I was just looking in the web to learn more about Devon Pritchard (the woman who becomes America’s next president as Nintendo of America) and found following line in another blog post article: economictimes.indiatimes.com/…/124139537.cms
She holds a Doctor of Law (JD) degree from Gonzaga University School of Law (1998–2001)
You have to “work” hard to get the privilege to give them money and buy something, that is made rare. People will buy, because they think they “earned” the right to, and that they get something others don’t have. Not the biggest fan of something like that.
I hear you, but ime, the people that are this obsessed with trophies would LOVE to have exclusive merch to show off to their friends. So for me, it’s more of a “good for them. anyway…”
My only issue with palworld is the gameplay loop. Your options seem to be collecting pals, exploring, building bases, and then fighting the arena bosses. It feels like it has solid fundamentals, but it just doesn’t feel like a fully fleshed out game
In Sony’s defense, this actually seems like a case of copyright working as intended. Tencent basically started creating a Horizon game before getting approval from Sony, then they asked Sony and Sony said no, so they just went ahead and made it anyway, but they did the bare minimum to obscure that the game used to be a Horizon project. If Sony can prove that these facts are true, they definitely have a case. On the other hand, Tencent may have a point when they say that Horizon is in itself a derivative concept, so it’s a bit silly to accuse anyone of ripping off a franchise that is not particularly original.
totally fair. However, I think there’s a case to be made for it, at least so long as we have to live under capitalism. If an individual artist comes up with a unique character that becomes popular, that character is an important piece of that artist’s livelihood. Ripoffs and clones would eat into the artist’s livelihood, and now the artist doesn’t have enough money to live on the earnings from their art alone. They have to go get a soul-sucking job to make ends meet. Should we not be protecting that artist’s livelihood from copycats that would seek to profit from the artist’s creativity without paying the artist for that right? Should we not be doing everything we can to ensure that artists can live off their artwork alone, if they are talented enough?
My neighbor spent 3 years recording an album, but I have a larger online following, so I just took it and put my name on it and now I’m making $10 per sale.
videogameschronicle.com
Aktywne