I actually had this game installed on my steam library and run strings ‘DOOMEternalx64vk.exe’ | grep ‘denuvo’ before I update it. Turns out it did has denuvo_dl and denuvo_atd which is a telltale of the executable having denuvo drm. After installing the update, it no longer have them. Given the performance of the game, I didn’t expect it has denuvo.
Edit: just finished reading the article you linked. lmao
Too bad I can’t confirm if it’s actually running faster myself because I just changed my gpu from GTX 1650 to RTX A2000. But even with the highest settings my gpu can handle (if I maxed out everything, the game crash due to running out of vram which is only 6GB), with ray tracing enabled and dlss set to quality, it run on my old hardware with cpu from 2014 (i7-4790) at max fps my monitor can handle (2560×1080 75fps), which is super impressive.
That’s the point. Denuvo states that their goal is to prevent piracy the first couple of months while the game is hot, so people cave into buying more. Then after a certain amount of time they remove it because it’s not longer needed and will get cracked at that point.
That's how denuvo is supposed to be used, doesn't mean it is how publishers do use it. The moment the game is cracked denuvo stops being useful. Doom Eternal actually launched with a drm free exe as mistake in the first place so it's never been very useful :p
Doom Eternal did release two major DLCs though, which might explain why they’re keeping denuvo for so long. I’m going to try the game again later to see if it’s running even smoother without denuvo.
DRM is what keeps me from buying. And makes we want to wait until there are significant discounts, to not do too much to help them pay for the implementation of DRM.
what the DRM’s typical pricing structure looks like. It calls for a flat protection fee of 126,000-140,000 Euros for the first 12 months, 2,000 Euros each month following the first 12 months, an additional 60,000€ flat fee in case the game sees more than 500,000 activations in 30 days, a 0.40€ surcharge on activations on the WeGame platform, and 10,000€ for each additional storefront (if the game is being sold in more than one online storefront platform).
id has always been a crack team of developers where performance is concerned. The fact that it was possible to get Eternal running on Switch says a lot.
steamdb.info
Aktywne