WolfLink

@WolfLink@lemmy.ml

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

WolfLink,

You can go buy it right now, where do you think the 700m has come from?

WolfLink,

Those billion dollars come from people buying the game and playing it in its current state.

WolfLink,

With the purchase of any ship (the cheapest ones being $45) you get to play the game and fly the ship(s) you bought in-game.

TLDR it’s a $45 game with microtransactions

WolfLink,

Nvidia game stream is no longer being maintained, although it’s still present in the current versions of GeForce Experience.

The Moonlight/Sunshine projects are open source implementations of Nvidia’s Game Stream protocol and they support non-Nvidia cards.

WolfLink,

?

Larion Studios is still doing fine. They’ve decided to pursue their own IP rather than continue to work with a 3rd party’s.

WolfLink,

I think the company sees this as an opportunity to use the spotlight they now have to publicize their own IP. I suppose we can only wait and see what they do next.

WolfLink,

I haven’t played BG1 or 2. As I understand it, the only connection between the games is a couple of cameo characters. The main plot and characters of BG3 are completely original and independent.

However, it would be helpful to have some experience playing DnD and/or some vague knowledge of DnD lore.

WolfLink,

There have been a few cases where developers “port” their games to Mac by wrapping them in Wine.

Apple used Wine in their Game Porting Toolkit: www.applegamingwiki.com/…/Game_Porting_Toolkit

It will require some finagling, but it’s about as good as you will get for running windows only games on Mac.

Also games built for Intel Macs should be able to be run thanks to Rosetta.

I'm looking for play testers for my wacky Stanley Parable inspiredgame to give me honest opinion. If you are fan of those types of games, let's play : ) angielski

Hello, I’m close to releasing my third game called Do Not Press The Button (To Delete The Multiverse) so I would like to get some feedback from players. My only conditions is that you let me watch you play because I need to see player reactions and ask questions at specific moments (whether a level works as intended, or a joke...

WolfLink,

iOS natively supports JIT (by which we mean writable and executable memory) but Apple locks it down to only two use cases:

  1. The JavaScript engine in Safari
  2. Support for running a debugger

AltStore launches a debugger and connects it to your phone. Even though it’s not actually doing anything with a debugger, that’s enough to convince iOS to let your app use memory that’s both writable and executable (the key feature needed for JIT).

Without JIT you need to either resort to a slower form of emulation or do something creative.

WolfLink,

If that’s how you want to put it, sure.

Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' (www.pcgamer.com) angielski

Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!

WolfLink,

It’s playable if that’s what you mean. It’s still “early access” though.

WolfLink,

The meteors are funny IMO. But it definitely isn’t good game design to have a mechanic where you just randomly die with no way to defend yourself.

Also people need to chill out. Things get buffed and nerfed. The meta changes. We are already getting our first taste of power creep with the mech suits.

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