I really don’t care what launcher I have to start (funny thing, for most epic games you don’t even need the launcher) and don’t know what the problem is with it and really don’t care though. And regarding Alan Wake 2, don’t forget that Epic funded the game and made it possible for Remedy do develop it…they are also quit happy with the partnership so I guess it’s a win for Remedy.
I pirated it and will buy it on sale on Steam whenever that happens.
Under normal circumstances it’ll never happen because it’s not a regular 1 year exclusivity deal, it’s Epic being the publisher.
It’s more likely to have its console versions emulated before landing on Steam. And even if Epic puts the game on Steam, Epic will still get the money.
Look Epic, those are very nice presents but as I told you many times already, I am happily married to Steam and I plan to keep it that way. Please respect my decision and stop sending me gifts, it´s getting awkward and honestly you´re making an ass of yourself.
I think there are alternative FOSS launchers that you can use if the issue is the launcher itself. On the deck I use Heroic, I think there are also for windows.
Playnite on Windows is the premiere experience for multilauncher support. Highly customizable, and it has a UX that’s much better to lay-users than something like Gog Galaxy 2.0. Integrations are well QA’d and updated. It’s wild that this was built as a FLOSS project because it’s better than what billion dollar companies have done by a mile.
My only gripe with Playnite is how inconsistent feature support is in themes. You want to see your achievements? This theme has support, but it won’t show data from How Long To Beat. This theme supports both, but cannot show console icons for emulated games… Hopefully this will change when version 11 is out next year, with more features from plugins being moved to core.
Other than that, it’s great. I use it on a PC as a DIY console, Windows is set to start it automatically, and all my Steam games are here, alongside all my console games which I have downloaded as ROMs to centralize them all on a single device.
I find it’s a good way to demo games. Get it free, if I like it enough after a few hours I’ll go buy it on GoG or Steam and continue to play it on there.
There is no need to use their launcher, as there are open source alternatives. “legendary” is a tool that can download sand install games from epic, but it’s command line only. Fortunately, there is also “heroic”, which is a GUI for it and honestly a pretty good one. Can also handle GOG games.
They work well for me, haven’t had epic’s launcher installed in a very long time.
It has three expansions bundled with it. I’ve never played, but it’s my understanding that these three expansions represent the initial must-buy content.
Ah of course. However I read recently that someone had the base gane and extra products but Bungie decided it wasn’t making enough money so removed the base game and has gone a different route. Removing the players items and game data.
So I’d highly recommend nobody touch destiny with a barge pole. Bad consumer practice. Would prefer if they disappear from the gaming industry
But the thing is, you generally don't just magically have the ability to seamlessly plop an ad into a part of the game. That kind of thing needs to be purpose built, to either have the option to plop an ad on the main menu + map, or to (more heinously) plop an ad ANYWHERE in the game.
So worst case scenario (well, not WORST because the game doesn't, like, go back in time to kill your grandfather or something) is that someone higher up said "Hey, what if we could put an ad anywhere in the game? Get the team working on that" and it was done... best case scenario is that I guess their games are coded so well that they can just seamlessly plop in a chunk of code that doesn't break anything else and just works?
But going off of past experience with Ubisoft games, that best case scenario is kind of laughable (insert a screenshot of the guy's face texture not loading for AC Unity here).
They are just lying. I don't trust this response for a single moment. We have seen how the slope as far as game monetization practices goes is in fact slippery.
Sports games already use in-game ads. They will keep going for as long as players take it.
So just stating the obvious, as it’s on a technical platform. So are they running an AI that made this ad and put it into a directory that was accessible by the game services runtimes? Or….did you get caught trying some dodgy shit in a fully paid product. It’s more morally right to have a cracked backup of everything of theirs you own or don’t because in their eyes you clearly don’t own what you paid for.
Even taken at face value, it means that they purposely built the ability to have an ad pop up not just on the main menu screen, but anywhere... or at least (giving them a strong benefit of the doubt) on the map screen.
The "error" was that someone popped it into the "show up on map" area of their code and not the "show up on the main menu" area of their code... but the bigger, more glaring problem is that it is even allowed to be a thing that exists as an option.
So even with all that allowance, the fact that it can be a thing is absolutely terrible and it doesn't matter that it happened as an accident, but it shouldn't be an option regardless... is the point of my rambling.
There is 0% chance this has happened by accident. Someone ordered the developers to program for them to appear there, and that’s exactly how they ended up there
And even if it was a technical error such as extra code/functionality they decided to scrap but left in there at some point it was discussed and planned enough to be in there which is just as bad.
Yeah I don’t understand why they don’t just own it. You’re a company trying to maximize profits, and tried money grubbing your way to more. Then you got caught and your customers didn’t like it. Admit it, move on to your next appallingly bad idea. Weak lies are the worst
I’m not defending Ubi here, they absolutely should have ripped this code out. They had to know the outrage that it would generate.
But it might not have been a management decision. It could have been a “20% time” project where a developer designed and implemented a system that they thought management would like, and then it never got ripped back out after it was rejected. Those projects are usually barebones and use existing assets as much as possible, so it wouldn’t even mean that they had to stand up other systems to support it… They could just link to an existing ad from something else.
That would imply they give a shit. Which they don’t. If there’s a chance they can squeeze 1€ extra out of their customers they will go for it, even if it enrages everyone.
Yeah. What kind of idiotic accident would even cause this? That's specifically programmed functions to do exactly what it did. That's honestly a mind blowingly bad excuse to make.
Guess another reason on the pile of shit of why I continue to boycott this trash company.
Not too tack to hard the devil’s advocate side of things but if you’re expecting morals from a business, that’s a you problem. I can appreciate the point you’re trying to make but still kind of a senseless comment.
Ubisoft can go fuck themselves with their little “accident”. I haven’t bought one of their games in years amd this greedy corpo shit paired with lackluster games is exactly why.
theverge.com
Aktywne