This game (Immortals of Aveum) already had a lot of controversy when they announced the PC minimum requirements, including an RTX 2080. People knew something wasn’t right there (optimization seemed poor, game was made with “upscaling in mind” - aka “we didn’t do anything to optimize this other than adding FSR2/DLSS, good luck”). Releases and it’s worse than expected with mediocre graphical features and horrible performance, generic cookie cutter garbage.
The visual design of their game world looks like it tried to replicate “stock asset” in blender. Everything feels devoid of any real artistic intent. So it feels overwhelmingly shiny and chrome and just bland. That’s just based on visuals, but I legitimately confused this with the other God’s of whatever title from 6-8 months ago.
It’s actually pretty fun. The combat feels fun enough shooting spells from your hands. The world is pretty cool. Gina Torres was fantastic to see.
There are two showstoppers though. The PC performance is horrid, with a 3070 on pretty low settings with DLSS I’m still getting horrible framerates at points. The other issue is at $60-70 its a very high ask for such a short/simple game. I went the route of buying a month of EA play plus or whatever for $15 to play through it. If it was released at $30-40 might have felt a bit more fair for what it is.
I didn’t see any marketing for it until release personally, and with the mixed/negative reviews my expectations were low. So going in with that perspective, and enjoying my playtime overall was a nice surprise.
Could you elaborate a little more? Like do those countries not allow subscription services or something?
Only reason i can think of with my rational, non-global-economic brain is that it’s got too much gory/sexual/political/whatever content that isn’t worth the effort censoring.
They are countries that do not have PSN access. As Sony wants to make PSN accounts mandatory on PC, they got in hot water for selling their games in countries where you can’t legally even have a PSN account.
In response, they blocked sales in all those countries.
I didn’t buy it before because it had kernel level anticheat which is incredibly invasive and unnecessary for a PVE game, and now I’m really glad I didn’t buy it.
Not surprising, but disappointing. The premise was interesting (first person magic shooter) but the execution was tepid. The presentation / atmosphere, the generic graphics, the dopey dialogue, the lack of an interesting story. A lot of the success of games like Halo is how the world sucks you in with its atmosphere and storyline, I think developers really underestimate how much that matters in a single player game. Cinematogrophy is important, the feel of an experience is more than the simple gameplay of moving a character around and pushing buttons.
The first two halo games were masterpieces in world building and suspense in gameplay. When the flood is first introduced your on the edge of your seat it’s on par with the best horror games ever made.
Even Halo 3, for all its faults (“to war” immediately springs to mind), kept everything largely within the world-building of the previous two games, and it made the whole trilogy feel super cohesive and immersive when played back to back.
Halo was one of the first console fps games that got the controls right. Before Halo, FPS games were only really good on the PC (though some console ones like Goldeneye and PD were good despite bad controls). Mouse and keyboard are still supreme, but Halo’s one stick looks one stick moves scheme brought consoles out of that awkward to control range.
Moving around effectively in Goldeneye or PD was an art. In Halo, like PC games, it was natural.
It does not help that it shares the namesake and general identity aesthetic with a failed Immortals movie franchise.
But yes, it’s obvious a ton of work went into this title, but at the same time I can’t think of a single reason to pick it up, especially over the games already out or coming out soon.
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