One mechanic I’d love to see added to Civ is disease. It’s had huge significance throughout history and would be another fun layer to the game.
For example, if you settled near a swamp there would randomly be disease outbreaks. When you encounter a new civ your diseases would have a chance to infect each other’s units, and you would spread it to your Civ if you brought them back.
Military units who are fortified in certain terrain would slowly lose health as they suffer from things, and you could have civilian units that can undo disease damage. Hell, you could purposely send infected units to an uncontacted civs and decimate their populations.
To fight this they could add a hospital district, new great people, and new technologies.
Heart Machine rules. Hyper Light Drifter is my absolute favourite game. Would love to see them expand on HLD but I’m also looking forward to these new endeavours.
I just hope (foolishly) that with the current hype that it’s AI will be a focus. I hate that because it cheats things that would work on me don’t work on the AI etc.
It would be really cool if they made an API for the game so people could build their own AI
That really is one of the biggest flaws of Civ. It’s so hard to find a breakpoint where the gameplay “feels good” but still is challenging. If you’re at a difficulty level where the gameplay is mostly intact, the AI is just too dumb, and if you bump it up it becomes a meta game of playing around the AI bonuses.
His main thesis is that players constantly demand stronger AI (that doesn’t cheat) but when they try it they hate it. The issue is that strong AI doesn’t role-play like an actual historical leader, it plays like a “gamer” who will stop at nothing to win.
That is, strong AI opponents treat Civ like a game of poker and they’ll use every possible means of defeating you. They’re not reliable allies or trading partners, they’re bluffing, duplicitous liars.
Human players who play against such AIs report a very negative experience. Many of the diplomacy functions in the game become rather useless against such an untrustworthy AI, and the whole situation devolves into something more akin to “turn-based Warcraft” rather than Civilization.
I don’t want a stronger AI because I’m playing it to fantasize about alternative histories. Then again I play FPS games at the lowest difficulty in story mode because I’m here for the story. (And also I’m shit at FPS games.)
The Ottoman Empire is suffering a plague of health concerns! With your modern science, you have determined this is because they apply glue to their pizzas. Do you wish to provide assistance by helping them click the squares that contain a motorcycle?
Budokai Tenkaichi 3 on Wii is my favourite DBZ game of all time, so I hope this lives up to it. That game had a massive roster, with the ability to transform and fuse characters mid-match, so I hope that’s still a feature.
I’m just worried that they’ll chop up the characters and release them piecemeal as DLC. Seeing Gogeta and Broly as pre-order bonuses makes me think this’ll be the case, but they’re just “early-unlock” so maybe they’re in the game anyway but the pre-order just gives you access to them from the start.
I found this game broken back In the day. I would test my team and they would be human, then within a minute (not leaving my sight), one would turn into the thing.
I’ve played maybe an hour or 2 on my PS2 maybe a year or two ago and the mechanics sounded so amazing, but in execution they don’t seem to work as intended like you said.
When I was a little kid, like could barely play video games, this game scared me so bad I couldn’t even continue. I’d just stay put and have fun killing g my team before they killed me.
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Aktywne