Cool! I got this in the summer sale but haven't had time to play it yet (I finished Doom 2016 first). I didn't know it had Denuvo DRM. Is there an easy way to check my library for Denuvo games?
The headline doesnt make any sense. It crossed 230k CONCURRENT (playing at the same time right now) on steam. That does not mean that 230k players have bought the early access. They have probably more than a million or two early access players at least between xbox and pc (both steam and microsoft store) to have those numbers on steam alone in concurrent players.
And an EA account. And agreement to a 3rd party EULA with EA. For a single player game. That’s some real “we’re gonna sell you microtransactions later” energy out of a 60 dollar release.
Honestly I’m not sure you can make a AAA game in a brand new franchise and have it succeed in the current market. Nobody wants to pay the big bucks for something completely unproven, especially not when there are so many huge but familiar games around.
RockPaperShotgun did a performance analysis on this - long story short, a 30xx card will be good for about medium settings, a 40xx for high, and really a 4090 for ultra. According to the Steam hardware survey, that’s about one-in-five PC gamers that could start this up if they wanted to; a few percent can run it with all the flashy graphics. Combine the hardware exclusivity and the distinctly ‘meh’ reviews, get some seriously low player numbers.
It is funny to see the consumer pov change I guess. Back when crysis 1 released everyones PCs could barely play it too and the shooting gameplay wasn’t anything really ground breaking either. Yet it’s remembered very fondly today. This game kinda does the same thing 15 years later and everyone’s like ‘hard pass’.
A bit after release, it was either the developers or the publisher who called it a mistake to limit their sales to those who could run Crysis. It might have been when they were talking about WARHEAD being more accessible.
Except this engine is going to be used by every other developer, so it won’t be special. I’m guess other UE5 games will run better and look better while also being more fun.
If you go to metacritic right now, it’s mediocre on console (5.2 on ps5 & 5.3 on seriesX) and awful on PC (3.9). A lot of people complaining about poor performance on a 3070 and such. One of them recommends you wait for the 5090 to play this lol.
I don’t necessarily think title is the issue. Some of the biggest name games out there use pretty basic words: “God of War”, “The Last of Us”. They definitely lose some attention by being a brand new IP without much of a “signature feel” to them, like giant mechs, zombies, or princess magic.
“God of War” and “The Last of Us” are both incredible titles. They consist of simple words, immediately signal what the game is about, and have a poetic ring to them.
Just looked at Steam reviews and apparently it’s another shitty launch that doesn’t run on anything other than the best cpu and gpu combos, so they can’t even promise good graphics lol
Not surprising, but disappointing. The premise was interesting (first person magic shooter) but the execution was tepid. The presentation / atmosphere, the generic graphics, the dopey dialogue, the lack of an interesting story. A lot of the success of games like Halo is how the world sucks you in with its atmosphere and storyline, I think developers really underestimate how much that matters in a single player game. Cinematogrophy is important, the feel of an experience is more than the simple gameplay of moving a character around and pushing buttons.
The first two halo games were masterpieces in world building and suspense in gameplay. When the flood is first introduced your on the edge of your seat it’s on par with the best horror games ever made.
Even Halo 3, for all its faults (“to war” immediately springs to mind), kept everything largely within the world-building of the previous two games, and it made the whole trilogy feel super cohesive and immersive when played back to back.
Halo was one of the first console fps games that got the controls right. Before Halo, FPS games were only really good on the PC (though some console ones like Goldeneye and PD were good despite bad controls). Mouse and keyboard are still supreme, but Halo’s one stick looks one stick moves scheme brought consoles out of that awkward to control range.
Moving around effectively in Goldeneye or PD was an art. In Halo, like PC games, it was natural.
I wonder how much of that is just due to it being an EA game and so people pick it up on the EA store. Although could also be their marketing. Maybe I’m just not in the target demographic but I saw 1 ad for it before launch and it explained nothing about the game. From that all I took was that it looked like a shitty early access game.
steamdb.info
Aktywne