That’s good. A game can’t hold an unlimited amount of NPC interactions, and just get repetitive. Ai isn’t taking your job if it’s not possible for you to give me endless dialogue.
Idk why you are downvoted. It’s sad, tragic even, but your comment is interesting and I wanna know how you think about generated content. Do you want infinite immersion?
Calling unions “legacy institutions” is a dangerous take that could get some of our kids or grandkids killed in coal mines.
I’ll admit my kids aren’t perfect, but they deserve better than to be victims of the current blatant strategic communications agenda to turn their kids into wage slaves at age 8, so that Elon Musk can build an even bigger penis shaped rocket.
I just feel that you can’t say a machine is replacing you, when it’s doing something you’re not capable of, which is to provide infinite, responsive responses and dialogue. I’m not saying these voice actors aren’t needed or should be screwed over. Why not dialogue a character, pay the actor, and ai can generate the infinite responses. Pay the actor a premium for this.
Ai I can also see being great for NPC and enemy reactions.
I remember playing Manhunt back in the day and being intrigued by the ability to use my mic to distract enemies, and some games that let you respond by mic, and I hoped that would go somewhere but it can’t, not without Ai.
Makes sense, that’s what I was referring to. What kind of interactions are you thinking that you would enjoy to have? As an example. (sorry if it seems strange to be asked, I’m a game designer and these things are very interesting to me :))
If I could take Skyrim as an example, I would love a VR game where I can walk up to an NPC and ask about the city I’m in, or where to find a place and have the NPCs say more than “good day sir” over and over. Of course I’m asking a bit much at this point, but I have seen some videos I hope are real where people test out ai NPCs
Yes, I have always thought about what it would feel with actual immersion, the kind that can only come from infinite content areas. An mmo role-playing server or similar games that have generative content. Now I think it will feel like it does with other content areas, such as if you don’t complete all levels of a game like candy crush, that it has a different taste than something with “technically” infinite content. If the type of player whose enjoyment is immersion based it has major potential once context issues for local models can be improved.
I hope not. Jennifer Hale is amazing. She’s the reason I’ve never played as male Shepard in mass effect. She also voiced Bastila in knights of the old republic. Incredible skill/talent.
Mark Meer is great, and definitely worth playing thru to experience. Not quite at the same level as Jennifer Hale’s performance, but it was still absolutely brilliant.
Still, I hear this every time I hear Shepard talk to Dr. Chakwas.
I really enjoyed the characters. When I think about Mass Effect 3, for example, I think of how I felt when making peace between the Quarians and the Geth, because of how I had gotten to know the characters of Tali and Legion. Or Wrex enthusiastically greeting Shepard as an old friend, something that’s only possible if you talk him down in the first game.
I was as disappointed as everyone else at the actual ending to Mass Effect 3, and I do think the plot goes a bit weird even before that (the ending boss fight of mass effect 2 is a bit weird, but again, I think more of the personal stakes that had been set up by good character writing (plus Jack Wall’s “Suicide Mission” makes what could’ve been overly cheesy instead feel grand and epic)), but I found the smaller, interpersonal stories that Mass Effect tells to be quite compelling.
Because you don't play it for a harsh challenge, the story is pretty decent, but I played it for worldbuilding, art style, ensemble cast, feeling of adventure and journey across a galaxy. That sort of broad feeling stuff.
I’m not really a gamer, but I listen to a lot of audiobooks.
AI isn’t anywhere close to being able to replace “good” narrators. Maybe a bit like self driving cars - the first 90% was achieved rapidly, the next 5% took some doing but ok, now though the final 5% seems kinda unachievable on any timescale.
That said, automation (and yes, AI) tends to approach industries incrementally. A headline voice actor isn’t going to be replaced tomorrow, but maybe some low level roles are. Fewer voice actors just means less demand for the really good ones. Def not good for the industry but… time marches on I guess.
10 years? Bruh 10 months. I saw some stuff recently that was image gen, and there is not a fucking chance I would be able to say it was or wasn’t generated. Like I do some aspects of this shit for a living and I’m fucked.
Code generation, image and video generation, voxel generation, voice generation.
We’re fucked. This is like, seeing the iceberg in that minute before it hits on the titantic.
Maybe you’re right, I did play a LOT of Apex so maybe my brain misfired on this one, but I was playing Deadlock the other day and one of McGinnus’ lines instantly made me think “Damn, that was Commander Shepard!” I’ll have to listen closer next time I play and see if it’s really Bangalore I’m hearing.
Okay, sure, when given the fps camera, closest things to the camera are getting noticed. Duh?
But all things considered, who cares about a single goblin toe? Im much more scarred about the thongs happening in nearby shed. Bleach please.
But at that scale there’s always gonna be compromises. Duh. Does somebody actually expect full fidelity between 3rd person and closeups all the time? Might be showing my age but I sure don’t. What kind of madnes is that?
Games don’t need the show everything, leave a bit to imagination. Sure visuals ate cool, but don’t let that be all there is to it.
My guess at the real reason for all this grave dancing is that it feels like a victory over FOMO. If the new $40 game sucks and no one is playing it, I can safely go back to whatever I was playing before without worrying that anyone’s having fun without me.
i don’t know what most people’s reasons for deriving enjoyment from concord’s failure are, but there’s no way FOMO cracks the top 3 lmao
seeing the trailer, i definitely thought it was a bandwagon hero shooter that might have had some creativity if a bunch of suits didn’t say “make it GotG”, but realistically, it launched with little fanfare, in competition with valve’s first new game (beta) in ages. not that it was fated to fail but it didn’t have a lot going for it
Maybe the most significant issue is that, for some reason, the Seekers of the Storm update has tied Risk of Rain 2’s physics systems to its frame rate. When asked about it on Discord, Gearbox developer GBX-Preston said FPS-related issues, “and all the ramifications on balance/physics/attack speed/movement/etc. were not intentional. This is in our top handful of issues we’re investigating.” As a stopgap, he said players experiencing issues should lock the game at 60 fps.
It’s in Unity, isn’t it? So rather than multiplying the speeds by Time.deltaTime when you’re doing frame updates, you just don’t do that. Easy peasy. They’ve got that real “Japanese game devs from twenty years ago” vibe going.
Thats great to hear. Not surprised about Starfield tbh, but I am surprised they fixed it for F76, considering it relies largely on the same tech as F4, which does have that limitation.
Or even a decade ago. Dark Souls 2 had some enemies’ attack animations tied to frame rate, like the Alonne Knights. So they attacked incredibly fast on PC compared to console.
Minecraft has this wonderful mechanism where everything is dependent on game-tick/server-tick, which is independent of player FPS. Why do modern developers keep using FPS for game physics?
From what I’ve read they tried to combine the console and PC version into a unified single version. Gearbox must’ve seen the Borderlands movie and sought to lower the bar below the ocean floor.
From what I’ve read they tried to combine the console and PC version into a unified single version.
JFC. Starting off with something that is cross-compatible is one thing, but trying to merge the two codebases together… that’s a 2-3+ year effort, minimum.
Destiny 2 still struggles with this. Some enemy attacks 1 shot because at high frame rates they hit the player multiple times as the projectile passes through the player character’s model
You can freely download old versions of steam games. You used to be able to do it through the steam console, but now you have to use an external application.
Edit: you can still do it through the Steam Console.
main issue is that with console parity and unity version upgrade a lot of things are now tied to fps, but they are aware of it and are working on it. the main issues were regional pricing (which has been remedied) and all embracer products (including this dlc) being unpurchasable in Russia. Basically, give it a couple weeks
Risk of Rain 2 is developed by just 8 people. It’s a game that I don’t regret buying early access because the early access till 1.0 is the smoothest sailing i’ve ever seen for a game. I have a pretty old pc that’s low spec even back then, the game just run smoothly.
And of course a multibillion company is the one messing thing up.
Something to note is that it’s not just the DLC, the patch that released alongside it introduced a slew of bugs to everyone who owns the game. Apparently this includes framerate now affecting things like movement speeds, enemies sometimes dealing insane bursts of damage randomly, invisible enemy projectiles, among other gameplay breaking stuff. Total disaster.
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