As I said, it’s on consoles too — including Switch. It’s just that it’s a secondary platform for it — meaning it may be a lesser experience than on the platform it was ported from.
Sounds like its going for kind of a Pulsar: Lost Colony vibe to the gameplay. Not sure the Project Cars aspect of it really adds to the fun, though. Will keep an eye on it.
RWBY’s a big enough IP that a bunch of companies will likely be interested. I wouldn’t be surprised if Disney, Paramount, Netflix, Amazon, and Sony (Crunchyroll) all made bids of some kind for it.
I don’t generally force a pitch for different genders if that’s what you’re talking about. If I’m doing a voice, it’ll be in the accent and/or volume more and maybe the mannerisms.
There are a few things I consider when picking gender in a game.
Is the character voice acted? Which voice actor do I think performs better?
is the game third person? Which gender has the better look in armor/clothing in the game?
Does the game feature romance? If so, then I almost always pick my own gender for a first playthrough at least.
Which gender do I think the plot of the game will be more compelling for?
In tabletop D&D, gender tends to be the last thing I choose in a character (as opposed to video games that usually want it to be your first choice), and I basically just look at the made character including personality and backstory and realize that it’s more interesting or fun to play as one gender or the other.
It’s using Nightdive’s proprietary Kex engine that they made for remastering old games, so sadly no. The original Quake 2 engine (and all of idTech’s engines up to 4) remain open source though.