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Wildmimic, do games w Square Enix says it wants generative AI to be doing 70% of its QA and debugging by the end of 2027
@Wildmimic@anarchist.nexus avatar

I hope they put out the last FF VII remake part before that, so i can finally start playing them all! I don’t care what they want to waste their money on afterwards lol

UnderpantsWeevil,
@UnderpantsWeevil@lemmy.world avatar

I wouldn’t be shy about getting into Remake or Rebirth now. They both stand up as their own games (concise start/ending, somewhat distinct mechanics, each one is easily 40+ hours of gameplay). And with Part 3 targeted for 2027 release, I suspect this kind of overhaul would be outside their dev cycle to implement.

Part 2 is already using the engine from Part 1 with minor adjustments. I suspect most of Part 3 development is cinematics and world building.

Katana314, do games w Square Enix says it wants generative AI to be doing 70% of its QA and debugging by the end of 2027

I’m cautious but a little curious about this one, because QA could actually be a very good target for AIs to work with.

  1. It might not kill jobs. Right now, engineers finish a task and the limited number of QA engineers can’t possibly test it enough before release. That game-breaking bug you found in a game? I’m sure some QA had it in their plan to test every level for those bugs, and yet they just didn’t have enough time - and the studio couldn’t justify hiring 20 more QA squads. Even if they do upscale AI testing, they’ll need knowledgable QA workers to guide them.
  2. This is often extremely rote, repetitive work. It’s exactly the type of work The Oatmeal said is great for AIs. One person is tuning the balance on the Ether Drive attack, and gives it an extra 40% blarf damage. He tries it, sees it works fine, and eagerly skips past the part of the test plan to verify that all cutscenes are working and unaffected to push it in. An AI will try it out, and find: Actually, since an NPC uses an Ether Drive in a late-game cutscene, this breaks the whole game!
  3. Even going past existing plans, QA can likely find MORE work for AIs to do that they normally wouldn’t bother with. Think about the current complexity of game dev that leads to the current trope of releasing games half-finished to eventually get patched. It won’t help patch games, but it’ll at least help give devs an up-to-date list of issues.

That said, those talking about human creativity and player expectations are still correct. An AI can report a problem with feedback that a human can say “No, that looks fine. Override that report.” It will also be good to do occasional manual tests, and lament “How did the AI think this was okay??”

tal, (edited ) do games w Square Enix says it wants generative AI to be doing 70% of its QA and debugging by the end of 2027

Hmm. While I don’t know what their QA workflow is, my own experience is that working with QA people to design a QA procedure for a given feature tends to require familiarity with the feature in the context of real-world knowledge and possible problems, and that human-validating a feature isn’t usually something done at massive scale, where you’d get a lot of benefit from heavy automation.

It’s possible that one might be able to use LLMs to help write test code — reliability and security considerations there are normally less-critical than in front-line code. Worst case is getting a false positive, and if you can get more test cases covered, I imagine that might pay off.

Square does an MMO, among their other stuff. If they can train a model to produce AI-driven characters that act sufficiently like human players, where they can theoretically log training data from human players, that might be sufficient to populate an MMO “experimental” deployment so that they can see if anything breaks prior to moving code to production.

“Because I would love to be able to start up 10,000 instances of a game in the cloud, so there’s 10,000 copies of the game running, deploy an AI bot to spend all night testing that game, then in the morning we get a report. Because that would be transformational.”

I think that the problem is that you’re likely going to need more-advanced AI than an LLM, if you want them to just explore and try out new features.

One former Respawn employee who worked in a senior QA role told Business Insider that he believes one of the reasons he was among 100 colleagues laid off this past spring is because AI was reviewing and summarising feedback from play testers, a job he usually did.

We can do a reasonable job of summarizing human language with LLMs today. I think that that might be a viable application.

snooggums,

Worst case is getting a false positive, and if you can get more test cases covered, I imagine that might pay off.

False positives during testing are a huge time sink. QA has to replicate and explain away each false report and the faster AI 'completes' tasks the faster the flood of false reports come in.

There is plenty of non-AI automation that can be used intentionally to do tedious repetitive tasks already where they only increase work if they aren't set up right.

crunchy, do games w Square Enix says it wants generative AI to be doing 70% of its QA and debugging by the end of 2027

They jumped on the NFT bandwagon a couple years ago, too. Did they not learn anything from that?

wizblizz, do games w Square Enix says it wants generative AI to be doing 70% of its QA and debugging by the end of 2027
@wizblizz@lemmy.world avatar

Barf.

dual_sport_dork, do games w Square Enix says it wants generative AI to be doing 70% of its QA and debugging by the end of 2027
@dual_sport_dork@lemmy.world avatar

Some AI or central computer going haywire and destroying everything is, like, the third or fourth stock RPG trope just behind the Dark Lord burning down the protagonist’s village in the first act or the mysterious waif girl actually turning out to be a princess.

You really think they’d know better.

RinostarGames, do games w Square Enix says it wants generative AI to be doing 70% of its QA and debugging by the end of 2027
@RinostarGames@mastodon.gamedev.place avatar

@inclementimmigrant I'm so glad I've stopped buying AAA games.

henfredemars, do games w Square Enix says it wants generative AI to be doing 70% of its QA and debugging by the end of 2027
@henfredemars@infosec.pub avatar

Considering how the open source community is being inundated with low-quality bug reports filed using AI, I don’t have much faith in the tech reviewing code, let alone writing it correctly.

Could it be a useful aid? Sure, but 70% of your reviewing is a pie-in-the-sky pipe dream. AI just isn’t ready for this level of responsibility in any organization.

ieatpwns, do games w Square Enix says it wants generative AI to be doing 70% of its QA and debugging by the end of 2027

Inb4 their games come out even more broken

Ilixtze, do games w Square Enix says it wants generative AI to be doing 70% of its QA and debugging by the end of 2027
@Ilixtze@lemmy.ml avatar

more shit

chunes, do games w More than 1,200 games journalists have left the media in the last two years | VGC

Anecdotal, but I have never read a game review in my life that was from a journalist. It’s always been in forums, and lately some small youtubers. I want to hear from normal gamers, not people getting a paycheck for it.

dukemirage,

I‘d rather read a well articulated opinion that is embedded into a rich cultural context than some rambling from strangers. I know the former is hard to find (Eurogamer and RPS are good, but suffer from layoffs, too). The latter I only skim through to find things I might find distracting that were omitted by others.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

Back in the late 90s-early 2000s the PCGamer magazine was actually worthwhile. It had reviewers who specialized in different genres and if read enough you could get a feel for their writing style and critical voice. The fact it was a monthly publication meant they weren’t racing to get a review out in the first 24 hours.

Nowadays it all seems like publications race to put reviews out online for relevance, and the reviewers often seem to have a disdain for video games and even if they don’t they aren’t genre experts.

I don’t like fighting games. My review of a fighting game would be trash. Yet major publications just pump out reviews by whoever.

Individual youtubers at least can develop a recognizable critical voice and stick more to genres they know and enjoy.

ampersandrew,
@ampersandrew@lemmy.world avatar

Embargoes exist to prevent that race. Your fighting game problem has been solved by assigning fighting game reviews to the “fighting game guy” on hand, which is why you’ll see the same byline on games in the same genre from major outlets.

Little_Urban_Achiever,

I’ve actually just renewed my subscription to PC Gamer, I read it on my tablet. A large part of that decision was to just help keep it alive because I feel it’s important.
Future Publishing can get fucked though.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

I feel it’s important

Genuinely, why?

Little_Urban_Achiever,

For all of the reasons everyone’s saying here that the quality has gone. When the only revenue for an organisation is adverts and data it tends to head downhill pretty quickly.
I actively borrow content from the internet but willingly cough up the money for things that i get good use out of. There’s no way you can visit the pc gamer website without an ad blocker, so i pay a little bit quarterly and sit with a magazine instead.
I also have box sets of tv series that I’ve never opened, i just bought them because I enjoyed the pirated version so much.
I’ll listen to music on Spotify or whatever but then go to the artist website and get some merch.
There’s a lot of content that deserves to be paid for and supported.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

I noticed you haven’t mentioned the actual quality of the content. Is it a responsibility to give money to a medium simply because it takes payment instead of using ad revenue?

The competition for what’s in those magazines is with independent online reviewers.

Little_Urban_Achiever,

I would have thought my judgement of the quality of the content I’m willing to pay for would have been implicit.
For further context, for what it’s worth, I’m a British guy in my late 40’s who plays single player offline games. I don’t use or follow anyone from twitch, discord, or YouTube, mostly due to a lack of both time and inclination.

UltraMagnus,

YouTubers really are the way to go. For me, there’s no better way to see if I want to play a game than watching someone play it.

And for story games best played blind, I go by word of mouth.

Glide, (edited ) do gaming w Olympics ends Esports plans with Saudi Arabia after just one year | VGC

Olympics ends Esports plans

Aww…

with Saudi Arabia

Oh. Nevermind. Carry on, then.

theangriestbird,
@theangriestbird@beehaw.org avatar

yeah, sounds like they still have esports plans, they just have a longer timeline in mind for rollout?

KingThrillgore, do games w ‘It’s about redemption’: Peter Molyneux says Masters of Albion will make up for decades of ‘overpromising on things’
@KingThrillgore@lemmy.ml avatar

Bullshit

twinnie, do gaming w Take-Two’s CEO doesn’t think a Grand Theft Auto built with AI would be very good [VGC]

Personally I think AI generated content could be great when it’s used to create content that otherwise wouldn’t be present. Like when you have a game where all the buildings are just static models with all the doors closed and the curtains shut, imagine resolving all that with buildings you could go in. Basically I want Cyberpunk where all the lights and movement actually mean something.

theangriestbird,
@theangriestbird@beehaw.org avatar

Basically I want Cyberpunk where all the lights and movement actually mean something.

totally valid desire, but I don’t think AI would give you that solution. If you went into a building and it was a weird, hallucinated backroom, would that give you that feeling that you’re looking for? Or would you be left feeling disappointed in a different way?

GammaGames,
mushroommunk,

Yeah AI is not the right choice for this. Plenty of procedural algorithms for this already. It’s just very cost expensive hardware wise.

30p87, (edited )
@30p87@feddit.org avatar

People often don’t realize that most things can be and have been done with very simple algorithms, more advanced algorithms or at most very simple neural networks. Instead, they immediately jump to LLM integrations.

tal,

Training a model to generate 3D models for different levels of detail might be possible, if there are enough examples of games with human-created different-LOD models. Like, it could be a way to assess, from a psychovisual standpoint, what elements are “important” based on their geometry or color/texture properties.

We have 3D engines that can use variable-LOD models if they’re there…but they require effort from human modelers to make good ones today. Tweaking that is kinda drudge work, but you want to do it if you want open-world environments with high-resolution models up close.

prole,

So like Kamurocho in the newer Yakuza/Like a Dragon/Judgement? No need for AI

bluesocks, do games w ‘It’s about redemption’: Peter Molyneux says Masters of Albion will make up for decades of ‘overpromising on things’

The main problem with Peter is that he engages with his fans.

Any developer that does this is always asking for a world of hurt, mostly because you guys are a bunch of actual morons.

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