I feel crazy but I think Mortismal and a few other youtubers did a large preview of this game a few months back? It looked “fine”. Very b-game with the potential to reach “Bulletstorm” levels of “Why did nobody play this? it is awesome”.
But yeah… if anyone is wondering why Alan Wake 2 delayed by a few weeks… this is why. And AW2 is part of a franchise by a studio that a LOT of people love. This… has a name and premise that we would expect Ice-T to be explaining to an old white guy on a cop show.
Honestly I’m not sure you can make a AAA game in a brand new franchise and have it succeed in the current market. Nobody wants to pay the big bucks for something completely unproven, especially not when there are so many huge but familiar games around.
If you go to metacritic right now, it’s mediocre on console (5.2 on ps5 & 5.3 on seriesX) and awful on PC (3.9). A lot of people complaining about poor performance on a 3070 and such. One of them recommends you wait for the 5090 to play this lol.
The headline doesnt make any sense. It crossed 230k CONCURRENT (playing at the same time right now) on steam. That does not mean that 230k players have bought the early access. They have probably more than a million or two early access players at least between xbox and pc (both steam and microsoft store) to have those numbers on steam alone in concurrent players.
id has always been a crack team of developers where performance is concerned. The fact that it was possible to get Eternal running on Switch says a lot.
That’s the point. Denuvo states that their goal is to prevent piracy the first couple of months while the game is hot, so people cave into buying more. Then after a certain amount of time they remove it because it’s not longer needed and will get cracked at that point.
That's how denuvo is supposed to be used, doesn't mean it is how publishers do use it. The moment the game is cracked denuvo stops being useful. Doom Eternal actually launched with a drm free exe as mistake in the first place so it's never been very useful :p
Doom Eternal did release two major DLCs though, which might explain why they’re keeping denuvo for so long. I’m going to try the game again later to see if it’s running even smoother without denuvo.
DRM is what keeps me from buying. And makes we want to wait until there are significant discounts, to not do too much to help them pay for the implementation of DRM.
what the DRM’s typical pricing structure looks like. It calls for a flat protection fee of 126,000-140,000 Euros for the first 12 months, 2,000 Euros each month following the first 12 months, an additional 60,000€ flat fee in case the game sees more than 500,000 activations in 30 days, a 0.40€ surcharge on activations on the WeGame platform, and 10,000€ for each additional storefront (if the game is being sold in more than one online storefront platform).
Cool! I got this in the summer sale but haven't had time to play it yet (I finished Doom 2016 first). I didn't know it had Denuvo DRM. Is there an easy way to check my library for Denuvo games?
I actually had this game installed on my steam library and run strings ‘DOOMEternalx64vk.exe’ | grep ‘denuvo’ before I update it. Turns out it did has denuvo_dl and denuvo_atd which is a telltale of the executable having denuvo drm. After installing the update, it no longer have them. Given the performance of the game, I didn’t expect it has denuvo.
Edit: just finished reading the article you linked. lmao
Too bad I can’t confirm if it’s actually running faster myself because I just changed my gpu from GTX 1650 to RTX A2000. But even with the highest settings my gpu can handle (if I maxed out everything, the game crash due to running out of vram which is only 6GB), with ray tracing enabled and dlss set to quality, it run on my old hardware with cpu from 2014 (i7-4790) at max fps my monitor can handle (2560×1080 75fps), which is super impressive.
steamdb.info
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