All my fears came true when I saw it wasn’t Nightdive doing it. Nightdive wouldn’t have changed shit mechanically, they would have just incorporated GMDX/Revision textures.
This really needs an Elder Scrolls Oblivion-style remake. Use the original engine for everything except graphics, and remake only the graphics part (and the contact surface between the visual and original engines).
People greatly overestimate the chances of success of a video game, even with $2.5 million. It’s even easy to fail entirely for reasons unrelated to developing a game, such as corporate governance.
It’s not totally comparable, because we did a physical game, the Kickstarter I created ended up succeeding and shipping (over a year late!), we lost virtually all profits to early company investors and surprise tariffs. It was basically a wash financially.
payday still exists? I haven’t heard of the game in years. I’m surprised they even attempted this as a whole because it sounds like it’s only going to piss off their remaining userbase.
BEING SAID, I think their main issue here isn’t the fact that the price went up in the first place, it’s that they decided to make it almost 25% more as the increase after having it be ~52% off for ages. This rollup should have defo been more gradual if they wanted people to not be pissed about that. An instant 50$ increase in price is a tough amount to swallow for a 12 year old game, regardless of if DLC is involved, even moreso when it boosts the price to $170
I dunno about the tax laws here. Seems anything purchased in game with fake game money that stays in game shouldn’t be subject to a sales tax. Buying game currency with real currency? Sure. Buying real things by selling in-game accounts or items for real money? Fine.
pcgamer.com
Aktywne