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Phegan, do games w Deadrop developer Midnight Society cuts ties with Dr Disrespect following new Twitch ban allegations

The defense is: if he did anything wrong he would be in jail.

My brother in Christ, you don’t need to do something illegal to be a shitbag.

kogasa,
@kogasa@programming.dev avatar

Well, we knew he was a shitbag beforehand, so that’s not really what’s in question

themaninblack,

How about recording in a public bathroom?

guacupado, do games w Deadrop developer Midnight Society cuts ties with Dr Disrespect following new Twitch ban allegations

That’s about what you expect a cop to act like.

scrubbles, do gaming w Long Dark dev criticises Manor Lords for lack of updates, Hooded Horse CEO replies that not every game needs to be "some live-service boom or bust"
!deleted6348 avatar

That’s honestly refreshing. Gaming companies think that people have to play their game constantly, and that’s such a weird take. Who watches the same movie every day without watching something else in between?

I remember halo Infinite thought they were going to be the next game to do that, like destiny. No, it’s okay to put down a game and walk away. I don’t care about how many season passes you have or other garbage to try and get me addicted. I’ll play it sometimes, other times I won’t.

snooggums,
@snooggums@midwest.social avatar

Who watches the same movie every day without watching something else in between?

Game distributers set their expectations on the most successful games, so they want to beat World of Warcraft and PUBG on player counts.

scrubbles,
!deleted6348 avatar

god forbid they have expectations of “successful” instead of “most profitable game in our company’s history”. I don’t think PUBG or WoW set out to be the successes they were, it just happened, I wish companies knew that that success can’t be planned for

snooggums,
@snooggums@midwest.social avatar

WoW did set out to be massively popular with a gameplay style that encouraged daily play.

PUBG lucked into the popularity by getting the scale and pacing correct for a large audience.

Both also seemed to benefit from server issues causing an ‘exclusive’ thing that means people lined up to get in during peak hours. Popularity can breed popularity, especially when the games are fun.

Kichae,

No, what they want is to be able to coax more money out of their sales numbers. Retention is correlated with future purchases, both of paid DLC (if the game has it) and of future studio titles.

And it’a an easy metric to point to when talking to a publisher and negotiating funding.

sarsaparilyptus,

I agree completely, no normal person wants that.

clicks on another tree in my 6,000 hour Old School RuneScape account

memfree, do gaming w Long Dark dev criticises Manor Lords for lack of updates, Hooded Horse CEO replies that not every game needs to be "some live-service boom or bust"

I don’t understand how anyone buys Early Access games. Yes, I understand that the creators need to make a living before the game launches, but big companies should have the reserves and small companies may just take the money and run.

A couple days ago I looked at pcgamer’s summer steam deals list, and since Manor Lords topped the list I went over to Steam to check it out. Early Access. Nevermind.

I forgot about it entirely until looking at this article. Went to Steam and: Oh. Right. Early Access. Nevermind.

I do agree that it is too early to expect more updates. It only became available in April. I don’t expect it to have improvements worth integrating yet. That said, I’m not spending $30 (regular price $40) on something that may or may not end up being any good – that might always be too buggy to play, or too cringe-y to enjoy, or go so far from the initial demo that it isn’t the same game (I will never forgive you, Spore, and I will never buy you).

shaiatan,
@shaiatan@midwest.social avatar

It’s a gamble - but one mitigated by looking at review.

I, for one, am very satisfied with my EA purchase of Satisfactory (…pun intended, but heh). Coffee Stain has been absolutely amazing throughout the entire EA Aperiod.

deegeese,

My attitude around early access games is to buy them only if I would be satisfied with the game in its current state, at the price offered.

If you pay full price and go into it expecting improvements that may never come, you’ll be disappointed.

If you buy an incomplete game for cheap and they later expand it and raise the price, it’s a pleasant surprise.

snooggums,
@snooggums@midwest.social avatar

Same for me, and I have had better luck with enjoying early access games than most full release games. Valheim is the stand out example for me, but there arena couple others with hundreds of hours of fun! It also helps that indie early access games tend to be less expensive.

Then there is the case of Multiversus, which was way more fun to play in prerelease than it is now. On top of that they cranked up the intrusive monetization, so getting to the less fun gameplay is a slog.

Then there is Tekken 8, which launched ok and then added a shitty shop and annoying seasons shortly after release. It also seems like the networking has gottenn worse.

But every early access game where I was clear on expectations has been fun and always feels worth the money.

memfree,

See? That’s the thing. I don’t want to support future in-app purchases that get tacked on after they got me to PAY THEM for the ‘privilege’ of doing their beta testing for them. That seems like a special kind of evil that must not be encouraged.

snooggums,
@snooggums@midwest.social avatar

Tekken 8 didn’t have an early access that I am aware of, and I have given a Not Recommended review on steam because of the shop being added post release. The Tekken situation is not an early access problem, just a greed problem so I might have caused some confusion as an example of games having sketchy behavior even without early access.

Multiversus is free to play with predatory monitization. The beta was free, but you actually got stuff by playing a somewhat reasonable amount of time. During the beta they increased the amount of time and people complained, so it was kind of surprising that they did the opposite of the early access feedback on release.

memfree,

I misunderstood regarding those games, sorry.

Catoblepas,

Yeah, Rimworld was in early access for 5 years and was worth the price the entire time IMO. Project Zomboid has been in early access for over a decade! If you just blanket ignore early access games you’re cutting yourself off from some excellent games.

vinceman,

One of my favourite examples of this is still Rust. Sure, it’s not a perfect game, I don’t always like the updates, but do I feel like I got my money’s worth, from a purely online game I bought in 2013 and can still hop on with thousands of other people? I do.

NakariLexfortaine, (edited )

It can come down to the company.

Like, a big AAA dev/publisher or a relatively unknown newbie? Not gonna trust that it’s going to turn out good or get finished.

A company like Crate? Hell yeah, they make solid shit and haven’t fucked me over once on it. I watched Grim Dawn grow up from 2 acts to getting a third expansion. Farthest Frontier is also shaping up into a fun time, in my opinion.

If they have a history, it can be worth it to take the risk and take some small part in the process.

Jimbo, (edited )
@Jimbo@yiffit.net avatar

Early access doesn’t necessarily mean bad. 2 of my favourite games this year have been Core Keeper and Timberborn. Both early access, got more than 100 hours in both and I’m definitely not halfway through either. They’re great as they are and updates are coming to improve them. I do agree though you have to be very wary of what game you choose to support, I have been burned before by a developer that took the money and ran. Fuck you Code{}atch, I’ll never forgive you.

Infynis,
@Infynis@midwest.social avatar

I was going to bring up Core Keeper! Satisfactory is another game that made great use of Early Access

muhyb,

I do that to help some of the indie devs I like. I don’t play them until the final release or don’t contribute any other way. Did that for Factorio, Mashinky, Soviet Republic, Songs of Syx, Kingdoms Reborn, Farthest Frontier, etc.

AdellcomdoisL, do gaming w Long Dark dev criticises Manor Lords for lack of updates, Hooded Horse CEO replies that not every game needs to be "some live-service boom or bust"

I don’t think this is a bad article - or discussion - altogether, but this excerpt really brings out the most crucial aspect, or rather how its missing:

Missing from the discussion is a sense of how much cash Slavic Magic and Hooded Horse need right now to sustain on-going Manor Lords development.

The point being, major games owned by large studios are driven by infinite growth because that’s how their business model has shifted heavily into for the past few years. For minor developers, indie, solo or otherwise, the matter is far simpler: Can they afford their livelihood plus keep working on the game with how much they’re making? If yes, good, keep at it. If not, then we have a problem.

Given how that’s not detailed at any point, its impossible to really pick a side. If Styczeń has made enough money that he can afford to work on the game slowly for several months, this discussion is a non-issue. If he is struggling to make ends meet, or if he foresees struggling soon due to revenue slowing down, it might be time to work on rebuilding that publicity.

t3rmit3,

Manor Lords was the top-seller on Steam for a couple days if not a full week, so Hooded Horse definitely has enough money for a good while.

Bender said Manor Lords sold 250,000 copies in the last month after selling over two million copies in its first three weeks MSN

2,250,000 * $30 = $67,500,000

I think they’ll be good for a while.

CraigeryTheKid,

*70% - don’t forget Steam’s cut! There’s basically nothing left after that.

/s just in case not obvious

AdellcomdoisL,

I believe Steam’s predatory cut is very important to the discussion and not a light matter at all, although that’s a discussion for a different thread.

Those should still a good amount of earnings, even if we aren’t aware of how much it goes to HH and how much to Styczeń, so they do have good reason to take it easy.

CraigeryTheKid,

Not to go down a rabbit hole that’s off topic, but I’m generally not offended by Steam’s cut. The platform, advertising, centralizing, hosting, and cloud saves, etc etc, seem like a major benefit, especially for smaller developers, that would allow them to get to market faster, and with a much larger audience.

jjagaimo,

Which also drops from 30% to 25% after $10M and to 20% after $50M, giving a grand total of:


<span style="color:#323232;">$10,000,000*0.70+
</span><span style="color:#323232;">$40,000,000*0.75+
</span><span style="color:#323232;">$17,500,000*0.80=
</span><span style="color:#323232;">$51,000,000
</span>

Not including taxes and fees

Mad_Punda,

It’s not missing from the discussion, since the HH publisher literally mentioned sales numbers and that it’s a solo dev? I’m confused what you mean.

AdellcomdoisL,

I don’t see the sales numbers in the article but even then we don’t know how much it costs for Styczeń to operate, or how much of the profits go to the publisher. I assume they are doing well, but the point is for how long in the foreseeable future that will continue.

troyunrau, do gaming w Long Dark dev criticises Manor Lords for lack of updates, Hooded Horse CEO replies that not every game needs to be "some live-service boom or bust"
@troyunrau@lemmy.ca avatar

I know one of the Long Dark devs – chill AF – and if they are a representation of their company culture, then I would consider this less of a snipe, and more of a business model observation one would make over beers.

But, yeah, it is yet to be seen if Manor Lords is a flash in the pan, or has a long tail (like Paradox games or No Man’s Sky or others).

t3rmit3,

Their choice to post it on pro-endless-growth LinkedIn sure makes it feel like a snipe.

troyunrau,
@troyunrau@lemmy.ca avatar

Business people post on LinkedIn. I do too. Gotta know your audience.

t3rmit3,

Yes, exactly.

CrabAndBroom, do gaming w Long Dark dev criticises Manor Lords for lack of updates, Hooded Horse CEO replies that not every game needs to be "some live-service boom or bust"

The Long Dark came out in 2017 and the story mode still isn’t finished yet, so I dunno if they’re the ones to be pontificating about being slow with the content lol.

I mean it’s a great game, but yeah it’s been a minute.

NoIWontPickAName,

Have you seen the new stuff they have been putting out?

Every new dlc episode that comes out comes out with free upgrades as well

SeaJ,

I bought the alpha version back in 2015. I was happy with my $15 purchase then and they have continually updated the game. Sure, it has taken a while to “complete” the game but I never really even expected a story mode.

I do kind of agree with the sentiment that games so not necessarily need to be constantly worked on. Another game I think of is No Man’s Sky. Yes, it was a shallow and incomplete game on release. But they kept working on it until it was far beyond what would be considered complete. And they are still doing pretty major updates. While I do appreciate it because they have added some great content, I also think they could call it good and possibly put their developers onto a new game. There is also the risk that a major update screws up the game that people thought they bought.

Drusas,

I also bought the Long Dark when it was still new in early access. Haven't played it since, but it was fantastic even then and I felt I got my money's worth.

ConstableJelly,

That was actually my first thought as well lol. Maybe story mode is secondary to some people who just like the survival grind, but it’s the only part I’m interested in, and my attention in The Long Dark has come and gone waiting for it to complete.

ByteOnBikes, do gaming w Paradox CEO admits company made "wrong calls in several projects" in wake of Life By You's cancellation

Shame since I really wanted a Sims competitor. Sims 4 is a mess of a game.

theangriestbird,

Yeah but after Cities:Skylines 2, you have to imagine that LBY had to be looking ROUGH if Paradox was afraid of showing it to the world. They probably did us a mercy tbh.

cupcakezealot,
@cupcakezealot@lemmy.blahaj.zone avatar

but the lby devs showed it like every week on yt…

theangriestbird,

C:S 2 got lots of preview coverage as well. Marketers are very good at hiding performance issues in preview coverage.

ski11erboi,

Paralives is still going strong! It’s looking like it will be strong enough of a competitor to actually influence future sims developments.

Kissaki,
cupcakezealot,
@cupcakezealot@lemmy.blahaj.zone avatar

inzoi too! it looks amazing too

soulsource,
@soulsource@discuss.tchncs.de avatar

Just look at the trailer. Of course there is still some animation jank, but the overall visuals are just stunning.

It’s so uncanny valley that I might feel bad for deleting the pool ladders (or whatever the equivalent of that is in inZOI).

megopie, do gaming w Paradox CEO admits company made "wrong calls in several projects" in wake of Life By You's cancellation

This is a shame, I haven’t played a sims game in a while and I remember them quite fondly. The latest EA sims stuff has just been utter micro transaction slop, or at least last I checked. I hate to see a smaller studio that’s not working through one of bastard publishers get hit like this.

I’m a lot more patient with paradox than I am with other publishers. Their focus still seems on producing interesting games rather than chasing “maximized revenue”. There are realities to being a publisher though. if a studio is failing to produce something and your financials are limited, there’s only so much risk you can take on extending deadlines, and writing something off for a quick boost to financials is a alluring sirens call.

I have my issues with how paradox studios design is affected by their DLC model, but I don’t think there’s a better way to bring in ongoing revenue to fund further development.

It’s a mess, all of it, but it is a results of the context and system they exist with in, not necessarily the will of those making the calls at paradox. Paradox tends to do a better job of existing with in the system without making pure slop than other big publishers, so they have my patience for that.

theangriestbird,

The latest EA sims stuff has just been utter micro transaction slop, or at least last I checked.

Feels like the only valid way to play the Sims these days is to pirate it. No one wants to pay $500 for the complete DLC collection, and if you don’t have that you’ll always be plagued with fomo and possible mod conflicts.

cupcakezealot, do gaming w Paradox CEO admits company made "wrong calls in several projects" in wake of Life By You's cancellation
@cupcakezealot@lemmy.blahaj.zone avatar

they should release the ip back to the devs and rod if they really have remorse

bob_lemon, do gaming w Beta Decay is a low-poly dystopian RPG whose grimy cover-shooting shows promise

a big open world planet with a dense series of dystopian cities, alongside underground resource-rich zones.

That is stupidly overambitious and will necessarily lead to a lack of detail and charm.

xavier666,

Reminds me of the Day Before

dino, do gaming w Beta Decay is a low-poly dystopian RPG whose grimy cover-shooting shows promise

pre alpha…

unexposedhazard, do games w Dome Keeper just got a massive update that ups replayability and helps generate better worlds

And its on -60% sale which is why i finally bought it yesterday :)

Imperor,
@Imperor@lemmy.world avatar

Would you recommend it and if so, why?

Chocrates,

I’m curious too. It looked fun but I’ve never jumped on it

Imperor,
@Imperor@lemmy.world avatar

I think I’ll just get it and check it out. If it’s good, it goes up on stream some day. If not so much, maybe YouTube.

GBU_28,

For the genre, it’s crazy polished. Sounds like this update stepped it up again.

unexposedhazard,

I was initially mainly interested in it, because it was made with the open source godot engine which i use. I havent started playing it yet, but i have really liked what i have seen and heard elsewhere. It does seem to eventually run out of replayability but as this post claims that should be somewhat alleviated by the latest update.

rockerface, do games w Elden Ring is "the limit" for From Software project scale, says Miyazaki - multiple, "smaller" games may be the "next stage"

Yeah, and SotE was the size of Limgrave

derbolle,

(stacked 6 times)

Wootz,

The verticality is absolutely the best part. My biggest gripe with Elden Rings world is that it’s an “open world” game in kind of the same way Ubi games are. Traversal is largely trivial, so you stop paying attention to the map after you’ve reached major areas.

In my opinion, Dark Souls I is also an open world game, but instead of a 2D map all the zones are tangled up together in a confusing but interesting web.

Shadow of the Erdtree brought some of that back by having zones stacked on top of each other to a much heavier degree than the base game, while also segmenting off geographically close regions.

I wanted to be a level designer for a lot of years, so this is admittedly a bit of a soft spot for me, but I absolutely loved having the game world come at you as as a challenge, almost a character to be fought and bested, outside the legacy dungeons.

rockerface,

Agree, it felt so satisfying reaching an area and realising “hey, I saw this spot from afar in the beginning of the game - and now I’m here”

MarcomachtKuchen,

Was it really? I’ve seen this figure thrown around a lot and why we can ignore the layers upon layers I still thought it to be bigger. At least the size of Limgrave + Weeping penisula

simple,

It’s not, but when asked in an interview Miyazaki said it was the size of limgrave. Clearly it’s way, way bigger.

MarcomachtKuchen,

Thank you. I missed some of the pre release interviews

voracitude,

I think this was a reference to Miyazaki saying it’s the size of Limgrave: gamerant.com/elden-ring-dlc-map-size-shadow-of-th…

Like OP meant

Yeah okay Miyazaki, “smaller games”, like how SotE was “the size of Limgrave”

rockerface,

Yep. What I’m saying is Fromsoft like to underpromise and overdeliver, which is a breath of fresh air compared to most other AAA studios and overall very based.

Also I might be biased from Brandon Sanderson’s books, which seem to get thicker with every new novel despite his apparent efforts to have mercy on the publisher

voracitude,

Lol I think we were replying to the guy at the same time even - don’t worry, I gotchu (⁠☞゚⁠ヮ゚⁠)⁠☞

And no you right, about FromSoft and Sanderson - that guy’s a hero, in my book! I got my little sister into his work, she just finished the Mistborn/Alloy saga, so I gave her Stormlight to start on. So good.

MarcomachtKuchen,

Life before death!

MarcomachtKuchen,

Thank you, I’ve missed the interviews before release.

voracitude,

Np dawg, I gotchu 🙌 I barely remembered myself, it’s been a while!

bassomitron,

Technically Weeping Peninsula is just a sub section of Limgrave, along with the Eastern forested area of it right before Caelid.

magic_lobster_party,

I think it took me longer to finish the DLC than my playthrough of Dark Souls. They really like to over deliver.

ByteOnBikes,

I bought the DLC a month ago and chip away at the game whenever the kids are asleep. I’ve spent 80 hours already and nearing the finish line. It’s crazy.

magic_lobster_party, do games w Elden Ring is "the limit" for From Software project scale, says Miyazaki - multiple, "smaller" games may be the "next stage"

I hope we will see more smaller scale games from them in the future. Elden Ring is fantastic, but I want them to make another take on Sekiro’s combat.

overload,

Sekiro 2 would be amazing. I’ve always felt we were robbed of dlc for that game and hadn’t had enough after ng3+

magic_lobster_party,

I think it’s unlikely we’re going to get Sekiro 2 because the franchise is under Activision. If anything, we’ll probably get a spiritual successor under Namco.

overload,

Mmmnnn yeah probably… Lies of P is the closest game I’ve found to Sekiro.

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