Even though it might not be that important, I just wanted to say that I was wrong and that the first “Long Dark” is not finished. A DLC came out on the 2nd of December, but it’s not the last Episode of the Wintermute campaign. Just found out after starting the game again to finish it.
We aren’t saying too much more about BLACKFROST at this point, as we are focused on completing our obligations around THE LONG DARK 1.
Appreciate the clarification. I am not getting time to play for a few weeks yet but was trying to get something for my brother as he was deeply into the game a few years back but didn’t want to come back till it “was done”.
There has got to be some kind of simple compression that the Game Boy processor can handle in real time that will let it push a typical frame in the datarate available. Maybe use run length encoding, as it looks like most of those images have large flat color areas.
Fun! I always like to imagine what ancient technology would be like with more modern applications. I dunno why, but the idea of browsing the web on a game boy or watching full motion video on an atari 7800 is fascinating.
I was a bit worried when I first heard about this that it was just going to try and be Little Big Planet again. Which, while I’d love, I’d prefer if this thing tried to be original too.
But seeing this trailer has me a bit reassured with all the mechanics that, last I checked, Little Big Planet didn’t have. Things like the crawling and the climbing.
This is wild! A completely different game, which I guess is normal for Wii games of the day. Way more story based which is interesting, and so would motion controls for spacecraft.
I sure hope CDPR is up to the task. Witcher 3 is one of the greatest games ever made, but I’ve been burned by Blizzard into knowing that a great trailer doesn’t portend a great game.
I booted it up recently, and it holds up really well. It hits a perfect balance of narrative and action while largely avoiding repetitive fetch quests and the like. And both of the DLC are excellent - Hearts of Stone has the best plot line in the game while Blood and Wine has the most beautiful locations.
I played the second late and then the third. I think it simplified too much some parts of the gameplay to please the mass, but the atmosphere and writing are still really good.
The only one I’ve played is The Rise of the Golden Idol. If you haven’t played that one or its predecessor, The Case of the Golden Idol, I highly recommend both. They’re very good logic/deduction puzzle games. You basically examine a frozen moment in time and then deduce what happened based on that.
Looks good and I like the premise, but I’m well past giving EA a cent for “looks good and nice premise”. I’m never gonna touch that stove again, cold or not.
Well honestly, I’ve got enough Steam games to last me the rest of my life probably. If I ever really get the urge to play Okami again and it’s still not available here, I’ll explore my yo-ho-ho options. Still, I’d rather throw them the $5 the price regularly gets down to on Steam for the convenience.
I gotta say, the SteamDeck has been a weird journey. I’m playing a lot more high graphics titles now that I can just quickly check for a ‘SteamDeck Verified’ badge.
On the one hand, mine is a first generation portable, so there’s a lot of games it is never going to run.
On the other, it keeps surprising me what gets ported to it.
It’s surprisingly capable hardware. Doom External was running at solid 60FPS on medium or high settings (can’t remember) for me. Sure, it’s a very well optimised game, but it’s a real looker too.
Maybe! There’s much bigger spaces in this one, more assets to load etc. Recommended specs are an RTX 2060 for 1080p 30fps low settings. I would say the steam deck sits around there?
When the game pitch is a cinematic trailer, then a whole bunch of name drops Directed By X, Starring Y, Soundtrack by Z, and not a single mention of what the heck the player is even gonna do in the game, when will AAA studios drop the pretenses and do what they actually wanna do and just make movies
I recently played uncharted 4, can confirm there is a lot of interesting gameplay mixed with the mastercrafted, often interactive, cut scenes. It was an excellent experience by any measure and the game is nearing 10 years old.
I swear people are confusing naughty dog with another dev or something, their worst game is still more fun than 90% of other studio’s best.
It's all relative. Mediocre is still better than garbage, but not necessarily interesting or innovative. It's just "fine" because the whole point of the gameplay in these games is to progress the narrative forward. Mastery is rarely, if ever, required and gameplay depth is of no interest to players or developers.
You ignore all of that and start comparing their catalog to Ubisoft pumping out generic trash for years (NGL that Prince of Persia game is sick though) and you get a much brighter picture that doesn't necessarily take all factors into account.
Personally, I play games for the hyper engagement they offer, which I expect from hobbies and cannot get from film or literature. Stories, on the other hand, I can find elsewhere, so I don't necessarily care for them that much in games.
If narrative driven games aren’t your cup of tea there’s nothing wrong saying that, but writing off the extensive gameplay provided in naughty dog games is silly. I think your take would be better directed at something like Metal Gear Solid, that actually locks you in for hour long non-interactive cut scenes.
You may wanna re-read my comment—I did not bring up cut scenes, or claim Naughty Dog games don't have enough gameplay sections.
My point was Naughty Dog's gameplay sections are uninspired, non innovative, and passable at best because they're more interested in telling a story than innovative gameplay.
Whether I like narrative-driven games or not is of no relevance.
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