Yeah. I’m half-drunk but the first thing that I thought was, “I could use some gyros. Preferably with a buttload of tzatziki”. (The video is about gyroscopes though. Also cool. But not edible.)
They did it. They freed MvC2. The announcer said he was going to take us for a ride, and I nearly fell out of my chair. The training mode is expanded too. I can’t be bothered to care about anything they’ve shown in the rest of this presentation, but this is a huge deal.
Thancred dying could be interesting if they want to bring Ryne back. I think Urianger is the obvious choice though, since he finished his arc with Moenbryda’s family
Your spoiler tag didnt work for me on alexandrite.app, just fyi. But I agree, they completely destroyed any emotional value of that scene and when Uriange joined Yshtola FOR NO FUCKING REASON I was just laughing, completely ruined the emotional scene they were going for.
This is why the game lost me to be completely honest. I felt like the type of storytelling changed into more of a Sunday morning cartoon type vibe where the gang always wins and nobody ever dies.
There was a point during the story (probably Post-ARR through the beginning of post-Stormblood patch quests?) where it felt like there were actual stakes and risks of consequences and the lives of beloved characters were actually in danger and I loved that.
But instead more people seemed to come back from the dead than actually die.
honestly I wasn’t going to watch these and then I started to and now I have to watch all of them. Jauwn is genuinely entertaining and that’s always a nice find for me.
Jauwn is a treat, and he makes such cool intros. He adds a nice perspective to the crypto games market. Open about his views on what it’s used for, but still willing to give it an honest try and look at it as a game alongside everything else.
It can be played almost entirely single player from the beginning now, and the story is really good after ARR (which is serviceable for setting up the world).
There is also a free trial that goes through Stormblood (the second expansion) so you can try without paying anything
It depends what you’re looking for. If you don’t care about story and community, you can purchase a boost right to the endgame (or I guess, start-game of this expansion) and start playing the latest content almost immediately. It’s really not a hard game even at the 2nd hardest content tier. I could regularly out-DPS the DPS players as a healer in pugs.
However, FF14 also famously has some of the best storytelling and communities in the genre. Even catching up to Stormblood would take hundreds of hours and there are like 3 new expansions since then.
Personally the appeal to me was the immersion, working through the story from the start, making bonds and connections with other players and your guild. This takes time and if you have it, the game will show you plenty to do.
I started playing in August of last year and finished endwalker (the last expansion before dawntrail) in January. It’s very “easy to get into” imo but the base game is a slog for sure. If you don’t mind putting in time (or as the other comment suggests, money) then yes, it’s a very easy game to get into. It’s my first mmo btw.
Since they announced that it will be PC and XBOX only- I stopped giving a shit. I refuse to buy a new hardware that once was accessible without having to.
You’re probably not missing much. Morrowind is the last good Elder Scrolls game they ever made. But that has also been PC/Xbox exclusive since 2002 so may as well write the series off completely.
Don’t even need to get into ranking them, it’s just completely asinine to say Oblivion and Skyrim are not even good at all. Circlejerk nonsense from someone who probably hasn’t played any of them.
I bet I’ve played a lot more of them than you have.
It took me a while to realize that I wasn’t having fun with Skyrim, and I thought it wasn’t as good as Oblivion. The games weren’t getting any better, just prettier. The writing and worldbuilding was getting objectively worse, too.
Morrowind is the only one I keep going back to, it’s the only one that has some semblance of soul.
i agree that skyrim is not as good as oblivion, but that isn’t what we were talking about.
Do you stand by the statement that Morrowind was the last “good” elder scrolls game? In other words, you think Oblivion and Skyrim are not good at all?
It’s gonna take twice as long as Starfield all to contain the same jank in an even larger, more barren, world where nothing is interesting and you’re just going through the motions because that’s what Todd Howard thinks games are.
People have actually made it through Starfield? I tried so hard, but couldn’t make it past 20 hours (which isn’t a lot for a Bethesda RPG). The story is just sodamnBORING.
Oh boy, you’re lucky. I trudged through for 70h out of sheer morbid curiosity. The boring main story goes straight into “icecream on forehead” when the starborn show up. The ending is just a shit cherry on top of that, with Emil Pagliarulo’s best “fuck you for asking questions” ever
It really does feel like Starfield completely killed any excitement for Bethesda games, everything since Oblivion has been a step in the wrong direction IMO.
Including Oblivion. I enjoyed it but it was a huge disappointment to me coming out of Morrowind. Bethesda reputation for me has been on Morrowind credit this whole time.
Even Morrowind was a simplified version of Daggerfall, even though it was groundbreaking when it was released. They decided that the direction to take was to simplify the mechanics progressively, to make the series more appealing to more people, as opposed to adding interesting complications back as their tech develops. They succeeded in their mantra of “keep it simple, stupid”. I don’t have any hope that the next game will be more interesting. It will look prettier, of course.
It’s smaller but I would not say it was dumbed down like Oblivion was to Morrowind. Morrowind feels more or less the same as Arena or Daggerfall, except in how character progressiom works and that you didn’t have to swing your mouse around trying to hit things with your weapon.
It literally still has all the deeper mechanics like performing rituals during certain times of the day/months/year and what not. Just not a procedurally generated world with RNG quests or dungeons. And thank God for that because Daggerfall and Arena both could literally break by generating a dungeon you couldn’t actually finish.
Idk, having only played Oblivion and Skyrim, I feel like (generally speaking) the simplifications in Skyrim were for the better. Take custom spells for example. Only a few spells really even made sense to make and it was better to make them in very specific ways. It’s not like the games are super difficult. Fucking around with spells and more complex enchantments was cool but too easy to cheese.
Oh, and the leveling. Holy fuck what an over complicated mess. Where you could accidentally over level but also under level. Insane. Good riddance.
Complex systems are not inherently good. They’re good if they provide meaningful choices and are fun to use. But ES has always been about the story and exploration more so anyways (in my opinion).
Oblivion had quality of life improvements that made it a better game IMO. Yes Morrowind was bigger and deeper, but it was also a frustrating game that didn’t age very well.
Normally, I would say that I don’t care when a game comes out, as long as it’s a genuinely good, complete experience. But knowing Bethesda, it’ll be another 5 years before we see anything, and then we’ll get an embarrassingly buggy title, that hasn’t innovated on anything since Fallout 3 came out.
I used to forgive them for anything, knowing that the modding community would just patch things anyway, but we’ve seen how Starfield was rejected by a ton of people with skills.
I think too many people forget that Skyrim was actually popular enough without mods to bring enough modders to the table to fix the rest of it. Bethesda seems to have forgotten that they actually have to deliver a mostly fun and mostly playable game for a proper modding scene to take root.
That really is a pretty substantial part of it too. Modding at its core requires a good game, and everything else comes from people wanting to change parts of it, that aren’t necessarily to their liking. Bethesda somehow assumed that people would be willing to reimplement half of the game at launch. That just won’t slide anymore, for 70$
Yep. And the good mods take a while to make too. If your game is dead 3 months after launch, who’s going to still be motivated to keep working on a big overhaul type mod?
Shadow of the Erdtree DLC comes out this month after being developed for 2 years. Even amazing games take forever to develop, I’m certainly not waiting half a decade for another fucking Starfield…
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