplayer.
But oh how time files - I just bought the damn game back in 2010 😂 IIRC it was right around the time Notch bumped the version up from Infdev to Alpha and I think there wasn’t even proper multiplayer implemented yet then, or it was so much in it’s beginnings that it had pretty much no features, like not even spawning mobs or having damage or anything. Later during my university studies we were actually using Minecraft to get our heads wrapped around electronics and latches in our study group and as a part of our course work first built our digital clock in MC with redstone before actually making the assignment on paper 😄
Even if Minecraft isn’t exactly the same game anymore as it used to be, it’s still nice to see it exist and be available after all these years. The core mechanics are still great and one can still play the older versions if they so wish.
You can play with no survival mechanics on peaceful mode, but then there’s no mobs. I’m sure you can mod out hunger though for that og feel, theres a mod for everything.
Heh. I’m still waiting for them to discount elden ring enough that I can buy, play to the first boss, die a dozen times and then put it down to nevenr play again like I do most souls games. $10. $10 is my limit from.
Time to roll up a couple new characters! Currently grinding up a witch bitch. Kinda want to do a Metal Gear Solid Snake build that focuses on sleeping peeps.
Hit me with your favorites FUN builds, ideally viable for PVP!
Obviously early as hell, any idea what level one should be for DLC content?
Sin's is a game my friends and I always come back to. Such a dynamic rts with so many ways to win.
The expansions are fairly priced and also one person having an expansion is enough to host an expansion game for everyone who has any version installed.
I don't expect anything will come out this but I really appreciate Ross trying to give it an honest shot. I can't help since I don't own the game but I can at least cheer from the sidelines an lend my power for a spirit bomb.
Yeah, one of the things I liked in old versions was having just one type of planks (not having multiple variants of everything wood, particularly). And I've never cared about the bosses or searching for something 50K blocks away from spawn or whatever. The other annoyance is hunger, though eating to insta-heal isn't much better either.
One issue for me is that I really liked the block model system of newer versions (release 1.8), particularly as a resource pack creator. A ladder looks so much better as a few cuboids than it does as a flat texture, and my models (which I made in a text editor) looked a lot nicer than my textures.
Also, never migrated my account. Are the servers to download the old versions from the old launcher even still up?
Minetest could be a solution here, but it seems like most Minetest games are either following new MC's footsteps or are doing something completely different. At least I've never played one that made me want to keep going, something good enough to start my own thing with (I would like chaining sticky pistons or similar things that are powerful in single-player, blocks that look cool but offer specific benefits like an iron grate floor/ceiling).
Parallel timeline mods are interesting, though I am not having luck with trying them thus far and I also doubt the modding tools are there enough especially for me who doesn't want to code in Java. I could also see it interesting if there were an easy way to just disable a large amount of blocks/items/mobs etc and then just add in new stuff... maybe even with data packs especially for this sort of thing.
I am thinking about game mechanics that interact (has anyone tried liquid-like gravel/coal piles yet?) or that just connect simply/are instant (rather than high-throughput automation). Or different systems for healing/buffs/food. Maybe alternate tools/transportation/skybridges etc.
EDIT: So they really added data packs without the ability to make "true" blocks/items (instead still dependent on entities and commands, data overridden not data driven), huh? Guess I shouldn't be surprised.
I have no clue about the old launcher, but the current launcher allows you to select any version all the way back past alpha. It was a lot of fun to try to hunt down which version I probably first played.
It seems like the old login servers don't even exist anymore (so I don't see how it'd actually verify unless it just checks a username's purchase status), but yeah that launcher does work for offline. (I still have my lastlogin file assuming it can't overwrite itself easily, but I don't think anything uses that other than the old launcher which can't seem to actually download the files because 404).
It's also interesting for the built-in modding, though it doesn't seem to be perfect. Also added an edit to my original comment mentioning parallel timeline mods. Though I'll just check out some classic(/revived) mods if I can get them to work.
Just a note to say that PolyMC has previously proven itself a troubled project, with the project owner Lenny at one point completely removing all other contributor’s access as he “purged the leftoids” (or something to that effect), and PrismLauncher is a fork made by those contributors
Oh wow, apparently im a whole drama behind here 😂
I just recently discovered PolyMc because i learned about MultiMc drama,
while searching for a flatpack build.
Ill guess ill look up what happened, and then probably switch
EDIT: i just looked it up WTF is wrong with that guy,
i switched asap
youtube.com
Aktywne