You should add a notation… This is the cost of all the skins and the pet combined. If you were to separate it all then it costs the same as it always has since the game came out.
Fallout Community Edition is a fully working re-implementation of Fallout, with the same original gameplay, engine bugfixes, and some quality of life improvements, that works (mostly) hassle-free on multiple platforms.
There is also Fallout 2 Community Edition.
Installation
You must own the game to play. Purchase your copy on GOG or Steam. Download latest release or build from source.
FreeFT is an open-source, real-time, isometric action game engine inspired by Fallout Tactics, a game from 2001 created by an Australian company, Micro Forte.
Running
To run this program, resources from original Fallout Tactics are required. You can buy it on GOG or Steam.
No prob. I’m reasonably confident that there are other multiple projects that have also done this; I just tried to list what looked like the most-currently-viable ones.
kagis
The first I think I remember seeing chronologically was FIFE, which IIRC was renamed from some slightly-different acronym from when it was intended to only run Fallout games. It looks like they’ve focused on becoming a generic RPG engine:
FIFE is a free, open-source cross-platform game engine. It features hardware-accelerated 2D graphics, integrated GUI, audio support, lighting, map editor supporting top-down and isometric maps, pathfinding, virtual filesystem and more!
The core is written in C++ which means that it is highly portable. FIFE currently supports Windows, Linux and Mac.
Games utilizing FIFE are programmed through Python scripting layer on top of the base C++ API. Games can be also programmed using the C++ layer directly.
FIFE is open-sourced under the terms of the LGPL license so you can freely use it in non-commercial and commercial projects.
It sounds like they may have not taken it to full playability of the first two games; IIRC, the original intention was to do so:
FIFE stands for Flexible Isometric Fallout-like Engine and is an open source project for the creation of cross platform ISO/top-down 2D games (e.g. RPGs & RTS’). The assets of Interplay’s RPG classics Fallout 1 & 2 are supported as test implementation but are not required to work with FIFE. It is not a Fallout emulator and you cannot play Fallout with it. The project’s goal is more universial. You can read graphics from fallout data files and create your own mods or draw you own content and make a completely new game.
Falltergeist is an opensource alternative for Fallout 2 and Fallout 1 game engines. It uses C++, SDL and OpenGL. Falltergeist requires original Fallout resources to work.
But the last GitHub commit was three years ago, and the main site’s last blog update was in 2018.
This is a modern reimplementation of the engine of the video game Fallout 2, as well as a personal research project into the feasibility of doing such.
It is written primarily in TypeScript and Python, and targets a modern (HTML 5) Web browser.
However, the last commit was six years ago.
There’s Harold, which is apparently a project continuing darkfo:
FOnline: Reloaded is a free to play post-nuclear MMORPG based on FOnline: 2238, an award-winning game set three years before the events of Fallout 2. FOnline: Reloaded provides you with a unique opportunity to revisit the ruins of California and explore the familiar locales from Fallout 1 and Fallout 2.
FOnline: Reloaded is a player-driven, persistent world MMORPG that allows you to participate in a wide range of activities, which range from faction wars to exploration, mining, scavenging for resources, caravan raids and more. The game puts a lot of emphasis on team play and dynamic, unscripted PvP action, but there is absolutely nothing to stop you from focusing on PvE dungeons or role-play.
FOnline: Reloaded is powered by the latest iteration of the FOnline Engine, which was created from scratch by Cvet and which is capable of utilizing assets imported from the original Fallout games, as well as Fallout: Tactics, Arcanum and Baldur’s Gate. The development of this engine started back in 2004 and continues to this day.
Was this the game where the developer made the game less fun a few years ago? I can’t trmember what the issue was but it was something to do with a car crashing into you or something?
same, same. Had some cheap laughs with it around the time of release - got horribly drunk, peed out of the van’s window - at obscene speeds on dirt road, died several times… good times.
But actually building the car? Yea nah, that’s some arcane arts to me, don’t know much about cars beyond the surface level.
The worst thing is (was?) that you couldn’t even build the car without looking at a tutorial online. So many steps that are impossible to figure out on your own.
I like the game and spent a lot of time with it, but when I last played it half a year ago it still felt pretty unfinished.
Edit: looking at the changelog, it’s the first update in two years and they didnt really add anything new, apart from some bug fixes and a “feature” where you can die from a wasp in your house if you leave the doors open all the time. They won’t be adding any more features after this. How can they even call this 1.0.
Did I say anything about my stance? I just corrected your statement that nothing from Epic is needed. If you feel attacked by that, then maybe try to be accurate next time.
I don’t understand this way of thinking tbh. Its free. Who cares. I never buy anything on epic. I just claim and play free games they give away. I don’t fanboy any corporation.
Yes, Epic launcher is shit. But steams features aren’t all it is praised to be either. I like some of it like the recording feature and steam link. But ANYTHING on steam involving community is absolute garbage. Guides are just meme bullshit. Discussion forums for games are filled with hate speech, points farming and incels. Screenshots is a ton of sexual stuff. Their customer service is horrific. Moderation is almost non existent. CS2 is a gambling similator filled with underaged addicts and Valve profits a ton from them.
I own a steam deck and use it everyday. But only for games because any Steam aspect involving the platform is absolute shit.
So besides games being discounted a ton, Steam is pretty shit and Valve doesn’t give a shit because they rake in money while sitting on their asses.
If you have to install Epic launcher to play it, you might as well pirate. Your odds of installing spyware on your system are much lower on the high seas.
Both Epic and Valve are like multi-billionaires in the gaming industry. So it's silly to me that people are rah-rah'ing for one billionaire over another billionaire. And please spare me the launcher comparisons, I know Steam is like feature rich, though it is because of it's stupid social features and built-in Chromium browser that it had to cut off old OS support.
I don't care for any of that shit, game is a game.
While it would have been nice for OP to mention this, honestly dude, fuck off. People can decide for themselves if they want to install Epic for a free title without this kind of toxic, elitist discourse.
I really appreciated learning how much Immersive Sim is in Indiana Jones.
You get a hazy overhead map and need to navigate lots of hidden entrances, presented through verticality, exploring to find valuables. You can win in combat through good reflexes, but once surrounded your only option is to run. There’s no detective vision, and it instead relies on vocal barks where guards chatter or cough or sneeze often enough to remind you where they are.
The stealth isn’t fully on par, since you’re low on gadgets and darkness doesn’t seem to do a lot, but it’s there. I got the same sense of glee as Soulslike games when I take a long circuit to some door, unlock it, and it leads back to a common area, providing me a new shortcut.
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