I love every single game these guys make, but World of Goo is definitely in my top 10 games of all time.
I can’t even believe they’re making a sequel. It’s the dream comes true.
Going to replay the original in 100th time.
Little Inferno was a great concept, and I thoroughly enjoyed it from start to finish. At that time I had never even heard of a game like it! Of course the genre has definitely expanded since then, but I honestly think Little Inferno was more novel than World of Goo (although I absolutely loved WoG too!)
The Crazy Taxi license plate was a nice touch. I saw that and knew it was going to be Crazy Taxi (which I loved). SoR, CT and JGR were games I loved playing and can’t wait to play new versions of.
Oh man, these all look great. I knew there were images floating around from a new Jet Set Radio game, but the rest were a complete surprise. Obviously too early to tell how the games will turn out, but it's good to see Sega doing something new with their old IPs instead of just doing re-releases.
Even their Experimental Gameplay games from before WoG and Tomorrow Corporation are worth playing if you can find them. That includes Tower of Goo of course but I remember there being a lot of fun ones back in the day.
They did Human Resource Machine, which is a pretty difficult low-level programming-based game, and 7 billion humans, which is a similar low-level programming-based game but incorporating multi-threading concepts.
Neither are super accessible if you’re not into programming, but if you are into it they’re both pretty awesome. I finished Human Resource Machine a few weeks ago and have made a start on 7 Billion Humans, so far so good.
I also played World of Goo and Little Inferno back on the Wii U lol. Very unique games with heaps of character.
The blade is a great weapon in Dishonored. I wouldn’t be surprised if the blade in Blade were done correctly, as the developers had clearly studied the blade before.
I would not be so sure this is the Dishonored team. The studio may have the same name, but the investigative news reports about Redfall’s development suggests that most of the studio’s senior talent left during that game’s development.
Developers who chose to spend their career making immersive sims are unlikely to stick around at a studio that decided to randomly start making a multiplayer shooter.
Redfall was made by Arkane Austin, a different Arkane development team. Dishonored and Death Loop were made by Arkane Lyon, the same team doing Blade.
Now, you may be right that some of the devs behind Dishonored and Death Loop aren’t there anymore, but it would be for other reasons and nothing to do with Redfall. So in that light, I’m still hopeful Blade will live up to the hype.
Damn, I really need to stop letting how good Legend of Mana was convince me to give Squenix more chances on this series. But… this trailer does look very fun, kind if mix of the Tales series combat with Mana themes!
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