I’m sure most of them have already been available on GoG for quite some time, I don’t know what took them so long to port them over competing storefronts.
are already available through the classic game service GOG. But more choice is always a good thing. This is particularly true when it comes to making older games more accessible on modern platforms, something that’s becoming increasingly rare for all but the biggest titles.
They were on GOG, more access to more people and compatibility.
That’s not an explanation of why it took them so long.
It’s the article’s writer (not an EA representative, so it’s just the writer’s subjective opinion) saying “the games were already available elsewhere, but it’s good they are now available on Steam as well”.
are already available through the classic game service GOG. But more choice is always a good thing. This is particularly true when it comes to making older games more accessible on modern platforms, something that’s becoming increasingly rare for all but the biggest titles.
They were on GOG, and it’s for more access to more people and compatibility.
Article was only a few paragraphs, I thought Reddit was bad for people not reading articles, fucking shit lmfao.
Maybe go back to Reddit if your replies are that toxic. I read that. It’s the author’s opinion that he’s happy it’s on steam now. It is not the answer to the question, so I thought maybe you had some insight or I misread something. I gave another user (you) the benefit of the doubt that maybe I missed something. Maybe you’re in defensive mode from Reddit. It’s not needed here
Steam wins on market share. You’d think they would have started on steam if it was to make more money, or added them to Steam a long time ago. I’m sure their reasoning is sound, just curious what it was. Licensing deals, listing cost, whatever. Maybe they waited for all the true believers to get it on gog and now hope they’ll all buy again on steam for the achievements. By pride do you mean the Origin failure?
Steam takes a 30% cut of the profit last I read. EA tried to avoid this with Orgin to not pay that 30%. I assume Steam sales have to be pretty good VS Orgin numbers keep using Steam.
People hate using extra launchers, and EA has a reputation of being comic book villain evil. I assume any tiny bits of good will they get from customers is rare and this is low hanging fruit. People also love Steam to the point of not buying a game without it. The 30% cut probably seemed worth the trade for the wriggling masses running EA.
Maybe they had an agreement with GOG? This is all personal speculation, but GOG was primarily known as Good Old (Ol’?) Games for a long time, as they would put that under their GOG acronym back in the day. It was essentially a storefront that primarily dealt with classics and keeping them available to consumers before they pivoted and started also focusing a lot on modern games. Maybe my memory is flawed and I’m completely misremembering the old GOG and they’ve always focused on modern games as well, so anyone feel free to correct me if that’s the case.
Anyway, I wouldn’t be surprised if GOG struck a deal with a lot of publishers for selling all their classics exclusively. On the flip side, it could also be that the publishers just didn’t care enough about their old offerings to put any effort into porting them into other storefronts. Now that retrogaming is much more ubiquitous than it once was, some bean counter pitched this idea in a mid-quarter profit seeking brainstorming meeting and here we are.
I wouldn’t think getting exclusive access to 20+ year old games that are mostly obscure would cost very much, but who knows. It was just a theory either way.
Used to play the crap out of some Populous (all of them) was a great game. Not giving EA any money though. Just get them on GoG so you don’t rent them.
There is OpenRA. An open source engine to get those classic C&C games running on modern machines but it only supports C&C, Red Alert 1 and Dune 2000.
They are working on the next engine with Tiberian Sun currently under development.
If you’re interested in Dungeon Keeper, I highly recommend a similar project called KeeperFX. Play the game on modern systems, in higher resolutions, with game fixes as well.
This one and SimCopter took way more of my time than any of the other Sim games by a mile. I was especially surprised because SimCopter was full 3D and my old hardware could run it.
I don’t know how well a remaster of either would sell, but I’d buy them. SimCopter could even be a mobile game at this point.
Looks like somebody is in need of cash 😂. But to be fair, these games were back in the day mighty good. It’s really a shame to see how both greed and ever growing ambitious killed creativity.
Any recommendations for fine tuning Sunshine to match Nvidia’s local Gamestream? I haven’t had much luck in getting Sunshine to run as smoothly at 4K 120Hz HDR 150Mbps via LAN as Nvidia’s deprecated streaming server software, so have to slow to migrate over.
Aside from my PC, the newest device I own is only a snapdragon 8 gen 1 soc device, which I think sadly doesn’t have a hardware AV1 decider. Definitely a consideration for later upgrades.
Uh sunshine is usually MORE performant, not less. I would suggest heading to the Moonlight/Sunshine discord server and requesting help there.
Personally I have no issues streaming 4k@60 150mbps on a wired connection with moonlight and sunshine. Would try @120 if I had a display that supported it lol
I’m surprised I couldn’t yet find a dummy HDMI plug to spoof a 4K@120Hz capable display. All the ones I’ve found thus far only support 120Hz at 1080p, and never any HDR support at all. I have an OLED android device with 2K screen and matching refresh rate, but the without a physical monitor to stream capturing from. Emulating such display resolutions and colored depths also seems just as formidably challenging.
This is a shame. But I'm honestly surprised London Studio lasted this long. I loved Blood & Truth, but I'm surprised that they were sustained on Sing Star games for two decades. I mean, I know from a corp perspective they want to buy up people to stifle competition and then they don't need the people because they never intended to utilize the output. But like, gosh, use what you've got. How bad could their fantasy London game have been for them to not only axe it but shut down the dev...
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Aktywne