They might actually get along. The CEOs of both happen to be hypocritical asswipes who think providing a worse product and complaining about competition will give them the monopoly they’re pretending to not want.
It highlights the crucial flaw with Tekken for me: you have to just memorize how to defend everything your opponents can do to you rather than being able to intuit it on the fly. Which moves hit high/medium/low/overhead or track horizontally? There’s no language to it; it’s just done on a per move basis for balancing reasons, which means it would take me forever to get to the part where I actually get to think and play the game. This string, mashing 3, has highs, mediums, and lows all built in, plus it low profiles some counter attacks from opponents. This bot would beat me, too.
There’s also titles where the Devs cooked and ended up spending too much time and resources and underdelivered on huge flops. See Daikatana or whatever kickstarter game is disappointing people at the moment. Making games is just difficult, let alone making something that everyone loves.
It’s almost like sometimes an idea doesn’t work out and you either have to abandon it or restart from the beginning but most companies won’t let that happen cause they don’t want to spend the time/money to do it.
Did you see the news The Crew is Shutting Down their servers in April? If you bought this game, and live somewhere where your consumer protection agencies might have teeth you could help this guy put up a defense against companies bricking games you paid for.
My partner and I just played through this together in co-op and had a great time. We thought it was a good game.
I read the whole discord drama stuff, and I’m more on Crema’s side. I think they’ve made the mistake of trying to talk to a fanbase like they are just a group of reasonable people that will understand and empathize if you just lay out the facts. But they aren’t. They’re just going to pick apart anything you say and relentlessly shit on you because they are, collectively, not able to be reasoned with.
They released an MMO in its final state, minus some Kickstarter promised stuff, that they have said they will deliver. They tried to monetize the game how they felt was best, it didn’t work out, so they’ve moved on and left a functioning, small-scope MMO. You can argue the quality of it or whether you agree with their decisions, but they made what they said they were going to make.
And they are still releasing small updates to a community that is, frankly, awful. The subreddit is just a hivemind of asshole armchair developers.
Honest question: can you name an asshole gaming community that isn't tied to a live service game? Because I feel like the shitty community comes from expecting everything to be continually improved, and lots of those improvements are subjective, so someone's improvement is someone else's regression. I'll happily revise my hypothesis with some good counter examples though.
Sometimes. The chess community is very weird in my experience. Like, anarchy chess is a thing and shitposting seems to have permeated chess culture. Case in point, the double bongcloud being played in tournament (1:32 length clip). (For context, the bongcloud opening is very bad, playing it is basically a self nerf. Because of the way that tournaments and points work, the end outcome of this game was basically a mutually agreed draw, but they did it in the most shitposting way possible.).
Personally, I think this is great, it’s made it harder for some people to be gatekeepy arseholes within the chess community. I am always slightly perplexed by the memes though - with absurd humour, it can be hard to tell whether I’m missing the joke, or whether the joke is that there is no joke.
Warframe’s community is the nicest, least toxic community I’ve ever encountered. Not saying there aren’t toxic ass holes, there certainly are, but compared to other online game communities I’ve been part of the Warframe community is a breath of fresh air.
No, there are asshole in all types of games including Single player. Even if Souls has multiplayer, I’ve seen toxic communities in even games like Breath of the Wild
Half the community is from the intelligence community, it’s in their interest to keep it nice so new players keep joining and leaking top secret technical specs
It's because the fanbase is a bit tired of the developers.
The developer already set the tone very early on by being a pompous prick over the whole ban nonsense. No one could prove it but it seemed like certain key remappers (like for joysticks and things like that) were causing the anti cheat to trip even if they weren't being used, just running in the background. The CEO was a real jerk about it on twitter when people asked why there wouldn't be any appeals.
That kind of arrogance and behaviour came out several times. There isn't any reason for the community to give them the benefit of the doubt.
Apparently any further sales of the game will have a cut going to even the staff that was laid off.
That’s commendable, but overall this is still an unfortunate development. I wonder if microtransactions in big games like apex and genshin are down this year? Is this an overall trend, or are people choosing to spend on one game, foregoing titles like Jumplight Odyssey for bigger spending on one (arguably less deserving) game.
I wonder if microtransactions in big games like apex and genshin are down this year?
In Apex? Yes, and we know this from investor calls. Not sure about Genshin or Honkai, but even Fortnite is making less money. This appears to be an entire economy problem, not a video game problem. Perhaps related to inflation and consumers adapting their spending in response (a potential explanation I offer with no expertise to fall back on).
I get the impression any more urgent gaps will be covered by the community.
I’ve used my Deck in its desktop mode, plugged in a dock, for extended periods when I didn’t have access to my PC, and it was a decent enough experience for the most part.
I could definitely see SteamDeck sized devices becoming standard computers with a dock for larger screen, IO, keyboard/mouse and maybe GPU in desktop mode while sizing down to a portable device for travel. Same games in both configuration just 4K high quality when docked and 1080 medium quality when handheld. Plus with a full Linux os it could become our main device.
I’ve been thinking about this for some time, but rather smartphones as the form factor. It aligns with the trend of converging technologies, where devices are becoming more multifunctional, and users are seeking more flexibility and efficiency from their gadgets. It’s a future-forward vision that I believe will redefine personal computing.
People have floated this idea of “dockable devices” for decades. Microsoft even made a Windows Phone that did it. The only time it worked was the Nintendo Switch, where they sold the dock together - and even then, I think their studies showed that a majority of players only play in one mode.
So it comes down to consumer friction. What do they get in one box, and how likely are they to buy a second?
Depending on how it’s done, it could make the game better or worse, just like any other tool. I imagine there will be a lot of growing pains as devs figure out what works and what doesn’t.
I could see an mmo using it for small random side quest generation where any npc could give you a quest tailored to the character. That kind of stuff would go along way to make big open worlds more “living”
ML models ‘learn’ by generating non-human-readable arrays of weights, that’s a little pixie-dusty. But it’s use there is narrow, in a supporting role. My comment was about the core ‘making radiant quests feel tailored to you’ thing. It woulf still be a set of tables with fillable blanks, it’s structure and content decided by humans with a little random or maybe AI-gen content dropped here and there to add variety. Otherwise it won’t communicate the resulting quest to the system.
As a developer (not of games, but still), I would actually be interested in a tool that can generate simple code snippets for me to correct and assemble into a more complex system. But yeah, as you said, there will be growing pains as everyone figures out the optimal use cases for AI in development
Game engine limitations, apparently. Say a thread on exactly this earlier today.
Agree it is much poorer for lacking them. It’s immersion breaking being in the far future, zipping around on an interstellar craft, yet being forced to explore slowly on foot. I really can’t even use the ship? Cmon.
Bg3 I think really has shown us what is achievable in today’s games. The branching and intricate story around the Prisim you retrieve at the start of BG3 (without going into spoilers) and the repeated revelations about it and how to can change the direction of the story. Even the companion stories that feed seamlessly into the main plot.
My playtime in starfield is limited at the moment but I’ve been picking along a quest line for a company doing some corporate espionage stuff. But every mission has felt so lackluster. The first mission to “infiltrate” a rival company office and plant a virus. I expected to be putting my stealth skill to the test and breaking into thier server room, dodging the cameras and guards. But what I actually did is walk unimpeded into thier 2 room office space past the reciption desk and though the security checkpoint, squat next to a computer in a cubicle, do the hacking mini game (which is the same as the lockpick one! A downgrade from fallout) click a button and then walk out. I didn’t even have to convince anyone I should be there or even hide my presence.
The following missions were equally uneventful. Run to a “secure” place unopposed, squat, click the gizmo, run back. In one I had to wear a suit, which the vendor in the same building would sell me, and the game even told me that.
Such a stark change from even the simple quest path to out kargha in the druid grove as a wrong 'un in BG3
They thought they had a brilliant idea, but it’s not. It’s a classic. The space is beautiful, of course, but it’s the interactions that make a game unique. No interaction, no party.
pcgamer.com
Ważne