pcgamer.com

hal_5700X, do games w 'The gold rush is over:' Slay the Spire and Darkest Dungeon devs say that big Game Pass and Epic exclusive deals have dried up for indie devs

Exclusive deals suck ass. So good.

DdCno1, (edited )

They are anti-consumer, but for smaller devs in particular, they can mean the difference between between canceling and releasing a game, between bankruptcy and the studio's continued existence.

bionicjoey,

If your success depends on a storefront paying you to sell your game to less people, maybe it is for the best that it doesn’t succeed.

DdCno1,

Do you see developers making games exclusively for one console manufacturer the same way? Are you willing to deprive the gaming community as a whole from these titles? Games like Shadow of the Colossus or Alan Wake 2 would not have happened without exclusivity.

bionicjoey,

Games like Shadow of the Colossus or Alan Wake 2 would not have happened without exclusivity.

Bullshit. If the publishers for those games had made them for more platforms, they would have sold more copies. Exclusivity deals are made between console makers and publishers in order to sell more consoles and are an anticompetitive practice that should be illegal.

DdCno1,

No, both of these titles are "halo games" (not in the Bungie series, but in the way that they are showcase titles) that sold poorly compared to their development costs - and their publishers likely knew that these would sell very poorly, but chose to publish them regardless, because they bring prestige to their platforms. They sold poorly, because they are niche games, not due to their platform exclusivity.

It's kind of like a car manufacturer making an exclusive sports car that only a few hundred people will buy, but that is meant to elevate the entire brand, bring in customers for other products and wow journalists so that they think of the brand more highly. Most of Sony's publishing strategy hinges on strong exclusive titles - since their hardware is virtually identical to Microsoft's - and they started this by going down the "high art" game route all the way back with the PS1 (with extremely niche games like "The Book of Watermarks") before creating more mainstream blockbuster exclusives like the Uncharted series.

I get your frustration with this, I have felt it myself with exclusives that I wanted to play, but couldn't justify the expense of buying a console for, but there are solid reasons from the perspective of developers and publishers for doing it and outlawing this practice would result in a far less vibrant and interesting gaming landscape. Another comparison is how rich aristocrats used to pay artists like Leonardo DaVinci to create art for them. This was also an exclusivity deal of sorts, since most of the public didn't see these artworks until centuries later (the platform exclusivity was being born to the right kind of family), but without these wealthy, selfish patrons of the arts, mankind would have been deprived of amazing creations.

bionicjoey,

Lol comparing console makers to renaissance art patrons is rich. They are hardware makers and that’s all. They don’t give a shit about great art. They are just trying to have some unique selling points for their locked down platforms so that gaming PCs don’t completely dominate the market. Fuck Sony. Fuck Microsoft. And fuck publishers who sign exclusivity deals. Monopolistic and anticompetitive behaviour doesn’t deserve praise or encouragement.

xkforce,

Pick a different hill to die on.

ABCDE,

Not a very nice response to an honest discussion. Try again.

ABCDE,

Which still may not have recouped development costs. Shadow was on PS2, no other console got close to their sales. Costs to convert it to other platforms may have been more than profit from sales on Xbox and GameCube.

Noodle07,

confused pikachu noises

TSG_Asmodeus, (edited ) do games w [PCGamer] Helldivers 2 is the least I've felt pressured to spend money on a game in years, so of course I'm buying everything in the store

I still can’t look past the rootkit anticheat for a goddamn co-op game.

kandoh,
@kandoh@reddthat.com avatar

Is it really that bad?

TSG_Asmodeus,

Yes.

nProtect GameGuard (sometimes called GG) is an anti-cheating rootkit developed by INCA Internet.

okamiueru,

I wonder if shit like that will eventually lead to more people using wine in windows, in order to sandbox rootkits. Helldivers 2 works fine with proton on Linux, at least.

The absurdity of having a reason to run wine on windows through WSL is amusing.

fsxylo,

God, it’s so convoluted I’ll become a monk first.

Cybersteel,
@Cybersteel@lemmy.world avatar

Maybe people will transition slowly over to linux

sudoreboot,
@sudoreboot@slrpnk.net avatar

If Linux gaming continues to increase in popularity, I imagine the anti-cheat will start to crawl its way out of the WINE environment and into the native system. But I actually have no clue about how these AC work or is handled by WINE.

Goronmon,

Most likely result of this setup becoming popular is the anti-cheat working harder to detect being sandboxed in this manner.

Since it’s the same thing a cheater would do to defeat the anti-cheat.

Goronmon,

I still can’t look past the rootkit anticheat for a goddamn co-op game.

This is probably pissing into the wind, but that isn’t what “rootkit” means in this context.

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

Unfortunately you can’t get through to these people. They refuse to accept that rootkit as a security concept isn’t just an admin level process that can be hijacked, but a specifically malicious bundle of programs that embeds itself in your firmware and runs in secret.

The anticheat isn’t running secretly, as the game informs you of its use and requirement. It also doesn’t access your MoBo firmware or UEFI, merely the kernel of the OS.

No one with even the bare minimum Sec+ cert would call it a rootkit, and only those with no actual knowledge take that claim seriously.

TSG_Asmodeus,

No one with even the bare minimum Sec+ cert would call it a rootkit

That’s what it’s page on wikipedia says.

nProtect GameGuard (sometimes called GG) is an anti-cheating rootkit developed by INCA Internet.

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

Oh damn wikipedia, that’s never been edited by someone with an agenda before. Go look up the dictionary/CompTIA definition of a rootkit, not what some FOSS bro edited the wiki page to be.

Linkerbaan, do games w Spectator rushes stage at CS2 tournament and gets tackled into trophy, smashing it to pieces
@Linkerbaan@lemmy.world avatar

The guy already stopped by himself and they decided to smash him into the trophy

Counter-Strike skin betting platform CSGOEmpire has claimed responsibility for the stunt. “Some of our men are on the ground in handcuffs,” wrote CSGOEmpire founder Monarch on X after the incident. “But we fucking did it, boys.”

Why do skin betting sites claim responsibility for stupid stunts as if they’re doing terrorist attacks

Rentlar,

Stupid stunt notwithstanding, the Counter Strike game is about terrorists vs. counter-terrorists so it’s at least thematically on point?

Linkerbaan,
@Linkerbaan@lemmy.world avatar

So is this a T win?

Rush B no stop always works.

CrowAirbrush,

It also creates media attention, which is a plus i’m guessing.

Binky, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down

That’s such bullshit. GTA5 has been a money printing machine. They would have been profitable if the cost started and stayed at $20.

DannyBoy,

I can’t find the numbers online but they probably could’ve given GTA5 away for free and made a profit.

Forester,

They did give it away for free and make a profit

whostosay,

They did both, and it could fund the next 5 GTA games for 500 years and still turn a profit if they never took another cent. Whatever this “journalism” is, delete it, block it, and forget about it. They are the enemy.

Kolanaki,
@Kolanaki@pawb.social avatar

They would have profited making GTA:O free to play, right from the get go.

finitebanjo,

NBA 2K24 also outperformed expectations.

newthrowaway20, do games w 'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'

Shame Ubisoft doesn’t feel this obligation to gamers. If they did, we’d probably only have 4 assassin’s Creed games

phoneymouse,

Is assassin’s creed any good? Once a game becomes a franchise with a bajillion releases I just tune it out. Feel the same way about marvel movies. Maybe they’re good, maybe they’re bad, but I’m more annoyed that they’re trying to shove it down my throat, so I tune out.

False,

The first one was meh, the second one was good. Haven’t played most of the others but people seem to enjoy them.

Bookmeat,

There’s two or three good ones in the series. Thankfully the rest aren’t as bad as Far Cry which is just about the shittiest franchise I’ve ever had the displeasure of playing.

Zorsith,

Far Cry 2 through 4 are fun. After that it’s pretty meh.

iAmTheTot,

Obviously subjective, but I was a very big fan of the series for the first several entries, kinda began losing interest around Unity (although in hindsight, Unity is probably one of the best ones in a few ways, but at release it was a very buggy mess).

I am not personally a fan of the way they have ignored the modern day story line after around 3, as I am one of the few on the planet that actually found that part of the narrative compelling and the part I was really playing for.

I don’t like they gameplay changes since Origins, and it has increasingly become more of an action game over time and less of a dope assassin game.

Coelacanth,
@Coelacanth@feddit.nu avatar

Unity is flawed, but somewhat of an underrated gem. It’s such a shame that it released in the state it did and got the reception it did because that’s pretty much what caused Ubisoft to pivot into the style of the Origins and onwards style games.

Imagine what could have been if they built on what they had in Unity? The free run up/down system had so much potential and - while janky - the Unity parkour can produce some of the most pleasing, slick and stylish sequences. Just look at the stuff people are pulling off!

Also, revolutionary Paris is the best realised city they’ve ever made for an Assassin’s Creed game.

Flamekebab,
@Flamekebab@piefed.social avatar

I absolutely loved the modern day story. I was so very invested and it still smarts a bit that they lost interest in doing it justice.

Quetzalcutlass,

The downfall began when Ubisoft abruptly wrote Lucy out of the story after Kristen Bell asked for more money. Then they killed off the literal main character one game later, and nowadays you’d be excused for forgetting Desmond ever even existed given how little the modern day matters to the plot.

Passerby6497,

AssCreed4 is the best game of the series. Black Flag’s combat was great and the ship combat keeps me coming back to the game years on.

MeekerThanBeaker,

I’ve played pretty much all but the most recent. They have their ups and downs. The first was almost like a proof of concept. Kinda boring, but the story sets up the sequels. There was a good overall story arc in the Desmond/Ezio trilogy (Assassin’s Creed II, Brotherhood, and Revelations) that hasn’t been duplicated since.

AC3 was a bit of a breath of fresh air, being part of the American revolution, but it wasn’t for everyone. The story was being deviated from earlier games too much. AC4 is, for me, still the best single-player pirate game out there. It continues with Rogue. Both of those games I highly enjoyed.

Unity (Paris during French Revolution) and Syndicate (Victorian London) both have fantastic maps and character design, but gameplay and story just wasn’t as interesting to me. The series was feeling stale.

To Ubisoft’s credit, they knew that too and entirely revamped the gameplay and menu system starting with Origins (Ancient Egypt), then Odyssey (Ancient Greece), and Valhalla (Vikings during 9th Century). Valhalla was really fun. I love how they change certain villages up throughout the year… adding festivals/challenges depending on when you play. The maps were just getting too huge and overwhelming at this point.

I play the games now mainly for exploration. Gameplay and story are secondary as they aren’t as interesting anymore. They really put a lot of detail into their surroundings and do their research on history, whether real or fantastical. It’s escapism to another land in another time.

Ubisoft is not Rockstar. The story is no longer the reason to play these games. They are forgettable. The Desmond/Ezio storyline of the earlier games are no more. However, we don’t have to wait several years to play a sequel.

Valhalla was the only one that I paid full price for since it was 2020 and we were still basically trapped in our homes, but definitely got my money’s worth. They seemed to take more time making Mirage so I’ll check that out eventually. They are remastering some of their old games so I’d play those over the dated originals.

The Far Cry series has a similar feeling for me, but with a first person perspective. New lands to explore, new stories and characters, but some are better than others.

DoucheBagMcSwag,

AC4 Black Flag is peak

dessimbelackis,

Best sea shanty simulator of all time

notTheCat,

The series should’ve ended with AC3, but Ubi milks IPs like crazy (think POP, both the 2008 reboot and whatever we got in last year)

Rogue had a great story though, I’d take it as a spinoff AC

dinckelman, do games w 'Consumers are not okay with okay': Take-Two boss says BioShock 4 is taking so long because the company's goal is 'to make the best entertainment, not necessarily the most entertainment'

Someone from Take-two leadership said that? Are they ill with something? That’s the most sensible statement i’ve heard from them in ages

Fiivemacs,

statements mean nothing…prove it. I don’t listen to anything any company says, they only lie.

produce non trash, and make it affordable or else I’ll continue to just ignore they exist.

arnitbier, (edited )

OK when have they produced trash? BioShock rules so wtf is your crusade (which i generally like) doing on this post rn?

Theyre literally talking to the people and they’re like - were taking the time to make the game good last one was good and we want to keep it that way."

So yeah let’s consider the obvious turning of that pendulum (quality and crap being more profitable and thus in a way easier to produce in the system we are stuck with being in)and be reasonably hopeful for a reasonable reason for a change

this probably u rn -> 😒 🤔🤔🤔🤔 😏 -------------> 😩😆

Much love haha 😎

Glytch,

OK when have they produced trash?

Borderlands 3 comes to mind as do both of the Tales from the Borderlands games. There’s been a few misses in the 2K sports line up as well.

Let’s see if they can do a new game without resorting to returning to Rapture like they did with Infinite and Burial at Sea.

arnitbier, (edited )

Aah yeah BL3 was… Well in retrospect the dlc structure hurt it the most, glaring design there wtf were those executives freaking on?

Fair points 👍

Fingers crossed 🤞

ampersandrew,
@ampersandrew@lemmy.world avatar

I’m having a great time with Borderlands 3 right now. They did so much to improve the feel of those games with that one. Standards are incredibly high if that’s trash.

TheEighthDoctor,

OK when have they produced trash?

Kerbal Space Program 2 was going fine until they put their hands on it

arnitbier, (edited )

Oh great now that guys rage makes way more sense I’m seeing a legit pattern now… Sorry I just didn’t want to google a controversy… Thanks for the info 👍👍

Edit: Oh God its so clear to me now 💀

Hoping BioShock makes it out alive

arnitbier, (edited )

That’s the ticket right there, right in the caring. That should be the way going forward. Please. There will be more videogames eventually so let’s make things WORTH our time, both theirs to spend creating them and ours to spend playing them. Let’s make sure its worth all that collective effort yes?

arotrios, do games w PC gamers spend 92% of their time on older games, oh and there are apparently 908 million of us now
@arotrios@lemmy.world avatar

Honestly, most new games just fucking suck. They’re too expensive, often don’t run properly at launch even on excellent hardware, and those that don’t have micro-transactions built-in require you to purchase DLC to get the whole game.

On the other hand, the older titles almost always run well on my machine, have a ton of community DLC, and in general are just designed better because they were built to bring the player as much fun as possible, not to extract as much money as possible.

Plus, the quality content generated from 2005 - 2015 represents some of the best ever, and can provide hundreds of hours of enjoyment before you even get into the 2010s. Why waste money on something that may not work, and that I likely won’t enjoy as much as the games I bought 10 years ago?

It’s why I usually wait at least a year after release to consider whether or not I’m going to buy a title.

Abnorc,

I don’t know if I agree about new games. This is a bit of a problem with some AAA games though. The indie game scene is still thriving as far as I can tell, in some genres more than others. (E.g now is a great time to be into FPS games.)

A good old game can occupy you for many hours though, and it’s hard to make good games period. I’m not surprised that a few older games dominate the market.

GuyFleegman,

New AAA games suck.

I either play indies or old AAA games. It all went to shit around the beginning of the PS4/X1 era, so yeah, my upper bound is about 2013.

neon_nova,

I tend to agree with you, I think the downfall started in the ps3 era since that’s when online was in every console. I understand your idea that it was bad in ps4 era since devs had the time to figure out how to makes things worse due to the ability to use the internet to sell things/deliver patches.

ColeSloth,

For sure, and my backlog is huge. I have tons to still play. I’m just now getting around to gta5 on my steam deck. I also just finished re-playing the original ff7 with some mods that made it look way nicer than back when I played it on my ps1 in the 90’s. I could go another 5 years without catching up to 2020 if I wanted to.

OccultIconoclast,

What’s your opinion on Dome Keeper?

mohab,

Amen. I also have a ton of issues with contemporary game design—padding playtime with procedural generation, prioritizing graphics, world size, or narrative over gameplay… etc.

Nowadays, I feel as if every game tries to compete for "most game" while lacking cohesion and polished ideas.

And to top it off: non-optimized game size. I'm sorry—I don't care if your game is $2.99, I'm not downloading 80GBs just to try a game I may refund an hour later.

CallateCoyote,
@CallateCoyote@lemmy.world avatar

Totally. Even with good new games, best to wait until they are cheap and completely stable. The impatience to play something the day it releases hasn’t been a thing for me since like 2010… which I agree with you were just generally better, more exciting times for the medium.

webghost0101, do games w Steam is 'an unsafe place for teens and young adults': US senator warns Gabe Newell of 'more intense scrutiny' from the government if Valve doesn't take action against extremist content

Civilization as we know it is an unsafe space for most humans

MeekerThanBeaker,

Damn you, Sid Meier!!!

rockerface,

It is dangerous indeed, I have lost hours without noticing

_cryptagion,

Those hours were safely recalled from your memory by the government Bureau of Memetics to protect your peace of mind. Thank you for your understanding.

stevedidwhat_infosec, do games w A Konami code variant in Castlevania has been discovered after a quarter of a century

C-up x4

C-down x 4

C-left x 2

C-right x 2

C-left x 2

C-right x2

N64 pad’s L+R shoulder + Z-trigger

poke,

It unlocks characters, outfits, and hard mode.

9point6, do games w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'

At this point, I’m just looking at all this as an interesting social experiment on sunk cost fallacy

I wonder how long they can go without delivering on anything

reksas,

well, they are still slowly actually adding more stuff to the game. I dont think they intend to scam anyone since they occasionally allow people to play the game for free and without that i would have been inclined to buy it many times now to see what kind of game it is (and would have felt scammed). Now i just keep waiting for them to add enough stuff for the game to be worth getting, but after hearing they might add somekind of p2w shop crap i think i might just forget about the whole thing if it really bad.

Its too bad if the game collapses at some point since it really has promise. I resent them for first fucking around with the money they were given and making it all seem like a scam even when there is potential for it to not be.

homoludens,

Its too bad if the game collapses at some point since it really has promise.

No one denies the game has promise. The problem is that it does not have much else. Having ideas is the easy part in game development.

reksas,

the promise i see comes from things that are actually in the game. Though it still needs more to be worthwhile, so i’m not risking my money yet. They just need to add more fun things to do and fix the problems with what they already have and it would already be kind of ok, provided they keep adding stuff.

Greddan,

The times I’ve had with this game over the years I feel is well worth the cost of dinner at an fairly upscale restaurant or a night out drinking.

Carighan,
@Carighan@piefed.world avatar

I think the fact that they are very very glacially slowly delivering on things at least, all the while self-discovering software development instead of learning it, that aggravates me even more. Bloober Team could finish this faster and more competently than these clowns...

ripcord,
@ripcord@lemmy.world avatar

Glacially is OVERstating how much and how quickly.

Especially compared to their original predictions.

azertyfun,

It’s not even about predictions or estimations - everything’s so many years late everyone stopped counting. They just… don’t seem to understand “scoping”? The pitch is “ultra-realistic life-size universe sandbox simulation” and they keep hitting walls because they’re using tech that’s completely inadequate for the task at hand but they won’t let that deter them. They’ve probably reimplemented every subsystem of the Crysis 3 engine a dozen times by now, and it’s still not anywhere near capable of achieving even a tenth of their ambitions. Fuck, they just very recently got their server meshing thing barely working after like a decade of development (at the cost of rewriting everything again of course).

It’s like watching a team raising billions to build the Burj Khalifa but all they have is a bunch of dry sand and some spoons. Deadlines aren’t really the issue.

dustyData,

We already know what happens with long term sunk cost fallacy. It is a scam.

MangioneDontMiss, (edited ) do games w 'Consumers are not okay with okay': Take-Two boss says BioShock 4 is taking so long because the company's goal is 'to make the best entertainment, not necessarily the most entertainment'

I worked at 2k when they first started making this game back in 2017 - and I worked in VERY close proximity to the studio making this game.

So bullshit. Its taking so long because take two is run by indecisive, cheap, executives who have pretty much taken the studio that was making it, based in Novato, CA - KILLED IT - and moved almost the entirety of production over to Canada because its cheaper.

Its taking a long time because it takes a long time to kill a team, remake a team, and then restart production from the ground up. Pipelines take years, and in most cases, multiple titles to optimize/streamline. The executives running this show can’t decide what to do with the game and they have already basically killed an entire team in order to reform it in a cheaper country. These are executives that just do not know how to let a team run itself. They are far too hands on and they don’t know shit about actual production.

Take two also basically gutted the other studio they had in Novato, Hangar 13, which was working on a 3rd person action RPG code named VOLT. They worked on that game for around NINE YEARS. Before completely cancelling it. (Does anyone know what its like to work on something for nine years and have absolutely NOTHING to show for it?) But before they cancelled it they layed off the team that was working on it multiple times in order to move Hangar 13 from its primary location of Novato, CA over to, in large part, the czech republic, and UK. Both places substantially cheaper for making games.

The czech republic is actually the boom town of the game industry right now because its so fucking cheap. So many game studios have been made and reformed over there.

And people wonder why so many US game devs are being laid off. Its all executive greed. All of it. – And if you believe this is taking so long solely because of “Quality” - you are kidding yourself.

dukemirage,

It‘s naive but I‘m not really mad that some of those jobs are in Europe now.

MangioneDontMiss,

You’ll be happy to know that none of the exec jobs moved over to Europe. They’re still right over there in Novato.

AngryCommieKender,

That just means that we know their addresses

Shayeta,

Ah, so 2k is like the ship of Theseus. Except they’ve blown up the original one and replaced it with a crude replica.

nickwitha_k,

Fuck. My wife did work with Hanger 13 a while back. Really cool place and good people.

CurlyWurlies4All, do games w Young men are 'playing videogames all day' instead of getting jobs because they can mooch off of free healthcare, claims congressman
@CurlyWurlies4All@slrpnk.net avatar

They targeted gamers.

Gamers.

We’re a group of people who will sit for hours, days, even weeks on end performing some of the hardest, most mentally demanding tasks. Over, and over, and over all for nothing more than a little digital token saying we did.

We’ll punish our selfs doing things others would consider torture, because we think it’s fun.

We’ll spend most if not all of our free time min maxing the stats of a fictional character all to draw out a single extra point of damage per second.

Many of us have made careers out of doing just these things: slogging through the grind, all day, the same quests over and over, hundreds of times to the point where we know evety little detail such that some have attained such gamer nirvana that they can literally play these games blindfolded.

Do these people have any idea how many controllers have been smashed, systems over heated, disks and carts destroyed 8n frustration? All to latter be referred to as bragging rights?

These people honestly think this is a battle they can win? They take our media? We’re already building a new one without them. They take our devs? Gamers aren’t shy about throwing their money else where, or even making the games our selves. They think calling us racist, mysoginistic, rape apologists is going to change us? We’ve been called worse things by prepubescent 10 year olds with a shitty head set. They picked a fight against a group that’s already grown desensitized to their strategies and methods. Who enjoy the battle of attrition they’ve threatened us with. Who take it as a challange when they tell us we no longer matter. Our obsession with proving we can after being told we can’t is so deeply ingrained from years of dealing with big brothers/sisters and friends laughing at how pathetic we used to be that proving you people wrong has become a very real need; a honed reflex.

Gamers are competative, hard core, by nature. We love a challange. The worst thing you did in all of this was to challange us. You’re not special, you’re not original, you’re not the first; this is just another boss fight.

Kolanaki,
@Kolanaki@pawb.social avatar

Mmm… Fresh copypasta 🤤

A_Union_of_Kobolds,

Oh this is quite old my friend, early Gamergate years

Kolanaki,
@Kolanaki@pawb.social avatar

Ah well then I am just one of today’s lucky 10,000.

schnurrito,

And was mocked where it was first posted too I’m pretty sure.

Evkob,
@Evkob@lemmy.ca avatar
A_Union_of_Kobolds,

Omg that was ten years ago

TheBat,
@TheBat@lemmy.world avatar

Immediate reply:

TLDR. SJWs have no chance against Weaponized Autism

idiomaddict,

I feel like most copypastas (at least the ones that I can think of) were initially received poorly. The 300 confirmed kills one and the vaporeon one are unfortunately the only ones I can remember off hand, but they definitely were

UltraGiGaGigantic,
@UltraGiGaGigantic@lemmy.ml avatar

Gamers rise up!

can,

Gamers really are the most oppressed.

IrateAnteater,

Here’s some more food for thought: what happens if they piss off the Eve players? Those clowns have basically been training themselves on how to come out on top in a no-hold-barred capitalist system.

brygphilomena,

And the diplomacy and politics.

And scams. Or baits, escalations, and war strategies.

I ran my small alliance for a bit. The organization skills corralling 200 active people for an op is insane. Spending days prepping and doing logistics moving tons of ships. Making arrangements and mutual defense agreements. It was arduous work.

Then to have the fight not happen. Or the target not to drop. And having to manage the morale of everyone who devoted the time for it or purposely made sure they were free.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

Tell me Eve is a job without telling me Eve is a job.

epitaque,

Look what happened in China. Some governments can absolutely limit gaming time if they have enough power over their citizens.

Covenant, do games w The 'Stop Killing Games' initiative is close to its final deadline, and after that, its leader is understandably done: 'Either the frog hops out of the pot, or it's dead'

Fucking piratesoftware…

Carighan,
@Carighan@lemmy.world avatar

I mean that guy was a dickcheese even before he tried to torpedo this initiative. But wow did he add to his pile of stink.

maam,

He abandoned his hardcore group to die in DireMaul. I have no respect for Thor.

Default_Defect,
@Default_Defect@midwest.social avatar

I see more people talking about this in the Stop Killing Games discourse than SKG itself, maybe that’s why its failing.

pugnaciousfarter,

A Lil bit of column A and a little bit of column B.

But spreading misinformation on it definitely did hurt it.

atro_city,

Even sadder is that there are no popular EU streamers throwing their weight behind the initiative. What are they waiting for? Does PewDiePie still stream games?

IronKrill,
@IronKrill@lemmy.ca avatar

PewDiePie moved to Japan and while I have no idea what he’s uploaded (or not uploaded) I get the sense he’s basically retired. He’s doing surfing, rock climbing, art, I don’t know that he cares enough anymore to support it.

TemplaerDude,

I don’t understand this fucking clown, why is he holding water for these big corporations?

SuperSaiyanSwag,

It makes me sad that people like him get get enough views and money to live off of

Kolanaki, do games w Rebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'
@Kolanaki@pawb.social avatar

How do you organize a game that has 2,000 people working on it?

I mean, with the general state of AAA gaming these days I have to assume they don’t. Have you seen some of the shit that’s been coming out?

tonytins,
@tonytins@pawb.social avatar

Ugh… Don’t get me started.

dinckelman,

I can’t imagine ever working on any project that large. Most of your people will essentially have zero communication with each other, and release a half-assed overbudgeted product as a result

Skullgrid,
@Skullgrid@lemmy.world avatar

Most of your people will essentially have zero communication with each other

does the texture artist really need to communicate with the advertising co-ordinator?

Cocodapuf,

But does the texture artist need to talk to the modelers? Of course. Do they need to talk to people in sound design? Maybe. What about game engine and programming? Maybe. What about writers? Maybe.

The fact is, you’d probably have a better product at the end of the day if everyone were able to coordinate their efforts.

Jesus_666, (edited )

Not everyone needs to talk to everyone. But many people need to talk to many people.

Microsoft had to abandon the initial Vista project and start over because they couldn’t manage a team of 1000 developers. People working on adjacent features had to go through so many layers of management that in some cases the closest shared manager was Bill Gates. For something like getting a change in the shutdown code reflected in the shutdown dialog.

Huge teams become exponentially harder to manage efficiently.

AceStructor,

This is exactly what I thought

EdibleFriend, do games w A Konami code variant in Castlevania has been discovered after a quarter of a century
@EdibleFriend@lemmy.world avatar

Quarter of a century? It can’t have been that long since the original…oh…oh no…

partial_accumen,

Then you won’t be horrified at all to learn the original Castlevania was released on NES in 1987, right?

JoMiran,
@JoMiran@lemmy.ml avatar

NES releases don’t bother me because I was still a kid when I played them. Things released twenty years ago bother me because it seems like yesterday given that I was already an adult with an established career and a mortgage.

EdibleFriend,
@EdibleFriend@lemmy.world avatar

No that’s the point I’m making. When I read the headline I was horrified that it’s been that long since the original and they’re not even talking about that.

Time is a son of a bitch.

MeekerThanBeaker,

It just sounds like you are saying that the original Castlevania came out a quarter of a century ago, which would be 1999.

EdibleFriend, (edited )
@EdibleFriend@lemmy.world avatar

No I didn’t say it originally came out then I said that my first knee-jerk reaction was that it couldn’t possibly been that long since the original and then I came to realize it’s been so much longer

ripcord,
@ripcord@lemmy.world avatar

We get what you meant. And I totally agree with the reaction.

Don’t know why that person is having a tough time getting it.

spongebue,

That’s fine until you tell me that’s almost 40 years ago!

OhmsLawn,

That’s what it said in the title, a quarter century ago.

/s

Zoomboingding,
@Zoomboingding@lemmy.world avatar

deleted_by_author

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  • EdibleFriend,
    @EdibleFriend@lemmy.world avatar

    hey shut up.

    Zoomboingding,
    @Zoomboingding@lemmy.world avatar

    The Offending Content has been purged

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