Didn’t colonial marine turn out to actually have really good AI that totally changed the game feel that had been broken by a single misplaced semi-colon or something?
polygon.com/…/aliens-colonial-marines-fixing-code… yep, a code typo broke the alien AI. Unfortunately for that game though no amount of delays could’ve helped it, there were many more problems besides the AI. The AI was just the biggest problem.
Btw, I saw some posters here still use the slur “cunt”.
It’s my understanding that depending on which country you’re from (eg Australia or UK) this slur might not carry a sexist connotation in the mainstream culture, so I don’t think any of you used it with the intent of being sexist.
Nevertheless, in the feminist circles I belong to, uskng a word that describes the genitalia of AFAB as a slur carries a sexist charge whether it was the intent or not. So we try to create new slur reflexes for ourselves and tend to use other words that do not carry an offensive charge towards a discriminated category.
Please do not take this as a personal attack or an attempt to tell you how to speak, I just think we can do better as a community if everyone spots the stuff they are the more sensitive to and explains to the others why they see a problem.
**On-topic.**Elon, please get lost in outer space in one of your stupid rockets.
While I don’t disagree with the general argument you’re presenting, you must be pretty deep in those feminist circles to assume that you can just use an abbreviation like AFAB in casual conversation, and expect people to just understand what you’re talking about.
And I should actually not have used this description, because vulvas are not exclusive to people Assigned Female At Birth, as another commenter pointed out.
Speaking from a feminstic but also Australian position, I think it’s kinda problematic to outright ban language internationally when the connotation of concern is specific to one culture. We use that word pretty liberally here, and it isn’t done so with remotely the same definition; instead, it is typically used interchangeably with “dickhead” and “arsehole”. Whilst I definitely support your efforts, I don’t think this is the right way to go about it, as it’s a very clear use of American exceptionalism when Americans, taken as a part of the world, make up a minority of people on the Internet.
ON TOPIC:
Yeahhhh, Elon both frightens and disgusts me. What a selfish twat.
No more using the word dick either guys! Oh wait while we’re on it no more saying anything offensive guys, G rated at all times wouldn’t want to accidentally offend anyone.
Words have meanings and their acceptance by society changes over time.
I’m middle of the road on the topic.
To me though, “dick” and “cunt” are perfectly effective words that I employ as needed.
My major problem is that our culture and history are interwoven with language. An attack on offensive language could very well, maybe unintentionally, disconnect us further from our culture and history. Not all of that history and culture is great, but even then, we need to stay connected so that we can continue to learn from it for as many generations as possible.
We live in a world where we’ve been trading in culture for convenience. Now we have some burning books and attacking change. On the other side, we have others who are attacking anything remotely offensive to them, attempting to banish it. The casualty of this war will be the little we have left of our cultural traditions.
If the word is used regularly in British and Australian language, it’s cultural imperialism for Americans to ask us to stop using it because they’ve decided it’s offensive.
I wasn’t talking about cunt. I don’t think that is considered hateful, even in the US. The person I was replying to was making a very generalized statement
I don’t really know, to be honest. But the way culture and language are intertwined, and how unnerving it is for people to be asked to adjust their lexicon, it concerns the heck out of me. Not book banning and burning levels of concerned, but in the same direction.
I dunno, I think we gain a better understanding of culture and history when we take a look at these words, their history and why they are hurtful, and decide to stop using them. Once you see things from the point of view of the people that have been called these things, it opens you up to be more empathetic.
Oh trust me, I’ve been called plenty of things, and have hurt for a great deal of my life as a result. I’ve also said awful things, and hurt even more for that.
I just think that separating people from parts of their language is more akin to a cultural lobotomy than anything else. Taking aspects of language from someone who does not truly understand why, will surely be jarring, and lead to negative reactions more often than not. I don’t think this is going to have a long term positive effect, unless we take the slow road of working to understand each other, and truly embrace all diversity. If we condemn those who hurt us, it only acts to drive more of a wedge through our society.
Telling someone that their actions which are fundamental to their being are hurtful to you, and they need to change, is in fact hurtful to them. It’s not their fault how they were raised, and how their experiences have shaped them, no matter how horrible someone might be. But if we embrace the diversity they add to society, and support them where we can, they just might come to see it for themselves, and strive to be better.
Only the individual can decide to change themself for the better. And even then, it’s a life long journey, and often only minimal changes are possible. So, we should be celebrating the efforts they put forth, not condemning them for the things they don’t have the capacity to change.
Taking aspects of language from someone who does not truly understand why,
That is why you tell them why. “Hey, did you know that word is from the eugenics movement?” or “Hey here is why what you just said is racist.” Saying that is akin to getting a part of your brain cut out is super extreme.
Telling someone that their actions which are fundamental to their being are hurtful to you, and they need to change, is in fact hurtful to them.
If using harmful words is fundamental to your being, you have a lot of other things to work on. Saying that you can’t tell someone that they hurt you because it hurts them is some real victim blaming BS.
It’s not their fault how they were raised, and how their experiences have shaped them, no matter how horrible someone might be.
I never said it was, but they need to know what they do is harmful before they can start to unpack that.
But if we embrace the diversity they add to society,
Only the individual can decide to change themself for the better.
Very true, but the first step is knowing you need to change.
And even then, it’s a life long journey,
Yup, and long journeys start with a single step.
and often only minimal changes are possible.
I would say sometimes, but what I find more true with the people I know, is that once the dam is broken, they start to look at the other things in their life that they can be better in and a cascade effect happens.
So, we should be celebrating the efforts they put forth, not condemning them for the things they don’t have the capacity to change.
I think this is where the meat of the rub lies. Telling someone what they are doing is hurtful is not a condemnation. People tend to take it that way and get defensive, but even the best of us has some gaps in their knowledge. Especially in colonized parts of the world. Being made aware of them is not an insult. It means someone cares enough to bring it to your attention and thinks that you don’t actually want to say harmful things, and they believe you want to be better.
Sorry for the wall of text, but there was a lot to unravel there.
Off-topic only, has nothing to do with the content related to CP2077 and the muskrat
So, based on some comments here, it looks like I came across as trying to ban language, to forbid words, to restrict your free speech.
As stated in my original post, this was and still is not my intention. I have not attacked personally the persones using “cunt”, nor have I said no one should say that.
I just shared a reflexion, because that’s why I sign up on social media platforms.
I am happy that some people felt safe enough in this community to explain why they think my views are incorrect, I actually learned some things thanks to you.
I’m not trying to ban the “cunt” word from language - and if I was, it would be so laughable to think I could have that kind of influence.
I just believe that the words we use have an effect on people. And I think it’s worth it to sometimes pause and wonder which words we are using and if we can use better ones.
I’m not going to engage further on this topic in this channel, it’s probably not the most appropriate space.
So, serious question: why is “dick” okay and “cunt” is not? The former is much more common than the latter, both as an insult and (especially) as a reference to genitalia. While “cunt” is generally seen (in the US) as a more severely insulting word, it’s also rarely used in reference to genitalia (in my experience as a cis male).
Language isn’t logical, it’s not governed by firm rules. It is, because that’s how it developed over time. In 10, 20 or 50 years, this might change entirely.
I've got an 8086K and 3080, running on a 4K screen - with Ultra settings and FSR of 80% I'm getting 35-40fps, which honestly doesn't feel too bad. It's noticable sometimes but it's a lot smoother than the numbers suggest.
Because my CPU is a little long in the tooth, I've gone probably a bit hard on the visuals, but my framerate didn't improve much by lowering it. The engine itself has never really liked going past 60fps, so I don't know why people expected to be able to run 100+ frames at 4k or something.
Easy 1440p60 on ultra everything with no scaling on my 3090. Frequently up in the 80-90 FPS range. This game runs fine. It’s not a “teetering mess” as you say.
Completed some testing on my end, using intels PresentMon and sitting at 35fps average in New Atlantis my GPU busy is pegged at about 99% of the frame time, so nothing really.
I do get a bit of a CPU limitation when it's raining, but nothing significant, dropped to about 30fps.
Trying at 1440p with the same settings as the 3090 above got me around 50fps, 1440p is almost half the pixels of 80% of 4k as well, so that's not helping my GPU much!
I’d really not expect the performance difference between a 3090 and a 3080 to be that large, and the only difference I can think of in our systems is the CPU. (5800X3D vs 8086k)
New Atlantis is a smooth 60+ fps with every setting maxed out at 1440p.
Considering that CPU is less powerful than what’s in the Xbox Series S, which does 1080p30, I’m not at all surprised they’re getting a similar frame rate.
If this was a “teetering mess” you would have heard it in the Gamers Nexus benchmarks. Steve says nothing to this end, and the game benches predictably across the spectrum of hardware tested.
I think there wil be patches and some updates to NVIDIAs shitty driver that will fix things in the future :) Otherweise yeah maybe get an AMD GPU next time, don’t fall for the NVIDIA Marketing. Using Radeons since the 9800 pro Bundle with Half Life 2 and never had any issues with them or their drivers.
Hopefully. I’ve always been more of an AMD/ATI fan, but for this laptop the deal worked out to be better with an Nvidia card. But next time I’m not settling for it. AMD CPU and GPU is the way to go. Especially because I’m trying to daily on Linux now and the driver side is much much nicer with AMD.
You had me in the first sentence, and then I realized it was sarcasm. 🤪 I’m running a similar rig, but it’s primarily for rendering work, etc., so for juuust a second there, I wondered if it was falling behind. 😅🤓
I don’t even wanna know how much money they made or make with shark cards. Because of the dumbasses who buy that, they know exactly what people are willing to spend.
Huh. I guess that’s a matter of perspective? I wasn’t interested in the name, and even after reading the article I don’t recall what the name was. I just found the story interesting.
I don’t really think it’s a matter of perspective. These sites all omit the title of whatever thing it is they’re talking about so you have to click through to find out. They do it because research has shown it works to increase clicks. That is well within the definition of clickbait.
I mean, whether it works as clickbait depends on your perspective. I don’t disagree it may be intended that way, it just didn’t hit that way for me in particular.
Yeah, the silver lining of the whole gaming industry fallout is that the indie game scene has never been better. I was lamenting the fact that we hadn’t had a good top-down zeldalike in a long time, echoes of wisdom notwithstanding even though the formula is pretty altered. Someone pointed me in the direction of Master Key and it was an incredibly satisfying time. Almost like it would have fit in perfectly between LoZ 1 and Link’s Awakening.
You can’t build a game studio without funding, and that is where the problem lies…
Publishers have become very risk-averse ever since Embracer went downhill. They basically only invest in <literally the same game as some previously successful title>…
It isn’t that easy to go indie though, unless you do gamedev as a hobby and have another source of income.
I am working at what was a small studio (about 10 persons) when I joined, and has meanwhile grown to more than 50 employees.
I am a coder, and therefore don’t have direct insight into our finances, so please take everything below with a grain of salt. It is also intentionally vague because I don’t want to violate any NDAs.
Over the years we have started two indie projects, that both were completed and released, but both in the end had a publisher funding a part of the development. So, while they were indie initially, the released products cannot be called indie any more… The reason why we went for publisher contracts for those two projects were manyfold, but an important part was simply that we needed a way to cover our running costs. We are doing gamedev as a day-job, after all, so it needs to pay for our rent, food, etc… (Other important reason for going with a publisher were marketing, customer support,… All the things that we as developers have no experience in.)
Now that we have grown to medium studio size, we are hoping that we can at some point fund an indie project by making enough profit with other, publisher-funded projects. We have several projects running in parallel anyhow, and if 3 of them would yield enough money to pay a 4th project that would be fully our own, we would definitely go for it.
However, the market situation is tough, and we currently cannot afford to do that. Almost all profit we make goes into developing prototypes that we need in order to have a realistic chance to get the next publisher-funded project…
Two years ago it was a lot easier to get publisher contracts. Back then we were quite optimistic about being able to fund a fully independent project, but then the market changed, getting new publisher-funded projects has become a lot more difficult, and right now doing an indie project is (for us) not financially possible…
So, what we are doing now is that we are taking our game ideas and presenting them to publishers. The prottypes I mentioned? Most of them are for our own ideas. Having something the people at the publisher can play goes a long way in convincing them that a game-idea is fun. That’s not indie, but it is as close as we can get to making the games we want to make. While the last year has been tough, with publishers being very, very, very cautious about new ideas, the situation seems to slowly change, and we might eventually get funding for one of our own ideas. Maybe. If we are lucky.
There are also going to be lots of talent who permanently leave the industry because there are no longer any stable decent paying jobs at larger studios.
Meh. They might have not wanted to make Ep3, but the fans sure did.
I understand Valve works or used to work very differently, people collaborating without a strong top-down steering from management. Yet whatever explanation they have, we were punched in the gut at the end of Ep2, then left waiting, holding our breath. It’s just a piece of media, but it was an important part of my teenage years, and I could never experience the end of the story (outside of reading it in a blog) I waited so much for.
This made me really resent Valve, and soured my experience/memories with the series, I haven’t touched HL or other Valve game for 10+ years, and I don’t think I will in the future.
Half-Life 2 doesn’t even have a good combat loop. Half-Life 1 has more variety in the weapons and the map team in HL1 actually talked to the AI team. Notice how the combine just stand in doorways or out in the open? It’s lost, but I once saw a video showing that the combine can flank the player and do other complex maneuvers if the maps are properly designed, but Gabe was too obsessed with the Gravity Gun and everything else suffered. The “puzzles” are all either busy work or another seesaw task. I remember being hyped when Gabe said that Ep2 would have the biggest physics puzzle in it, but it ended up just being a huge seesaw “puzzle” that was solved just by clearing the cars off of it.
Every time I do a Half Life replay, I always end up getting bored in HL2 and skip to the community made stuff. Half-life Echoes and Entropy: Zero are musts.
There are so many landmark games. I’d say HL1 was more influential then HL2 anyway. Hell, I’d say Portal did more for first person puzzle games then HL2 did for FPS games.
It just handicapped itself by making the gravity gun such busy work and ignoring other aspects.
HL2 is more than just the gravity gun. The art style, the open levels on the beaches, the facial animations, the improved storytelling from HL1, the antlion army, game was so much more than just an updated half life. Without HL2, portal wouldn’t have any legs to stand on, valve took on narbacular drop, hired the team and put them to work on the source engine to make portal. Counter strike source was the defacto mp shooter for years if not decades, hell even the portal 2 goo came from half life 2 ep 3 just like they mention in the documentary. Saying they ignored all other aspects of the game for the gravity gun does half life 2 a disservice to what it accomplished.
Hey, here’s this cool thing. You can summon Antlions to fight with you, but only in two areas and never again. Oh, that boss fight in Ep2 where you could have gotten it again? Nope, but here’s a Defend Against Waves set piece instead.
What I’m saying is that the combat loop got ignored for the gravity gun. Where’s the Gluon Gun? Why is the Tau Cannon only mounted to the buggy? Why are both the SMG and AR2 full auto, spread weapons? If we’re doing wide open areas, the AR2 should really have a tighter spread for long range engagements.
Halo did wide open environments, did vehicles with mouse or analog stick steering was a joy to drive and actually used them in more then one area before HL2. Keyboard steering sucks.
What HL2 excels at is presentation of the story. It’s really not that deep of a story.
Also, never liked CS or military shooters, so that’s not exactly a going to sell me. And don’t get me started on the hat shit.
The combat may not have been the most interesting versus basic grunts, but it never got stale. I’ve never played another game where the core gameplay changed so much so frequently.
Physics interactions -> Basic FPS -> Fan Boat -> Mounted Gun -> Gravity Gun -> Zombies & Traps -> Car -> THE CRANE FIGHT -> Rockets & Gunships -> Ant Lions -> Ant Lion Minions -> Turrets -> Resistance Squads -> Striders -> Super Gravity Gun
Honestly the HL1 combat may have been somewhat more challengjng, but it was a grind. Fights were often just frustrating. I’ve abandonded playthroughs because I didn’t feel like spending another 10 hours beating my head against the endless amounts of enemies just to get to the end of… whatever I was doing I forgot.
HL1’s big innovation was never removing control from the player just to tell the story. Beyond that they also had some interesting AI behaviour and weapons. It was a game with old-school length and old-school difficulty.
HL2’s big innovation was the physics engine, and they played with it in so many ways, while polishing every other aspect of the design. They kept the gameplay tight and did something just long enough to explore it and then they moved on. They never forced you to hang out just repeating the same loop over and over to pad the length.
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