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RightHandOfIkaros, do games w Enotria: The Last Song Trailer

When I first saw this I thought: this just looks like Bloodborne but Spanish Inquisition. It will be interesting to see how it plays out.

Shardikprime, do games w Kingdom Come: Deliverance II Saints and Sinners Trailer

Ohh I need to do another hardcore Henry run

voracitude, do games w Enotria: The Last Song Trailer

I’m buying this partly because it looks really good, and partly because ThePruld is the cinematic director and that motherfucker is a genius. If anyone has played Dark Souls and not seen We Are The Souls, I can’t recommend it enough. Also check out his other animations, they’re much sillier and the frantic Italian just makes it better.

simple,

I had no idea he was involved! I still think about Praise till you’re hollow every now and then

Hubi, do games w The Thing: Remastered Announcement Trailer | Nightdive Studios
@Hubi@lemmy.world avatar

Very cool, I have fond memories of playing this on the original Xbox. It had some features, such as the squad management, that were pretty advanced at the time. Looking forward to check it out.

ampersandrew, do games w Street Fighter 6 - Year 2 Character Reveal Trailer
@ampersandrew@lemmy.world avatar

Capcom vs. SNK 3 is for sure going to happen in a few years. Hell yes.

bionicjoey, do games w Yooka-Replaylee! | Reveal Trailer

Why does this game need a remake? It came out pretty recently. They could probably just release a graphics and content patch for the base game. Or a sequel. Why rerelease a game like this?

eutsgueden,

To me it’s kinda the perfect game to remake (hopefully it IS remade and not just rereleased) because it had a lot of potential that it just did not live up to. A graphics and content pack would not improve the game much at all, because the let down was the gameplay and mechanics. If they can re-tool that, they may have a solid game here.

MimicJar,
@MimicJar@lemmy.world avatar

Shouldn’t they just make a sequel in that case?

eutsgueden,

Maybe! I don’t think there’s a right answer until hindsight shows us how the game does. I can also imagine it has a lot to do with what the folks holding the money think will sell better, a sequel to a poorly received game, or a (potentially) lower risk remake?

MimicJar,
@MimicJar@lemmy.world avatar

I guess if we get new games in the long run I don’t really mind, it just seems weird.

I played Yooka-Laylee on release and it was overall an enjoyable game. As I understand they fixed a number of bugs a few months after release, but by then us release day folks had beaten it (and reviewers reviewed it).

The first level of the game was excellent, the later levels felt more rushed (or at least lacking the same level of polish). Maybe the changes will be to those levels, although level layout is key so I don’t know if you can just resize/move things.

I played Impossible Lair about a year after release and thought it was awesome.

Based on this trailer I doubt I’ll play the original again, but maybe I can be convinced.

Zoomboingding,
@Zoomboingding@lemmy.world avatar

You mean another one? Impossible Lair was actually great.

MimicJar,
@MimicJar@lemmy.world avatar

I’d take another Impossible Lair over mainline game, but I’m not against a proper 3D collect-a-thon sequel.

Both were enjoyable, but Impossible Lair was better.

Matticus,

They probably are, but they decided to make it over in a new engine. Since they have to port the gameplay mechanics over anyways, why not release a remastered version of the original to help fund development of the next one.

Drummyralf,

Just speculation on my part, but perhaps they are using a different engine. The original was made in Unity, this one looks like it was made in Unreal.

bionicjoey,

Ah, probably another Slay The Spire 2 type situation then. Unity really screwed the pooch on that one.

Katana314,

I wonder how many tools Unreal has written to convert assets over from Unity setups…

Drummyralf, (edited )

3D models aren’t tied to Unity, so all 3D models could probably easily be imported to Unreal.

Unity also has a 3D model exporter, so they could have used that to get all 3D models positions into Unreal within minutes.

E: still stuff like animations and game logic obviously take more time. Not trying to say that porting a whole game can be done in minutes, just the 3D Models.

Katana314,

Yes, there are many basic file types that would be easy. That said, 3D models and raw image textures are only a few basic examples of game assets. Many like customized materials or maps just save in an engine-specific format.

Hence the comment suggesting they have tools that at least closely convert what someone has from Unity.

ieightpi, do games w New Frame Plus: The Animation of Final Fantasy VI

Oh shit ive been waiting for him to drop this video!

Drummyralf, do games w Yooka-Replaylee! | Reveal Trailer

Weird. As a die-hard collectathon lover I thought the game was “ok”. I played it after all the patches. Some challenges were ridiculous and unfun, worlds felt empty and too big at times. Controls were okay. Still fun to explore the worlda and find challenges.

From the steampage:

MORE BEAUTIFUL THAN EVER – With an art and animations overhaul and enhanced performance and resolution, the favourite buddy duo has never looked or moved better.

NEW AND IMPROVED CHALLENGES – Improvements to existing in-game challenges and many entirely new challenges to discover and undertake!

NEW COLLECTIBLE CURRENCY – Capital B’s inept minions have dropped their hard-earned coins all over the place. Collect the official currency of the Hivory Towers to spend on video games’ most beloved sentient vending machine.

NAVIGATING THE WORLD – Now you can get lost in the game, not in the world! A brand-new world map and challenges tracker helps you know where you are and what needs to be done. Hooray!

VENDI HAS PLENTY TO OFFER – Tonics are back with all new flavours! With the option to equip multiple game-changing enhancements, you can truly customise your playstyle. And as if that wasn’t enough, Vendi has new lines of merchandise for the modern fashionable adventurer.

REVISED CONTROLS & CAMERA – A new tweaked move set allows you to combine moves more fluidly while the new camera controls makes framing the action a breeze.

A DREAMY ORCHESTRAL SOUNDTRACK – The original score from famed video game composers Grant Kirkhope (Banjo-Kazooie) and David Wise (Donkey Kong Country) returns but as a beautifully arranged orchestral score. Now seriously, clean out those ears

Especially like the addition of the map and the new collectable. We’ll see if the updated challenges get rid of/fix the terrible ones.

simple,

I’m optimistic, Yooka Laylee and the impossible lair was a very nice platformer so I would hope with more experience and budget they can make the original game much better. Still weird that they’re opting for a remake and not a sequel though.

zero_spelled_with_an_ecks, do games w New Frame Plus: The Animation of Final Fantasy VI

Never realized that was the first FF to have the same sprites on exploration and battle. And the characterization in just the hit animations. Thanks for posting this.

chloyster, do gaming w Caves of Qud’s Spring Molting update released today!

Sick! I tried the beta for this out and was very impressed. Game has been great for a while but the controller support for me is pushing it even higher

QubaXR, do games w Yooka-Replaylee! | Reveal Trailer
@QubaXR@lemmy.world avatar

It always looked good, just played poorly.

NOT_RICK, do games w Yooka-Replaylee! | Reveal Trailer
@NOT_RICK@lemmy.world avatar

I wanted to like this more than I did; I backed the kickstarter. Maybe I’ll check this out when it comes out

turkalino,

Sadly, I don’t think ray tracing is going to fix how boring this game is. I also backed the kickstarter because I’m a huge Banjo Kazooie fan. I started this game 3 separate times and could never will myself to get more than halfway. Not only is the gameplay uninteresting, the writing just doesn’t have the same charm as the BK games

catloaf,

Agreed. I wanted to like it, I really did. But it just wasn’t fun.

newthrowaway20, do games w Yooka-Replaylee! | Reveal Trailer

So they aren’t updating the original? Just releasing a new version??

I kinda feel like they’re trying to make me buy the game again.

smeg, do games w Yooka-Replaylee! | Reveal Trailer

The original was a great game despite being a little buggy, so taking the opportunity to fix a few of them sounds great!

Excrubulent, do games w Riven | Official Launch Trailer | Available June 25th
@Excrubulent@slrpnk.net avatar

There is a “puzzle” in Riven that I got stuck on for hours, just searching the map looking for anything that I had left to do. I couldn’t find any more interactable things that hadn’t been done. Then I looked it up and found it was a door that you had to enter then turn around and close to find the hidden passageway behind it. There was no puzzling value to it being hidden like that, it was something you either simply found or didn’t. I put it down to old-style game design that hadn’t yet learned what not to do in a somewhat open world game.

Honestly this iteration could move the entrance like one metre to the left so it’s not hidden and it would be a better game for it.

fluxion,

This post embodies my entire experience with Myst and Riven. I was just constantly bewildered thinking I’d missed something important and broken the game or something.

Luckily i had a buddy that had a knack for those games so i got to experience the full game without constantly banging my head against a wall.

Excrubulent,
@Excrubulent@slrpnk.net avatar

The only similar experience I had with Myst was the rail maze. I didn’t notice the audio cue at all so I just mapped out the whole thing on paper by following the left hand wall. I say that because when I was done, I tried following the right hand wall out of curiosity and it was the shortest possible path. It was like a cruel joke on people who say that you can find your way through a maze by following the left hand wall, just because the “left” wall was the way people phrased that concept.

I finished the whole series and it was better designed later on. None of the other games had such notorious sticking points.

Curdie,

Omg this was basically my experience too. I was so mad when I broke out notepad to show my friends how awesome I was and they were like dude

Excrubulent,
@Excrubulent@slrpnk.net avatar

Yup, found out the real answer from a friend who was a little shocked.

MoonMelon,

In cyan’s defense, every other point and click mystery/adventure game at the time was so much worse about this shit. Spacequest had stuff like if you forgot to do something in the first room you fail in the last room and can’t fix it. Even Nancy Drew, which was made for kids, had some bullshit (but at least a built-in hint system). Game design had come a long way. The new monkey island games are great.

Hadriscus,

Have you played Myst3:Exile ? It has all the qualities of the previous games but is generally much less frustrating. It’s also extremely gorgeous

Excrubulent,
@Excrubulent@slrpnk.net avatar

Yeah, 3 and 4 were where they hit on a really good balance between the pre-rendered graphics and a smooth experience with the skybox-style wraparound images. In V they went to full 3D rendering which was clunky because the computers of the time just weren’t up to it. I think now we’re finally seeing how good these games can look and work in 3D.

therealjcdenton,

This is called a Metroid moment

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

I think there’s two of those in a row. It’s on the island with the big boiler and Gehn’s study and such, there’s the door into the cavern(?) where you can find the frog trap thing, and you have to close those doors to find the corridor to the spinning orb, then you have to close the door you came in to find the little syncroscope in a side chamber in a wall to stop it.

Excrubulent,
@Excrubulent@slrpnk.net avatar

I don’t remember the second one, but it’s possible I was checking behind every door after that so it would’ve been much easier to notice.

UnrealRealityX,

As a nod to this, there is a part in Obduction that does the same thing. If you’ve never played it, it’s well worth it. Just keep the “cyan brain” on when you play!

Excrubulent,
@Excrubulent@slrpnk.net avatar

I have played through that and I don’t remember that part, did they make it easier to find or something? I’d be shocked if they left it the same, it really sucked.

UnrealRealityX,

It was easier I guess because it was a 3d world. But it was in Farleys house. When you go in through the back after you input the security code, that door stays open. When you close it from the inside, it reveals a tunnel that (eventually with seeds) leads to her private area with her things.

Excrubulent,
@Excrubulent@slrpnk.net avatar

Actually the 3d thing makes a lot of sense. I had a walk around the new Myst game recently and everything’s location was so much clearer when you weren’t navigating it through static screens.

UnrealRealityX,

Same when we went through myst as well, the masterpiece one, not the new one.

Despite the limitations though, riven had an absurd amount of “views” or screens to give you the feeling that you were there. When I revisited it, I was afraid after the full 3d version, the kids and I wouldn’t adapt to the still frames, but they held up surprisingly well!

Hadriscus,

I’ve been stuck in Obduction for the past 3 or 4 years, last I remember I was trying to solve a rosetta stone type problem in a pump station

UnrealRealityX,

I’m not sure how to help, but so much of that game is interlinked with itself, where few things are standalone. It took a while for us to get through it.

Surprisingly, people say the gauntlet at the end is the hardest part, but we got through it pretty painless. It was some door that we missed as we ran through the world’s that tripped us up and needed to get a spoiler to continue.

ZoraMystery,

I had a moment like that on Myst. In the room near the beginning of the game, there is a button you are supposed to push, so you can insert numbers and change the messages on the machine. I didn’t see the button so I ended up wandering the island confused on what to do. I had to get help for that. Thankfully I ended up playing through the game with my friend.

Hadriscus,

Bloody hell, you fished out this memory from the abyss of my mind. I remember it. I was 8. All I wanted was to see those two sea mammals waddle once again in their little creek. Instead, I was granted impossible puzzles.

Excrubulent,
@Excrubulent@slrpnk.net avatar

Did you ever finish it? If not the conclusion of the game was pretty satisfying, and nothing is spoiled by being told about the door thing. It’s actually more memorable for me than the following ones, maybe because I spent so long wandering around in despair. I actually tried replaying it a little while ago but just bounced off the extremely clunky 90s design and the technical limitations. I think this remake will be a good chance to try again, and see the environments rendered nicely.

Hadriscus,

No, I remember being stuck in a deep crater with turquoise water and a pumping station of sorts. I should really play it again !

There we go, I reinstalled it !

Excrubulent,
@Excrubulent@slrpnk.net avatar

Haha awesome, it will probably be easier than at 8 lol. I got stuck in my early 20s (long after the game came out, I’m not quite that old).

Hadriscus,

I didn’t even realize what the link was. Riven is being remade ?! That’s awesome !!!

Excrubulent,
@Excrubulent@slrpnk.net avatar

Yup, if you’ve played Obduction it’s like that. Full 3d environments made with modern rendering. I tried the latest Myst remake and this one feels like a modern game, although I imagine most of the early 90s design foibles are still there.

I haven’t played many of the other remakes of the original, there have probably been too many, but it’s nice to see the later games getting this treatment.

Hadriscus,

Yes, ok. Fantastic. Will definitely buy it. These games were such a big part of my childhood. The first one though… Never got really far. I wast too young

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