Maybe we will all benefit if the 14 year old kids gets a steam machine, instead of some cheap pos with loads of errors, slowness etc = extra rage in games.
I’m curious to see how the price will be affected as consumer PCs get stronger every year. Will they update the Steam Machine every couple of years, or will they decrease the price? I have to assume they are targeting a neutral price because their primary goal is to assemble a linux box with as little margin as possible and put it in front of you for an actual fair price, but “fair price” is a moving target.
Personally, I’m all for getting what I pay for. People who sell to you at a loss are up to something.
Not every project works out and he seems to behave like they weren’t so fair enough. He did put out three shitty card games on Steam and that NIER mobile gacha game, so it’s not like he’s incapable of making stinkers too.
Just give the man a budget and leave him be to create. He has his own cult at this point. Yes, it’s going to be weird, and full of pretty women, but that’s what Taro makes, and we’re here for it.
Good showing for E33 but I’m not convinced it’s a shoo-in for GotY. It’s a media-run event and the press adored Hades 2. Plus there’s always the Kojima factor and it would be the first time TGA’s ever given it to a studio’s first game.
Looking at the sheer number of nominations e33 has gotten, I would be absolutely shocked if it didn’t win game of the year.
It’s defined as “Recognizing a game that delivers the absolute best experience across all creative and technical fields.”
While that’s pretty nebulous a definition on its own, the fact that seemingly every other creative and technical field has its own award category, and E33 is nominated for most of them, speaks to it being a shoe-in for the GOTY category.
E33, Hades 2, and Silksong are all very very close for me. I’d probably pick E33 as it’s the one whose story resonated the most but at the end of the day I’d be happy with any of them getting the recognition.
Hades 2 is tough cause after having played early access for so long I’m almost not that excited about it anymore which hurts it a tiny bit, but that shouldn’t take away from the things it did well.
Hades 2 was one of the few games I’ve ever gone back to after playing in early access. And I played it after every major release. I agree though, I was less excited when it was fully released than I probably would have been if I had waited.
We’ve gotta figure out some rules for what “indie” means. E33 is a great game, but that budget is estimated to be least $20 million. How many small teams are not being honored because a spot is being taken up by a game that has the same budget as a small AAA project?
Indie has always been a way to define a category for creators without access to the same amount of money that publishers had historically provided. Now publishers are both no longer needed to release a game and are very rarely taking chances on original games from first time developers.
A small AAA production in 2000, maybe. E33’s was only a fraction of a small AAA budget today.
TGA calls it “a game made outside the traditional publisher system,” which fits. I’d agree that we’re looking at wildly different scales of production in the same category, though.
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Aktywne