hamsterkill

@hamsterkill@lemmy.sdf.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

hamsterkill,

Dishonored is the closest Deus Ex successor in my mind. Harvey Smith in the level design DNA.

hamsterkill,

Outward is on consoles as well, though PC is its primary platform.

en.wikipedia.org/wiki/Outward?wprov=sfla1

hamsterkill,

As I said, it’s on consoles too — including Switch. It’s just that it’s a secondary platform for it — meaning it may be a lesser experience than on the platform it was ported from.

New Kickstarter for a cool looking game: Starship Simulator (www.kickstarter.com)

Explore a 1:1 scale Milky Way in a meticulously designed Starship alone or with friends. Try the tech demo on Steam, run through the cold and dark startup tutorial then find cool things in space. It’s already a lot of fun in its barebones state....

hamsterkill,

Sounds like its going for kind of a Pulsar: Lost Colony vibe to the gameplay. Not sure the Project Cars aspect of it really adds to the fun, though. Will keep an eye on it.

hamsterkill,

RWBY’s a big enough IP that a bunch of companies will likely be interested. I wouldn’t be surprised if Disney, Paramount, Netflix, Amazon, and Sony (Crunchyroll) all made bids of some kind for it.

hamsterkill,

There are a few things I consider when picking gender in a game.

  • Is the character voice acted? Which voice actor do I think performs better?
  • is the game third person? Which gender has the better look in armor/clothing in the game?
  • Does the game feature romance? If so, then I almost always pick my own gender for a first playthrough at least.
  • Which gender do I think the plot of the game will be more compelling for?

In tabletop D&D, gender tends to be the last thing I choose in a character (as opposed to video games that usually want it to be your first choice), and I basically just look at the made character including personality and backstory and realize that it’s more interesting or fun to play as one gender or the other.

hamsterkill,

I don’t generally force a pitch for different genders if that’s what you’re talking about. If I’m doing a voice, it’ll be in the accent and/or volume more and maybe the mannerisms.

hamsterkill,

It was given to another team, but obviously radio silence ever since.

Part of me is wondering if the success of Baldur’s Gate has impacted the approach to it at all, given it falls roughly in the same genre space.

Embracer’s financials probably impacting it more, though.

hamsterkill,

EA/Bioware had nothing to do with this remake. It was in development at Aspyr at first, followed by Saber Interactive — both owned by Embracer Group.

This was/is? a remake of KOTOR 1, not a KOTOR 3 which has never been announced.

hamsterkill,

Seems sorta weird they’d be looking to offload them for financial reasons. Gearbox seems like it’d be one of their more profitable studios.

hamsterkill,

It’s using Nightdive’s proprietary Kex engine that they made for remastering old games, so sadly no. The original Quake 2 engine (and all of idTech’s engines up to 4) remain open source though.

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