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Nima, do games w Dragon Age: The Veilguard | Official Launch Trailer
@Nima@leminal.space avatar

I’m so insanely excited!

mesamunefire, (edited ) do games w Rivals of Aether II Official Launch Trailer

The demo was a lot of fun. My wife and I played a bit. Plays more like smash brothers with grabs than the first game. It feels a tiny bit slower, which is fine. They have a mode where you can see replays in detail, frames/hitboxes/etc… The roster of characters are a bit small, but the first game started that way too.

technomad, do games w Rivals of Aether II Official Launch Trailer

The first one was a lot of fun, even though I was pretty shit at it and didn’t have anyone to play it with at the time.

Dremor, do games w No Man's Sky The Cursed Expedition Trailer
@Dremor@lemmy.world avatar

Already (cross-)posted earlier here : lemmy.world/post/21178327

HarvesterOfEyes, (edited ) do games w Guilty Gear Strive Season 4 Battle Balance Update Trailer
@HarvesterOfEyes@piefed.social avatar
  • Millia can sort of cancel her airdash into a normal? I didn't really get what it does. Can't spot any other new stuff aside from that.
  • ABA's Danzai now leads to a combo if it counter hits opponents on the ground.

EDIT: It seems that Elphelt can now combo into her bombs super, at least when in the corner. And the bombs stick to her opponent after wallbreak. Not sure if they didn't before, though.

wacpan, (edited ) do cyberbezpieczenstwo w Niemcy łapią darknetowych przestępców
@wacpan@szmer.info avatar

Dobrowolne Wymienianie się Substancjami Neuromodulującymi nie jest “przestępstwem”.
Dobrowolny Sex Work nie jest “przestępstwem”.
Po tym wyłożeniu rozbieżności, dialog z narracjami autorytarystów IMHO traci wszelki sens.

[edit]

Vidu,

A jesteś może orędownikiem filaryzacji społecznej?

wacpan,
@wacpan@szmer.info avatar

Po co uszczypliwość? Tak, wiesz, że jestem; wierzę w nią ortodoksyjnie (mam tzw. dobre powody), skąd korzystam z literalnie każdej okazji, aby zalinkować paradygmat.
Kontrowersji jest multum, od profilowania ludzi (Cambridge Analytica × Shinigami Eyes), przez gate keeping i zamykanie przestrzeni (“Safer Space/Auroville na kartę”), po nadmiarowość i dublowanie instytucji (“Nie leczę się w twoich szpitalach, elo”).

Vidu,

Spokojnie, też jestem, a złośliwość bo najwyraźniej komentujesz bez zapoznania się z materiałem. Tam mowa była tylko o pedofilii i o ile nie cieszy mnie łamanie tora to jest to kompletnie inny temat niż narkotyki i sex work.

wacpan,
@wacpan@szmer.info avatar

Dzięki za korektę w takim razie i sorry za nietrafną reakcję! Retract. Najwyraźniej pomyliłem tematy; ostatnio ICzDz coś wrzucało o tym casie z Niemiec, zaś ja przeczytałem tylko ogólne memo od Tor Project. Skasowanie pedo-/CP-ringu/zbrodniarzy na propsie.

Mellow12, do games w Vampire Survivors: Ode to Castlevania DLC Coming - 31st October

… I’m pretty sure their pixel art was “heavily inspired” by Castlevania from the start. The last time I played it I noticed it started shifting away from that.

simple,

Yup, we’ve gone full circle. The initial release of vampire survivors copy pasted a lot of Castlevania assets, but now they’ve negotiated a deal to have them officially in the game, which is neat.

capt_wolf,

Anything for Konami to not have to actually make a new game.

I’m always down for anything Castlevania, but each time they do one of these collabs, it gets my hopes up.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

Konami died the moment they fired Kojima and embraced the god of pachinko machines.

cyberic, do games w Factorio: Space Age - Trailer
@cyberic@discuss.tchncs.de avatar

You know there’s something a little cruel about being a satisfactory fan and a factorio fan at the same time…

ouch,

How’s the ex-wife? Can you afford alimony without a job?

AkatsukiLevi,
@AkatsukiLevi@lemmy.world avatar

Life comes later, the factory must grow

SkybreakerEngineer,

Don’t forget Techtonica hitting 1.0 too next month

ouch,
Kaldo,

I haven't even started with satisfactory 1.0, I'm still behind on DSP the dark swarm update. Factorio coming out soon and I'm eyeing Alan Wake 2 that's on a sale right now, while I just recently bought the DLC for Against the Storm that I only played for a few hours.

I need help

Janovich,

Yeah I played so much pre 1.0 but never really got around to it after release. I knew how much I would be addicted if I really got into it again so I never really got around to it. I really need to get some time to try the base game as released before doing this expansion. But man, I really want to.

mvict, do games w Factorio: Space Age - Trailer

shut up and take my money

…now please?

hal_5700X, do games w Marvel's Spider-Man 2 - PC Announce Trailer

Looks

No thanks, Sony. Just port over Gravity Rush and Bloodborne already…without the mandatory PSN requirement.

Nutteman,
@Nutteman@lemmy.world avatar

Is gravity rush not running well on vita emus or something?

DaddleDew, do games w Subnautica 2 - Official Teaser Trailer

I’m worried it might be a disappointment. The first one was catching lightning in a bottle. Below Zer0 has put some doubts over their ability to do it again.

Fecundpossum,

I dunno, there are plenty of valid criticisms of both games, but they were both great games. I played through both of them more than once and loved them. They were janky, glitchy, and the second game added a lot of new ideas, seemly at the cost of map size and polish.

I’m buying the day it’s available, I know it’ll have an issue or two but I’ll still love it.

DaddleDew,

I think the reason why the first one was such a great experience for me is that I got it much later after a lot of the issues with the bugs and gameplay were fixed and the story line was completed. I’m glad I did so. I might do the same with that one and wait a year before getting it, if reviews are decent.

ColeSloth,

Some configuration file tweaks and an m.2 drive had the first one run great for me. Just had a few areas with clipping issues but no real problems. Some QOL mods definitely made it an awesome game, so yeah; it definitely took some work to polish up, but the mystery and story and exploration is something that I think they could pull off again, and the technical side of things…well, they’ll surely have a bit bigger employee count and can hire some talent.

Hadriscus,

I just started a playthrough, which mods would you recommend ?

ColeSloth,

I get lost in my own city, so I got a mod that leaves a map stay revealed anywhere you’ve swam to.

Then just a mod that allowed you to build an automatic organizer for all the stuff you mine and gather so I don’t have copper or something stored in like 3 different lockers.

Then lastly, a mod that let’s you build something advanced so long as you have enough base materials in your lockers to make it. This is the best one because it really gets rid of a pointless time waster. I don’t have to spend 10 minutes creating all the different parts, so I can make the different parts, so I can combine the different parts, so I can eventually build my super cool thing or whatever. If I have everything that would allow me to eventually put together the super cool thing, I can skip doing all the pointless parts and just create it straight away.

That’s all I used if I recall. The map one can effect gameplay and some mystery, but im directionally challenged. The others are just QOL and just do what the game should have already been doing.

mox,

I think Below Zero was made by a (mostly) different team, which could explain at least some of the differences. I wonder who will be working on this new one.

DaddleDew,

One thing that is very noticeable is that the sound/music design. The original designer isn’t working at Unknown Worlds anymore after making some very regrettable comments on social media and I’m not expecting him to come back. As a result Below Zer0’s sound design was OK but pales in comparison to the amazing atmosphere that was set in the original game. Unless they manage to find a very talented sound designer it might miss the mark again.

LiveLM,

Man, what is it with people being wholly unable to shut their trap on social media?

mox,

Yeah, that was a pity. I agree that guy did great sound design for the first game, but great art doesn’t make up for the harmful societal views he supported. I don’t think I would want to work with him, either.

Damionsipher,

Below zero was still an excellent game. I don’t think it was as good as the original, mostly due to the stupid snow Fox and must of the on land sections, but it doesn’t deserve anywhere near the level of hate it gets. The story was way better and more interesting than the first, and the world design was a great attempt at a different form of world building. I hope they expand on both and we can get an experience that propels the format further. No other game let’s me engage and chill out to anywhere near the same level.

doctordevice,

Agreed, I loved Below Zero. It was very much a small step forward from Subnautica, and I think people were expecting a bigger step forward. But it was always a glorified DLC for the original. Knowing that, it’s extremely enjoyable. I’ve played it through twice and I do love it in it’s own right.

This teaser has me hopefully that Subnautica 2 will be a true sequel. More polished, a bigger improvement on the original. Maybe I’m naive, but I’m gonna choose to be hopeful.

Carighan,
@Carighan@lemmy.world avatar

I’ll be honest, Below Zero was… mighty fine?

It was super disappointing in many regards, sure. But only compared to the extremely lofty heights of Subnautica. Years later, Below Zero is still easily the second-most-atmospheric survival game I’ve played. It’s huge problem - that the on-land sections don’t work in how they were shown before release and were clearly intended because access to heat is way too readily available and easy to trivialize - cuts deep into it since it takes a huge chunk of atmosphere out (and the on-land part looks pretty bad, it was clearly relying on the terror of having to warm up again quickly). But, even with that, the water parts close the wound up. Deep Arctic is even worse thalassophobia than the crater edge in the first game!

Sure, it’s disappointing and meh compared to the first game, but that’s just a too high bar to clear. I’d advise to not expect this game to clear it, either. Like you said, Subnautica 1 was kinda lightning-in-a-bottle. Compared to a 100/100, even a 98/100 would feel disappointing. 💡

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

Below Zero…

If I was asked to compile the 10 prettiest screenshots from the two games, at least 7 of them are coming from BZ. The deep twisty bridges, the giant anemone cave, the crystal caverns, the…what’s the thing you go up inside of? Subnautica really hits you with the beauty early on in the safe shallows, and otherwise goes for “cool” rather than “pretty.”

I like both soundtracks. My absolute favorite track comes from Subnautica, which often uses music to establish tension. BZ has an overall nicer soundtrack that has a lot of movements that feel “wondrous,” like our character feels amazed at the environment more than anything.

Subnautica’s story works perfectly. It’s a castaway scenario, and Riley Robinson’s goal, from start to finish, never stops being “survive and escape.” What working toward that goal entails takes a winding and scenic path, but at no point does your overall motivation stray far from “Survive and escape.”

BZ’s story belongs in the square hole. Most of the problem is they had written one story, built a lot of the game’s assets including several setpieces around the map with that story in mind, and then they threw it away and had to come up with something else. You play as an idiot named Robin Ayou, whose goal of finding out what happened to her sister is a minor sidequest because Robin becomes a sidekick to the real main character, Al-An.

Subnautica could sometimes have issues with draw distance and pop-in. BZ solves this problem by making everything murkier so no matter what you can’t see more than a few feet forward.

Subnautica features shallow reefs, flat plains, sloping dunes, abyssal depths, narrow canyons, giant forests, huge caverns, narrow passageways, floating islands, lots of varied terrain that present different challenges and opportunities. BZ is made almost entirely of self-similar confusing twisty turny corridors. The caves below the kelp forests, the twisty bridges, the anemone cave, the icebergs, everywhere on land, there’s nowhere that isn’t a twisty turny self similar corridor.

The Snowfox feels broken. That whole segment of the game, I’m amazed they shipped it.

someacnt_,

I’m sure Krafton will mess it up.

CaptSatelliteJack, do games w Community First Look - FBC: Firebreak

A Remedy made, Control-iverse set, co op horde shooter?? If this is a dream, let me sleep.

TammyTobacco, do games w Factorio: Space Age - Trailer

I’ve always wished factorio would come to consoles

porotoman99,

It’s on Switch

knexcar,

Doesn’t it natively run on the Steam Deck?

lazycouchpotato, do games w Marvel's Spider-Man 2 - PC Announce Trailer
@lazycouchpotato@lemmy.world avatar

Sony is so annoying with their mandatory PSN requirement.

Katana314,

Thing is, it is the same requirement as EA, Ubisoft, and to some extent, Valve.

Granted, I think those others have spread their legal agreements to more countries, which has been the main complaint. But they all get to track player data; I’m sure Sony only got into PC wanting that too.

vithigar,

People complain when EA and Ubisoft do it too. As for Valve, what game that’s not on Steam requires a Steam login? That’s the issue here, being required to use their platform account when not on their platform.

Harrk, do games w Factorio: Space Age - Trailer

Gutted this is releasing on a Monday. It’ll be a long work day…

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