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Essence_of_Meh, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'
@Essence_of_Meh@lemmy.world avatar

For those wondering about why such basic features are mentioned here it’s because work on Squadron 42 (single player part of the project) moved to the polishing stage and everything created for it is being ported back to Star Citizen (multi player part).

Is it worth an article? It is if you’re interested in the game, I guess?

Is SC a perfect project? Of course not, far from it. I do find it interesting however how… angry it makes people and how much they want it to fail. Yeah, I know $1000+ packages and so forth (not needed if you just want to play the game btw).

For those interested in actually checking for themselves whether it’s a scam or not, there are free flight events multiple times a year - you get to see the current state of the game with everything good and bad it entails. Surprisingly enough, they tend to bring in more players every single time.

SpacetimeMachine,

Just because the product they are making is quality does not mean it isn’t a scam. The game was supposed to be released a decade ago now. They said they had the entire single player finished and ready in 2014. The things they have made are impressive, sure. But after that amount of time its looking more and more like they lied about how ready things were to get more funding, and have been doing that for a decade now.

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

I absolutely agree with this point. I think CIG’s inability to openly communicate when things go bad is a big reason for the scam allegation (that and loooooots of issues with planning, especially early on). I see it’s as a serious problem for a project that presents itself as “open development” (which it is, don’t take me wrong, but not as much as it should be).

I think both CIG and players underestimated how long it takes to build a company, tech and two big budget games at the same time. It’s 100% on the devs to realize and communicate that, which they failed to do.

For better or worse, S42 is officially in its final stretch. Is it really? Transfer of people towards SC seems to confirm that but we’ll see when the game finally releases. When that happens we’ll also see whether game taking this long was worth it.

supercriticalcheese,

I thought that they halted development on squadron 42. I will be curious of what comes out after 10 years at the very least

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

On the contrary, the last few years were pretty much fully focused on Squadron, with SC being maintained by (almost a) skeleton crew - hence the slow updates.

Now updates are seemingly picking up, though it’s early to say for sure since we only got one quarterly patch so far, with next one probably targeting April-May (depending how porting some of new additions goes).

Asafum,

They didn’t, they just had a big announcement on October that SQ42 is “feature complete” and that it’s entering the polish phase which is why they moved devs back to SC. The remaining teams stay on SQ42 as so-called “strike teams” to polish and tweak tech.

Source: I follow the development way too much, send help lol

Asafum,

It’s not that they lied about it being complete, it’s that they entirely changed the scope of the game around 2014ish. If I remember correctly they even had a poll asking the community if they’d rather wait for planetary landing which was originally not meant to be in the game.

The original game was freelancer 2.0. you don’t land on a planet, you get into a cutscene and then appear in “New Atlantis” (yes I’m referring to star field, that’s not a city in SC) then as the story goes a developer made a tech demonstration they called “pupil to planet” showing the ability to continually zoom out from, you guessed it, looking at a pupil and going all the way to space with no loading screen so the had to essentially rework the game from the ground up. The story and a lot of the assets/voice work, etc was all done and “ready” for what that game would have been, but since the change they now had to rebuild a lot of the systems and make new systems for the way the game works now. That’s just squadron 42 (the single player game) star citizen the MMO has always been a bit on the “back burner” waiting for SQ42 to complete.

Now that we’re past all that, and just this last weekend SC had a majorly important tech test that seemed to go very well, they’re putting the last foundational pieces together so they can actually complete the game.

If anyone wants to say it took too long, I’m with you. I backed in 2014 and thought “damn, answer the call 2016? That’s a long ass time.” but to say it’s a scam? They’re the dumbest bunch of scammers in the entire history of scamming, Nigerian princes and all, if this is supposed to be a scam.

entropicshart,

If SC simply showed their original roadmap and timeline, it would speak to itself if it is a scam or or not.

As someone who bought in from the start (when everything was bundled), the argument of “not a scam” fell through when they started to hide their original roadmap.

Essence_of_Meh, (edited )
@Essence_of_Meh@lemmy.world avatar

Just to clarify, which roadmap are we talking about?

  • The changes to the release view from last year or so?
  • One from CitizenCon after addition of full planet exploration?
  • One from the early days where SC was suppose to be a prettier Freelancer with planets separated by a loading screen and consisting of a small hub for activities?

I’d like to make sure which one we’re talking about.

Edit: I’d also like to add, how far are we going with people being scammed?

I can understand this view for early backers (I’m one of them) but what about people who decided to drop money on the game in the last 2 or even 5 years? Were they also scammed despite hundreds of articles about delays, issues and thousands of people yelling about a scam every time SC is mentioned?

bitcrafter,

I can understand this view for early backers (I’m one of them) but what about people who decided to drop money on the game in the last 2 or even 5 years? Were they also scammed despite hundreds of articles about delays, issues and thousands of people yelling about a scam every time SC is mentioned?

Maybe, maybe not, but is entirely possible to be scammed while also being in a position where you should have known better; the two are not mutually incompatible.

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

Of course, but I think it’s a bit harder to defend this accusation with all of this info available and the ability to try the game for yourself for free. The latter is what I’d suggest to anyone interested in the game, even if they aren’t worried about wasting money anyway.

intensely_human,

I do find it interesting however how… angry it makes people and how much they want it to fail

Star Citizen is an example of excellence, and excellence always attracts haters.

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

Eh, let’s not act like CIG is completely blameless in all of this. They made a lot of mistakes along the way and SC is still far from what they promised it to be.

They’re getting there, but it’s a slow process.

Kusimulkku,

Is SC a perfect project? Of course not

Lmao nobody has ever asked or thought of that question

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

Some people think trying to “defend” the project means I completely agree with how and what is being done so I’m just trying to cover my bases.

5redie8,

Yeah it’s honestly pretty fun, but there were juuuust enough performance and stability bugs that I gave up and returned it. I think it has potential and I’m glad someone is doing this.

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

Which is why I appreciate them doing free flight events. They don’t present the game in the best light a lot of the time but it’s a great way to test if the game is for you in it’s current form (or even in general). They are also a good way to prevent new players from feeling scammed so there’s that.

I feel like a lot of us backed and stayed with this project despite all of the issues exactly because they’re trying to do something no one else is willing to risk. It’s a rough road, full of mistakes and delays but they’re sticking with it, which is more than many people expected.

LouNeko, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'

How about they bring development time and costs to AAA standards?

GoodEye8,

Those are already in the AAAA standard that Ubisoft pioneered with Skull and Bones.

LouNeko,
owen,

I heard they’re skipping this generation to go straight to 5A

Mango,

And bring down the scope and depth? What’s the point? If you want a one-shot cinema game, go get you one. They’re a dime a dozen.

Mastengwe, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'

Just in time to never be released!

lockhart,

Scope Creep: The Game

RealFknNito,
@RealFknNito@lemmy.world avatar

Yeah you just had to ignore every piece of information from the founder and developers that it would be a highly ambitious game and that they were unsure themselves where it is they wanted to stop.

But that’s not as fun to talk shit about.

gnomesaiyan, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'
@gnomesaiyan@lemmy.world avatar

The phrase “AAA game/developer” has lost all meaning for me over the years. I just can’t drop the clichéd $60+ on these titles anymore, especially with quality and support waning. I don’t see this game being any different; the writing’s on the wall.

A_Random_Idiot,

Well, see, with Star Citizen, you buy it to have an unreleased game that will allow you to buy a ship for 8000 dollars that you can… stand around inside of and look at.

Seriously, This is peak gaming… how can you losers not understand how great this is?! /s

Harvey656,

This game is 45 dollars. It always has been. Support for it has only increased over time. Also I really don’t look at CIG as a AAA dev, whomever said that forgot what a Kickstarter/self funded game is.

miss_brainfarts, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'

Procedural recoil? So basically, random recoil you can never learn the patterns for?

Carighan,
@Carighan@lemmy.world avatar

I think so. Which is more realistic of course. But also a weird way to out “random recoil”.

r00ty,
@r00ty@kbin.life avatar

Well, procedural when applied to generation of scenery/galaxies etc means to create the exact same thing using random values that are the same random for everyone. It just saves on storage.

But, I cannot tell you how this would apply to recoil. It would only make sense if there were an absolutely huge number of possible weapons.

owen,

Nah, cause it could be a procedure like

  1. x is between 1 and 5
  2. recoil = Rightx + Up4x

So you can learn to resist the average recoil

aniki, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'

imagine paying pcgamer for an advertisement like this to shout about dynamic crosshairs and backpack reloading like its fucking 1998.

mjhelto,
@mjhelto@lemm.ee avatar

Worse than all that, it’s a fucking space sim. Why are all these space sims wanting to add FPS?

Zahille7,

I think some of them want players to be “pirates,” so they give them the tools to do so.

I’m only speaking from experience in other space games I’ve played.

owen,

Yeah, whenever I get in contact with another vessel my instincts tell me to board and start blasting

mjhelto,
@mjhelto@lemm.ee avatar

That’s a cool aspect of it, no doubt, I just wish it took a backseat to the core game play. We have so many FPS games, but not many great new-gen space sims.

intensely_human,

And if this space sim can create perfect FPS experience, now you’ve got all the FPS money funding the development of a space sim.

See how that works? Markets create synergies and non-zero-sum games. In this case, putting the limited resources for the space sim into FPS elements makes new resources available.

mjhelto,
@mjhelto@lemm.ee avatar

But that’s never how these things go. They put so many resources into FPS aspects that they almost entirely abandon the space sim. Just look at E:D for an example. They dedicated a whole DLC to walking around your ships and then threw ground assault missions into it.

The immersion from being a part of the world, walking around and experiencing stuff is neat and immersive. If the focus was on that stuff first and FPS second, cool, but that feels rarely the case.

Thanks for the comment!

Zron,

It’s not a space sim.

It’s a life sim set in space.

Chris won’t stop until ShowerTech™ is in the game with realistic health debuffs so there’s a consequence when you don’t do the maintenance gameplay loop on your ship’s bathroom.

I wish that was entirely a joke.

But Star citizen has always had FPS missions as a core gameplay aspect, and it’s really one of their main selling points. In no other game can you walk out of a mission, into a ship, hop in the pilot seat and go from the ground to orbit with no cutscene and all of it under player control. The amount of crazy shit you can do just because your character can leave the pilot seat is ridiculous. A month ago I teamed up with some dude who did bounty hunting. He EMPd the other player, had me EVA over to their ship, shoot open the airlock, and gun down the target, all so his buddy could come over and harvest the ship for resources to sell. The emergent gameplay, even though the game can still be very rough, is a really cool aspect of what they’ve made.

mjhelto,
@mjhelto@lemm.ee avatar

I admit, I was a backer of the original campaign for Star Citizen. However, with the dev cycle what it is, I think I’ll be a grandparent before the game releases from early access. Last time I played it, it was a buggy mess, with only combat, and was not fun to me. I also admit, a lot of my angst comes from the way Elite: Dangerous tried to make FPS combat, etc., a thing. As someone who plays that game to explore, that entire DLC, as well as the alien shit they added, was part of system I had no interest in and, in my opinion, has further led to the downfall of E:D, a game that has been waiting for atmospheric landing, etc., but still, years later, barely has non-atmospheric landing.

I get the desire to walk about your ship, have carrier ships you can walk around with other players, and space stations you can visit actual NPCs in. However, if I wanted to shoot stuff, I’d play an FPS. I play E:D to explore and get that fear/anxiety/dread I only ever feel watching American politics. Just not my game play when I wanna just chill and narrowly avoid crashing my ship while exploring!

robdor,

Because you can get out of your ship?

mjhelto,
@mjhelto@lemm.ee avatar

You’re right, getting out and moving around and hoping into the pilots seat of your ship is cool and I love to see that stuff. However, I don’t know why it always has to tip toward violent encounters instead of just having the ability to feel immersed in a space ship or station.

robdor,

You should be able to avoid violent encounters but yeah you would be limiting where you can go.

intensely_human,

Because an FPS avatar is the body many people are most used to inhabiting in game worlds.

If you want people to feel immersed in an environment, you have to give them the virtual body they’re used to.

Like imagine you’re playing Battlefield 5, and then UFOs land and you go on a big space adventure. If you’re not still able to pull out that tommy gun and fire rounds the same way, your body feels different. It doesn’t feel like you’re there.

FPS is the biggest genre with the most resources in it. That makes it a standard for virtual environments everywhere.

GlitterInfection,

This is what killed Starfield for me. My character is a down on his luck diplomat who cares for his retiring parents and has to take up a mining job…

Nope, murder hobo. Literally in the tutorial.

Hadriscus,

I have to agree. Games tend to resort to violence immediately now, no need for justification. I didn’t imagine Starfield would be a shooter at all in fact. Ultimately it was almost exclusively shooting

GlitterInfection,

And a terrible one!

RealFknNito,
@RealFknNito@lemmy.world avatar

I get the desire to compare the two games but Starfield tried too hard to color inside the lines by giving a story and lore while simultaneously trying to make an open ended sandbox which gave us neither. There’s a LARPing town of cowboys with dirt roads existing a few minutes from a hyper advanced planet with platinum roads and somehow they haven’t made contact? The cowboys haven’t progressed their dirt and wood town despite being in spitting distance of a planet of machines that could fabricate advanced tools in seconds?

Star Citizen seems to take the Dark Souls approach of light narrative, heavy world building, “go learn the world by experiencing it.”

GlitterInfection,

I’m not sure why you’re getting downvoted here…

But I would honestly say that the only things I liked about Starfield are the things you’re kind of dismissing. The story and ambiance pieces worked really well, and I ONLY wanted that part.

Every time I had to do anything space travel, combat, space combat, or inventory management, I died inside.

I also felt like the cities and locations were tiny and didn’t feel lived in or real. Basically the immersiveness of the game which thrives on immersion was not handled well so I was left with a terrible shooter.

RealFknNito,
@RealFknNito@lemmy.world avatar

Well the story held the game back because the game wanted to be more open than than the story allowed and vice versa where the game held the story back because a lot of areas were underdeveloped or don’t make sense with where they are for the sake of the story they wanted to tell. It felt like two conflicting ideas at the core which ended up with what we have.

Why are cowboys within trading distance of a future tech planet? How have they not interacted to a point where they don’t need dirt roads? The only answer seems to be for the sake of being neat and is baffling. Empty planets being explained as being on purpose to ‘get more joy out of discovering ones with things on it’ and just… it was astoundingly average and competes for the worst Bethesda game against 76.

Bethesda excels at world building and it was disastrous to watch them fail at that.

GlitterInfection,

Yup. I agree with all of that. It was very disjointed at every stage.

RealFknNito,
@RealFknNito@lemmy.world avatar

Then let us raise our glasses in agreement and hope Cloud Imperium can make Star Citizen as well as they hoped.

Asafum,

That’s the ultimate goal though. Just last night I flew from a mining outpost on a moon to find resources, scanned a whole bunch, pulled out of my ship with a mining buggy, mined a bunch, and then logged out from my bed within the ship. 0 combat. That’s a life they want to have possible and I’m all for it! lol

I think it’s just that fps stuff sells and all the COD kiddies wouldn’t look at SC at all if they didn’t focus on pewpew everything. Hell they have a cargo ship that has an advertisement of it shooting its guns …lol ffs why? It’s just marketing bs.

RealFknNito,
@RealFknNito@lemmy.world avatar

That’s the entire thing they’re doing. The violent encounters are being planned for, obviously, but they’re not a requirement.

Star Citizen’s approach seems to be to add the ability to do as many things as possible while giving you the option to define how you want to interact with them. Of course, you’re probably going to have to defend yourself from the stray pirate or bandit with whatever you end up doing but that’s par for the course.

owen,

LOL. I totally thought these were internal names for novel features from the headline🤣

axby, (edited ) do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'

This would have been so exciting like 9 years ago when they first released the FPS thing. I would also be excited if they said the game is fun now, instead of some random superficial animation thing that probably doesn’t add much to the gameplay.

I love the idea of this game, but even after a few years I lost hope. I can’t believe it’s still in development like 10 years later. Does anyone know if it’s more playable now? They had some ship racing and the FPS thing before, why haven’t they just thrown together a basic world yet?

Edit: it sounds like they have thrown together a basic world. Maybe it’s worth another try now? Can you have fun for more than a few hours and actually accomplish meaningful stuff?

Denjin,

It’s a grift, a scam, a goose that’ll lay golden gameplay eggs just so long as those whales keep dumping more money on the project.

krimson,
@krimson@feddit.nl avatar

I check this game out once or maybe twice a year which is more than enough imo. There are plenty of people playing this daily though who apparently can cope with all the bugs and crashes.

Tattorack, (edited )
@Tattorack@lemmy.world avatar

They’ve had a “basic world” for a long time at this point, unfortunately it still doesn’t go beyond “tech demo” levels of development.

Squadron 42, their single player game set in this universe, is supposedly nearly completely finished and coming “SOON™”.

If Squadron 42 actually releases it would mean Chris Roberts has finally managed to start and finish a project without a parent company ordering him or taking away the project from him.

yamanii,
@yamanii@lemmy.world avatar

What the defense squad doesn’t get here, is that when people ask if it’s done they are asking if Squadron 42 is done, and it’s still not.

tourist, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'
@tourist@lemmy.world avatar

Wait did they still not release this game

HuddaBudda,
@HuddaBudda@kbin.social avatar

I hear it has the same release schedule as Half Life 3, Knights of the old republic remake, and Road Runner vs. Acme.

WolfLink,

It’s playable if that’s what you mean. It’s still “early access” though.

Carighan,
@Carighan@lemmy.world avatar

Yeah it’s “released”. Meaning that yes, you can buy it for money and launch it (so released), but it’s so shit they had to quickly officially declare it broken (“early access”) to save face.

DaDragon,

Maybe because development has a high ongoing cost that they do not have any other product to take up? Star citizen has a fairly large scope, and the fact that they have even gotten to the point where a fairly high number of gameplay loops are fully integrated is quite impressive. If you look at their ship designs, for example, you can see just how much care was put into a lot of the designs (see the architectural reviews, for example)

Carighan,
@Carighan@lemmy.world avatar

Yeah, maybe. But it’s also ridiculous, finish what you have instead of constantly bolting on scope to keep the sales treadmill running.

Of course, it’s a business first and foremost. And if that’s what people gladly pay for, no fault in pocketing the money I guess.

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

Except scope hasn’t really changed in years? I might be wrong since I’m not trawling through every single piece of content released but I’m pretty sure most of the expansions are related to CIG figuring out details of already promised features.

I’m sure someone following the game closer can provide more details on that.

Denjin, (edited )

Star Citizen has raised more money than the budgets of GTAV, Cyberpunk 2077 and Red Dead Redemption 2 COMBINED.

The only people defending it now are those so deep in the sunk cost fallacy they can’t get out.

Edit: the total budget for StarCitizen so far is equivalent to the nominal GDP in 2023 of Sao Tome & Principe

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

I’ve spent $49.99 on it. As a space sim fan, it’s one of the most amazing experiences I’ve ever had in a game. Blows Elite Dangerous out of the water in terms of seamlessness. If it was better optimized it’d be one of the only things I’d play.

I’m not trying to you’re wrong about anything. But for a certain customer, it’s already a pretty great experience.

KISSmyOS,

And it’s much better than any space sim game developed by Sao Tome & Principe in 2023.
Checkmate, atheists.

breadsmasher, (edited )
@breadsmasher@lemmy.world avatar

When did they ever “release” it without saying its also early access?

edit - assuming downvotes are cause of a misunderstanding. im not defending early access or star citizen. I am just saying I do not recall them “backpedaling” to early access. I thought they had always advertised it as early access. Which itself is shady af

Carighan,
@Carighan@lemmy.world avatar

What I mean is, “early access” is just release with the makers openly admitting that everything is unfinished and broken, instead of people finding out on release day. It’s still a product X being sold money Y, just like a “real” release. And hence it should always be evaluated for what you get vs what you pay, not the promise of what you might get later. See also: Preorders (at least these are protected by a lot of laws in some countries), Kickstarters, Religions.

drkt,

“Playable”

for the record I paid for this and am watching with hopeful eyes, but please stop pretending that being able to launch the game and walk around is playing

entropicshart,

Playable in very loose terms. I booted it on a decent rig (13700k/32gbRAM/3080ti), after ~10min of loading screens I finally got my ship onto the pad and tried to take off from the planet; half way into the burn out of the atmosphere, I clip out of the pilot seat, through the whole ship and start free falling back to the planet while my ships continues to burn away from me…. I alt+f4’d and uninstalled that hot garbage.

EchoCT,

Calling bullshit on this. Have a very similar rig and I load into the cities within a minute or two, and if I spawn on my ship or a station it’s faster than that.

Carighan,
@Carighan@lemmy.world avatar

Even more fascinating, people are still chucking money at it. Because apparently too many ran out of other things to waste money on. Entirely.

Mastengwe,

Nope. Never will.

entropicshart, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'

The feature creep never ceases to amaze

Inktvip,

PentA game

littlebluespark, (edited )
@littlebluespark@lemmy.world avatar

Seriously. When do the lawsuits start? 🤦🏼‍♂️

Pfft. Y’all deserve each other. 🤣🤌🏼

DaDragon,

Lawsuits for what? They never promised any customer that they would immediately deliver a working end product. As far as I can make out, they offer early access to an in-development product, with your purchase going toward funding development. It’s more akin to a donation with strings (access to the product).

owen,

Yeah. It’s not like they defrauded a government out of tens of millions of dollars (looking at you, Ubisoft)

littlebluespark,
@littlebluespark@lemmy.world avatar

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    @RealFknNito@lemmy.world avatar

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    @littlebluespark@lemmy.world avatar

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  • DaDragon,

    I’ve literally never paid for Star Citizen. Not sure how I’m supposed to be a sweaty fanboy…

    It’s a large scoped game, and from what I’ve seen, they’ve slowly been turning it into an incredibly feature-filled game that goes beyond the scope of what most other games deliver.

    Dremor,
    @Dremor@lemmy.world avatar

    Please stay civil, thank you.

    Furbag,

    Why don’t you show us all how it’s done, chief? Since you’re such a legal expert and all…

    RealFknNito,
    @RealFknNito@lemmy.world avatar

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  • entropicshart,

    That boot must be fucking golden!

    RealFknNito,
    @RealFknNito@lemmy.world avatar

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  • Rai,

    Bahaha SC defense squad arrives to justify their ship purchases

    RealFknNito,
    @RealFknNito@lemmy.world avatar

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  • Rai,

    Why do people criticizing a scam make you so insanely mad? Reminds me of the folks still shilling GME false hope.

    RealFknNito, (edited )
    @RealFknNito@lemmy.world avatar

    Lmao because morons like you keep calling it a scam despite it making massive improvements. They could have cut and run 40 million dollars ago. You just want something to hate on and it’s genuinely pathetic.

    You want an actual scam game to bitch and moan about? Go winge about The Day Before. That one actually took the money then shut down their studio like proper scammers. Don’t see them sticking it out while crybabies write up shit like you every 4 months when they get bored.

    I’m sick of literal children saying “Don’t release the game if it’s not done! We’re tired of buggy messes!” then a week later saying shit like “Wow this game is still in development? They should release it already wtf.”

    You gonna join the losers that made death threats to the Cyberpunk 2077 team to release their game early? Fuck off. The only people still crying about Star Citizen are the ones that bought a ship to find out their garbage PC can’t even run the game or worse - they’re console owners.

    Rai,

    tl;dr

    go back to reddit lawl

    Boy_of_Soy,

    I own an Xbox and have zero interest in playing Star Citizen. Still gonna tell everyone it’s a scam and all your bitching can’t change a thing about it lol

    RealFknNito,
    @RealFknNito@lemmy.world avatar

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  • Boy_of_Soy,

    Ur so mad

    WldFyre,

    Imagine using soyboy as an insult lol are you 12?

    RealFknNito,
    @RealFknNito@lemmy.world avatar

    It’s his name you dense fuck.

    shottymcb,

    My hardware is twice as powerful as anything that existed when the game was supposed to release. Still runs like dogshit. I log in once a year to see if the game is still trash. The game is still trash. It’s not a literal scam, but it might as well be because Chris Roberts hasn’t been able to actually complete a game since Wing Commander. Which I loved, and unfortunately that spurred me to flush $40 in the toilet.

    RealFknNito,
    @RealFknNito@lemmy.world avatar

    Almost like it was being developed not for the day it began development but for the future when they intend to release it. Almost like optimizations are the last stage in development.

    You’re a fucking moron just blabbering about shit you don’t understand and I’m glad you can’t do anything but whine and piss yourself about how your $40 hasn’t given you the best game your little brain could conjure up. It’s been a decade. Grow the fuck up.

    Mango,

    Get over that chip on your shoulder. Did you not even read the comment you’re replying to?

    RealFknNito, (edited )
    @RealFknNito@lemmy.world avatar

    I did and it was as worthless as yours. It set out to have an extremely wide scope. It’s not feature creep if it’s intended from the fucking beginning.

    EchoCT,

    What feature creep? This is all stuff they setup for squadron first and are just moving it over now.

    KillingAndKindess, do games w Akira Toriyama, Dragon Ball creator and one of the most influential manga artists of all time, dies aged 68
    @KillingAndKindess@lemmy.blahaj.zone avatar

    Acute subdermal hematoma, in case anyone else was thinking 68 felt young.

    EtherWhack,
    @EtherWhack@lemmy.world avatar

    I think your autocorrect took a crap. That is just a common bruise.

    Subdural would be similar, but under the outer layer of the brain.

    As for age, anyone can get these as they tend to be symptom from something else. The main causes would be high blood pressure, a side effect of blood thinners, or a concussion; like from falling and hitting your head.

    KillingAndKindess,
    @KillingAndKindess@lemmy.blahaj.zone avatar

    Nope. Its what the article said

    EtherWhack,
    @EtherWhack@lemmy.world avatar
    DarkMessiah,

    When you actually win an argument on the internet.

    otp,

    Is it possible they edited the article?

    NOT_RICK, do games w Akira Toriyama, Dragon Ball creator and one of the most influential manga artists of all time, dies aged 68
    @NOT_RICK@lemmy.world avatar

    Well guys, I think it’s pretty clear what we need to do. It’s time to collect all the Dragon balls so we can bring him back. RIP Toriyama-san, you will be missed.

    Jesusaurus, do gaming w EA CEO talks AI, says the usual stuff before the bong rip hits and he starts blabbing about a future where 3 billion people are creating EA's games with it

    Ctrl + C, Ctrl + V isn’t considered using AI to create a game btw… Someone should tell them that doesn’t count.

    ezchili, do gaming w EA CEO talks AI, says the usual stuff before the bong rip hits and he starts blabbing about a future where 3 billion people are creating EA's games with it

    That is one savage fucking title

    FippleStone,

    It surely goes hard

    OuterRem, do gaming w EA CEO talks AI, says the usual stuff before the bong rip hits and he starts blabbing about a future where 3 billion people are creating EA's games with it

    Oh boy! Can’t wait for my grandchildren to use AI to customize the sponsorship logos on Cyborg-Messi’s Jersey or change the hue of the football pitch to a slightly more artificial green in EA Sports FC 2077!

    Landsharkgun, do games w Helldivers 2 boss apologizes for 'horrible' dev comments, says Arrowhead has 'taken action internally to educate our developers'

    " A moderator on the game’s Discord server, for instance, said “watching u all cry, amuses me so much,” while another said on Reddit that complaints about weapon nerfs were perhaps in reality a question of “skill issue.” "

    Are you kidding? That’s fucking hilarious. Learn to use a different weapon than the railgun you absolute chuffs.

    Chriszz,

    I was expecting hate speech or something… but this sounds almost like friendly banter

    tuxtey,

    The crying comment comes off as more of a dick thing to say, but the skill issue bit is pretty funny.

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