B1 is a bit slow, but quite fun, B2 is brilliant, BTPS is similar to B2, but the crafting stuff is annoying, B3 was too chaotic with a too cluttred UI and a damn annoying story, B4, I have no idea
I liked that one but weirdly there’s no NG+ and the DLC kind of sucked. I finished it with a friend and we were like, “that’s it?”. It’s not very long, and it ends shortly after your end of skill tree powers become available.
I think it was a really good game originally. The writing has gotten really fucking bad though, and the gameplay hasn’t really evolved with the times. (I can’t speak on the new game.)
The new one feels like progress so far. I’m not very deep in, but the story and dialogue are not nearly as annoying as 3 was. The biggest difference has to be the movement. In previous games it often felt like you were trudging forward until you found an enemy and then running backwards so they didn’t catch you before they die. Grappling hooks, double jumps, and gliding add a TON of movement and gives you those John Wick moments where you’re bouncing around the area and blasting people from every direction.
I really don’t understand the open world though. I don’t think that’s the direction they needed to go. I think the best looter-shooter I’ve played recently is Roboquest. It has all the movement you said (and more), but it’s in tight rooms, so the devs have more control of the design. Open worlds means the devs have essentially zero control of encounters and it becomes too easy. The only thing they can do is crank up health of enemies so they don’t die as quickly.
I’m not far enough to have settled on an opinion on the open world yet. I did find it tedious in other BL games that I had to walk through the same areas in the same order over and over again to access the end game or start a new character.
That being said, I often don’t know where to go or what to do in BL4. Thank Torgue they added the Echo objective finder, that’s pretty much the only way I’ve been able to stay on track at all.
Yeah, I just have a bias against open world games at this point. Damn near every game thinks they need to be open world, and most of the time it just makes things more tedious and boring. It takes a ton of dev time to make just for players to run past 99% of it. There are some games it really works for, but most would be better off with a tighter design (and it’d also save time and money).
I understand your worries. I was was also concerned about the openworld first, but so far they have nailed the open world part pretty well. Travelling has been fun. There has been always fast travel near when i have wanted to use it. There is enough hidden jokes and easter eggs that i feel rewarded to look around.
I dont really understand your point. Devs still curate where you meet the enemies. Its not like its procedurally generated map where everything is random.
I cant remember single time in my 20 hours of gameplay where i have tought that i hate fighting here, or that these enemies dont fit here.
I dont really understand your point. Devs still curate where you meet the enemies. Its not like its procedurally generated map where everything is random.
I haven’t played it, so maybe they’ve done something to control it. I doubt it though. If you can come from any direction, that makes encounters much harder to design. Think about older Borderlands games when entering a compound. You’d come through one main gate and enemies would be set up with cover and you’d have to fight your way through. With open world you could do something like fly into the middle of the compound, and that’s has to be accounted for.
Check out Roboquest, for example. It has some really impressive movement options, but it’s choice of rooms let’s them restrict how much you can abuse them. You’ll always be fighting through the enemies from an expected direction.
I cant remember single time in my 20 hours of gameplay where i have tought that i hate fighting here, or that these enemies dont fit here.
This isn’t what I meant. There’s nuance between liking something and it being the best possible thing. It can be good and still be possible to be better. My biggest issue with open worlds is, like you mentioned at the beginning, fast travel. It takes so much time and resources to make an open world, just for players to fast travel past most of it. Is it really worth the that? Did it add that much to the experience? We could have more cheaper games with tighter designed experiences instead of games that cost hundreds of millions of dollars to make. (BL3 cost $140m, and for cost “more than twice” that, so minimum $280m.)
I don’t think people understand that everything is an opportunity cost. If you make an open world game, that’s at the expensive of so much more. At minimum, it’s going to be less game to play (or longer between games and more expensive). Is getting a lot of space that you hardly interact with worth it?
The thing about open world is, you can make those smaller contained spaces you keep mentioning with Roboquest inside of some structure with a single entrance and boom, we have your preferred formula.
Sure. You can make those, but you have to spend a lot of money and time making the open world just to make places for the rooms to live. Is that worth it? Everything is opportunity cost. Did doubling the cost improve the game that much?
It depends on the game. Could a Sonic game be fun in open world? Yes, and it was. Would The Hunt? Or Supermeat Boy? Probably not. I’m just pointing out you can still design for your movement abilities in an open world.
For sure, you can. However, every modern game is trying to be an open world game. It’s stupid. We get ballooning budgets and dev cycles for games that don’t really get anything from being open world. I’d rather get three great less open games than one open world game that is sacrificing things to make the open world work.
I will agree theres a lot more. Theres just a lot more games in general. Pick up the Solium Infernum remake, or Windblown, or Wizard of Legend, or even Helldivers 2 isnt open world. Plenty to choose from. But I do emplore you to play Sonic Frontiers. Shit was dope. Also Sword of the Sea just came out, another fine addition to the atmospheric collection. Theres just a lot more now. So you’re gonna see a lot more and you’re gonna see a lot more terrible games.
It’s not even just about the games being terrible. The ballooning costs is just unsustainable. It’s the reason we’ve seen so many layoffs, and it sucks. It’s just mismanagement. The executives are the ones telling the developers to make open world games, for the most part. They don’t understand how that effects the rest of the design, or how much it ends up costing. They just see a trend and tell the studios they need to follow it.
If it was just that we got some shitty games I wouldn’t care. However, it’s effecting people’s lives. We need a more sustainable industry of smaller budget games that know what they are and plays to its strengths. We’ve got too many games trying to be everything games. It’s the reason studios ramped up the price to $70, and then, quickly after, $80. Soon they’ll be Charing $90-$100 because they let costs get too high to maintain.
Statement like that makes me seriously doubt that it can even run on a PS5 which I was thinking about getting it for but this is kind of changing my mind
Because the previous ones were great and this one has glowing critics reviews. For me though, the system requirements are too high, so I’ll buy and play it sometime after a PC upgrade.
BL3 was just as much (if not more) of a mess - people shouldn’t be surprised, especially with Randy telling people they should be selling their souls to have the privilege of playing this game.
I played through BL3 on a 2016 PC and it was OK. Not perfect, but perfectly playable. Looking at that PC Gamer article, I don’t even understand the complaint of being unable to run the game at 120 FPS. Seems like an unreasonably high bar. I’d take 60.
If you asked me to recall the story of any of the games, I’d not be able to. I don’t think people play the games for the story. It’s just a fun looter shooter, especially in co-op, which is how I played BL3 around its Epic launch. Revisiting my technical review of the game from then, yeah, you’re right, and I documented various reports of issues, though there were quick fixes deployed or workarounds available for the biggest issues. That seems commonplace in the industry though.
Same as games like the Witcher 3 and Cyberpunk, fans playing it in release year vs 2025 are gonna have completely different experiences. And BL 3 release was also messy, albeit not as bad as this. I was there.
I mostly agree. I’d say they went uphill though, but so did every other game, but even faster. Each game improved some things, but the competition improved much more. They’ve been coasting off of name recognition ever since the first game.
I’m going to have to try to remember that everyone has different taste… But good God I can’t be the only one who despised the dialog and “so randumb holds up spork!?11!” type humor in BL2?
It seems like everyone else loves it. I just found it incredibly grating.
Did not read the article. I have a 3070 graphics card (windows 10)and the game ran fine. I had a problem with not being able to select a different weapon until I messed with it quite a bit and my friend had one crash. He has a 3050.
Frankly I expected much worse, but this is just not a good response. Is he using this as an excuse NOT to fix it?
While I have no desire to defend Randy, Twitter is as Twitter does, and unless you spend time looking at his whole timeline, it sounds like he’s saying only stupid shit like this. He did actually acknowledge the issues, and stated that they’re working on them but also that for now the best way to play is with FSR/DLSS and frame gen.
I disagree with this deeply. He makes arguments about the imperceptibility of latency in frame gen, but that’s only true when the base framerate is high enough. DLSS is probably fine, but it’s also pretty fair for those who are using an 80 or 90 class card to complain about struggling at 1440p native, let alone 4k.
How dare you have a reasonable response when we all just wanna be pissed. /s
But seriously some people should just not interact with the public. It’s a thankless job and you have to have very thick skin and the patience of a saint. I also have a theory that a large percentage of CEOs are sociopaths/psychopaths so …
the fact, that steam reviews were on mostly negative on launch day, and it suddenly got mostly positive means steam has once again tempered with the statistics. fuck valve as well.
I’ll say it here again, i have an 7900xtx i expect it to run silky smooth.
If it doesn’t, that’s on you brother.
I also play on 1440p and it doesn’t reach a well enough framerate at ultra settings, i set it on high and adjusted some things to lower settings to get a better framerate.
Most AI companies will die quite dramatically, but the big players will weather the storm and soak up all the rewards that come from monopolising on such technology. The ultimate product can turn to slop if you’re the only game in town.
pcgamer.com
Aktywne