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birbboidaseed, do games w Todd Howard says Starfield was 'made to be played for a long time,' but a month after launch I'm already drifting away

This game feels more like a chore with a million fetch quests. I never made it out of new Atlantis in my play through. Bg3 is so much more nuance and a way better game.

Edgelord_Of_Tomorrow,

The one truly great thing about Skyrim is the ability to just wander and fall into trouble.

That simply doesn’t exist in a game where travelling is a loading screen.

birbboidaseed,

Yeah I don’t know why they can’t make space travel to work similar to NMS. That would have been so much better. I don’t really feel like I’m exploring anything jumping from system to system. Hell even planets to planets.

Kolanaki, (edited )
!deleted6508 avatar

Yeah I don’t know why they can’t make space travel to work similar to NMS

Because the Creation Engine is a pile of shit stacked on top of another pile of shit known as Gamebryo. The only way it even is able to handle high speed vehicles for the space combat is by having much smaller external cells with absolutely nothing in them.

What they could have done, though, is make the planets fully walkable. For some reason, those are also not seamless. You eventually hit invisible walls in any sector you land at. The engine is very capable of handling that, though. Especially if it’s just empty terrain.

Skwerls,

Seriously, I wish they had dropped that engine. It’s so hodge podge and lacking, they had a decade to make starfield in a new to them engine. Instead we get this shit in 2023

Edgelord_Of_Tomorrow,

Can’t believe Bethesda own id Software and at no point set them to work updating the engine to a modern standard.

emmie, do games w A heroic Starfield modder just straight-up deleted those repetitive temple 'puzzles' from the game

I like starfield overall but it definietly is a weaker game than skyrim

The1Morrigan,

FULLY agreed.

CoffeeBreakfast, do games w A heroic Starfield modder just straight-up deleted those repetitive temple 'puzzles' from the game

Are you able to load these mods on console, or is the game just unplayable?

Endorkend, do games w A heroic Starfield modder just straight-up deleted those repetitive temple 'puzzles' from the game
@Endorkend@kbin.social avatar

Now yank out the rest of the boring Starfuckers plot. The game is worse because of the main "story" (and NG+ shite).

FippleStone,

Starfuckers INC.

Psaldorn, (edited ) do games w A heroic Starfield modder just straight-up deleted those repetitive temple 'puzzles' from the game
@Psaldorn@lemmy.world avatar

I saw a bit of those on stream and thought maybe the time affected the quality of the result… but no. It’s just filler shit to get your space dragon speech spell or whatever. Then the enemies are all bullet sponges. It all seemed very transparent and very familiar.

reksas, do games w Warfare MMO Foxhole is adding naval combat complete with huge multi-person ships

Sounds cool, but in practice it might be just more things to do for huge regiments while those who dont want to dedicate their entire lives to the game or join some big group barely get to even see the things. I hope i’m wrong.

Fjor, do games w Warfare MMO Foxhole is adding naval combat complete with huge multi-person ships

Always love you ved the idea behind this game. Might pick it up next sale

CarlsIII, do games w Dave the Diver gets crabs and lobsters this month, among other new stuff, in its first content update

Dave the Diver gets crabs

odious, do games w Warfare MMO Foxhole is adding naval combat complete with huge multi-person ships
@odious@feddit.de avatar

The game looks interesting - is it possible to play it somewhat casually? Like for at most 2 hours at a time?

james,

Absolutely. It really depends what you want to do. Jump straight into the frontline meat grinder and you’ll be able to dip out whenever you like. You could even do some basic logistics runs in that time. Start building bases or factories and that’s when there’s a huge time commitment lol

Summzashi, do games w A heroic Starfield modder just straight-up deleted those repetitive temple 'puzzles' from the game

Wow, so brave

toasteecup, do games w Dave the Diver gets crabs and lobsters this month, among other new stuff, in its first content update

Hell yeah! I’m pretty stoked for this

Mvlad88, do games w Todd Howard says Starfield was 'made to be played for a long time,' but a month after launch I'm already drifting away

After one week I said fuck it. Yes there is a ton of exploration, yes there are spaceships, but the whole thing is just slow, confusing and boring. Hell, if I want to play “Life”, I can just go outside.

NuPNuA,

How many battles with space pirates do you usually get into on the way to work.

Tar_alcaran,

I reach about the same level of excitement in Starfield space battle as I do cycling through the city, so it’s about on the same level.

noobdoomguy8658, (edited )

The tons of exploration you’re talking about are copy-pasted identical POIs, too, with the same enemies and objects in the same locations.

I honestly don’t understand what they expected us to be doing for the hundreds of hours and years they they hoped we’d be playing the game for. It’s certainly the most “ocean wide, inch deep” game for what it was marketed to be.

rastilin,

I think they expected a Skyrim style modding community to spring up over the next few years. To be fair, I think they might be right, since there are already Starfield mods and I'm still playing Skyrim 10 years after it came out.

lemmyvore,

That may be the answer. I mean if Skyrim were not moddable it would have also been a very forgettable game.

Phanatik,

That's what I hate about it. They made such an empty soulless game and now expect modders to make it interesting while they reap the rewards.

ahornsirup,
@ahornsirup@sopuli.xyz avatar

And that’s what I like about it. Instead of sitting you down at telling you a story they give you a world to tell your own stories in. I like having the freedom to be creative, and I like seeing and exploring the creative ideas of other people. It’s not something I’ve seen other companies really do.

all-knight-party,
@all-knight-party@kbin.run avatar

That's the problem with criticizing Bethesda games. The aspect of mod compatibility and creation is at once one of its greatest strengths, and also its most obvious and provocative criticisms, and the line between the two is very difficult to distinguish from an objective point of view.

Stamau123,

it’s not something I’ve seen other companies really do.

And thank God for that

Phanatik,

I'm glad you're enjoying it. I tried it and decided it wasn't for me. I'd been spoilt by Baldur's Gate 3 and Starfield feels like ancient by comparison.

It's kind of the same thing for Minecraft but you can still play Minecraft vanilla and have a good time because there's plenty in there to do and explore. The difference for me is that Minecraft provides a foundation to build upon whereas Starfield is hollow to begin with so just lacks its own identity.

wildginger,

Yeah but dont you already have skyrim for that? What new stories is this giving you the option for that skyrim couldnt handle, except this one doesnt start with magic and does start with guns?

And did the world need to be bone dry in order to be moddable? I dont remember skyrim being devoid of interest at all.

Xiaz,

whoa now, don’t take away Elite:Dangerous one claim to fame. They have an entire milky way of procedurally generated planets with no POIs!

GentlemanLoser,

I want to disagree, but you’re right. Elite Dangerous really nailed the emptiness of space lol

BloodyFable,

I love that game to death and you’re so right, a galaxy wide, an inch deep.

all-knight-party,
@all-knight-party@kbin.run avatar

That'd be if you're crazy enough to not do any of the major quest chains or general side quests, those almost entirely take you to unique areas with their own exploration outside of the random exploration ones that you find just by exploring the galaxy.

I think it points to a larger issue with the game, which is being able to to distinguish and access the kinds of content that you want. You could easily randomly explore and end up seeing the same installation three times, or you could also randomly find other quests and go explore three unique locations and dungeons in a row instead. There is absolutely a large amount of unique content to play, though, it's disingenuous to say otherwise.

noobdoomguy8658,

Your point is fair and works really well on its own, but in the context of the entire game, its systems, mechanics, and the entire experience they come together to create, I just can’t help but feel genuinely bored and disappointed regardless. The writing feels uninspired and generic; contrary to what some people have been saying, the writing isn’t a product of playing safe by the outsourced writers Bethesda used - it’s just bad, like a bad paint job on your car or poorly written software.

Even trying to side with the supposedly lowlife immoral inhabitants of the game’s world, you constantly hear either that they’re all family and friends (despite seeing one murder another because they got ripped off), or that they didn’t have a choice and still try to be “good”.

This isn’t what people expect from a Bethesda game in general, and from a game with ESRB rating of Mature (17+).

Again, ignoring my expectations that the game’s marketing specifically built to be centered around me being able to tell my story and stuff, it’s just poorly written and executed in the vast majority of aspects that matter in a game like the one Starfield is trying to be - the motifs aren’t clear, the storytelling is the most basic straight-up lecture in every quest that never tries to adhere to the “show, don’t tell” principles, the tasks you have to do are just boring and generic, too; it’s 2023, Bethesda has published and made tons of games of various genres st this point, many of a larger caliber, yet they still purposefully choose to go with the cookie-cutter quests that involve no unique one-time mechanics or animations, rely on mostly generated animations that feel out of place most of the time, and have you feel like you’re playing a game from pre-2010 that you should be able to play on a toaster, but are somehow told to upgrade to the latest hardware because the company couldn’t be bothered to develop and optimize a proper experience.

The pain scratches off at way more places than just exploration in Starfield.

Two things I really like are the artstyle and building my own ships with actual interiors, but the latter actually falls short due to massive restrictions in terms of said interior designs and the fact that space is basically a big mostly empty room to teleport to and from, akin to many other places in the game; no wonder an SSD is required to play, and for the worst reasons possible in a modern AAA title of that ambition.

I loved the game at first, but a lot of that was due to my huge interest in the niche it could cover, space, and science fiction, and white unfortunately, I’ve discovered way too many prominent flaws while simply trying to have fun like I always managed in similar games, even from Bethesda.

I hope that mods and DLCs may save the game, but none of that is ever going to fix the game’s broken carcass of poor writing and uninspired practices.

all-knight-party,
@all-knight-party@kbin.run avatar

Overall pretty valid criticisms, I am able to enjoy the game pretty well because my expectations were very tempered, and I still find it to be enjoyable in most of the Bethesda ways I've come to expect, which is really a culmination of too many small touches for me to exert the effort of writing down and cataloging.

The only thing I'll say to all of that is that when you said that the writing quality wasn't what we expect of Bethesda or a mature game, that's a bit silly. I'm a Bethesda fanboy, basically, and even so I've only ever expected serviceable to middlingly poor writing out of any of their games, and that's about what I feel the internet expects as well, not that that makes the criticism invalid, the writing is... well, serviceable at best or middlingly poor at worst, and I don't really come in with any expectations for good writing out of a game rated mature, either.

All a mature rating means is whatever specific traits are listed on the rating, leisure suit Larry box office bust is rated mature, and that game's writing is not emotionally mature by any means.

You are correct about most of these issues, though. Somehow, by sheer amount of story content and stuff to acquire and build, I'll probably still spend about a hundred hours in it before modding, and modding will probably take it to unknown lengths. I do believe when Todd Howard says the game was made to be played for a long time that he's indirectly talking about the mod support and the game's premise and interplanetary setup being the most ripe for user generated content, and I believe that that'll add much beyond the game's natural life, in an even larger ratio than older Bethesda games, which is its own possible criticism.

Even still, I'd have to say that the game lets down on enough critical fronts that it'll be my least favorite Bethesda game, with the top two spots going to Oblivion and Fallout 4, for me, personally. I do also have to admit, when I look at the big picture, getting more than a hundred hours of enjoyment out of a game, even for the full $70, is good value for time spent, to me, and I do enjoy the game. I don't enjoy it massively, but I can spend time in the world and accomplish tasks and feel satisfied, or enjoy the gunplay or conversations enough that I can't complain.

I've bought other games of higher critical opinion that I spent far, far less time in, and didn't get the same amount of cumulative enjoyment out of, because they just don't tap into my brain in whatever primal way that Bethesda games fit in, even Starfield, puzzlingly enough.

Xel,
@Xel@mujico.org avatar

It was incredibly disappointing when I was exploring a world and landed near a factory, killed everything then I pick a random spot and I land once more near a factory, to my surprise EVERY SINGLE THING was completely the same the same Vaa Run loot hidden in the vents, the exact same food in the living quarters, the same locked weapon rack and the same enemies at the same positions. This is the laziest fucking game I’ve seen in a while.

BudgetBandit, do games w Todd Howard says Starfield was 'made to be played for a long time,' but a month after launch I'm already drifting away

It’s a Bethesda game, what did you expect?

They went downhill since 2010 when they first released Skyrim.

Maybe some might say Fallout4 was good, okay, but other than that?

lemmyvore,

They went downhill since Morrowind… it was their last game that managed to capture players on its own merits, with zero mods.

People forget that Bethesda used to be a sports and arcade game developer back in the day and that Elder Scrolls was very much uncharacteristic for them. They tried and made some interesting things for a while but once they hit mainstream they never went back to the interesting stuff. It also means I don’t think we’ll see an ES6 game worth talking about.

BudgetBandit,

I actually started with Skyrim:SE, had a super silent heavy armor mage and loved it, then I made something and destroyed my save file;

[overexaggeration ahead]: A week later I was riding on a unicorn as Waluigi through a HelloKitty cave, throwing spells of NSWF towards everything. Fun times.

chunkystyles,

That’s a very bold, sweeping statement.

IMO Oblivion is better.

lemmyvore,

Oblivion is where they started cutting corners and exploring how much they can get away with not doing.

Fraylor,

Morrowind was excellent, but I don’t think knocking oblivion out is totally fair. Especially when you add the expansions sans horse armor dlc. Martin Septum frowns upon you.

BruceTwarzen,

When i played fallout 4 and then saw the reviws, i realised that i must fucking hate Bethesda games

OrteilGenou, do games w Todd Howard says Starfield was 'made to be played for a long time,' but a month after launch I'm already drifting away

I’d love an open world game where you start as a Star Trek ship and just explore for hundreds of hours, stumbling upon adventures/civilizations taken directly from the massive repo of lore that exists from all the shows.

I feel like to do it properly would take a decade

Kolanaki,
!deleted6508 avatar

Have you tried Bridge Commander or the not actually star trek, but still totally star trek game Artemis?

They’re basically that. Randomly generated scenarios where you, and a few friends, command a Starfleet vessel to solve dilemmas or just exist in the world. The fun is mostly in the MP aspect (though Bridge Commander can be played solo), and the missions are pretty samey and mostly explained through text briefings. But it really feels like being on the bridge of the Enterprise.

paulcdb, do games w This charming magic zoo game is all about keeping misbehaving critters in check long enough to help them

So what is the game made in?

I’m not a huge gamer anyway, but I’m not buying anymore games unless they’re made using Open Source tools!

Dr_Cog,
@Dr_Cog@mander.xyz avatar

Remember that the free version of Unity is completely free and no money gets sent to Unity. Boycotting all Unity games only hurts the devs, except when you know the game was made with a Pro version

paulcdb,

And? Sometimes tough choices have to be made to stand up for the greater good!

If devs realise people don’t want to support unity, and enough people vote with there wallets, they move to something else. Yes it might suck for some devs who can’t/won’t move but then thats there choice, just like it’s my choice to say screw unity!

Years ago people fought wars for this thing called ‘freedom’ but then come technology and it’s now seems a thing of legends only a select few have! 😳😎

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