Id that even Dune? The stuff they’re wearing and the setting they are in does not look like the dune that’s shown in trailers… For one they’re are trees and no sand
Yeah. All GW1 pretty much needs at this point is just the Beyond chapter of Elona and 2 professions unique to Prophecies, one heavy armor, one medium armor. And having Prophecies and Factions weapon drops updated to the new system used in Nightfall and EotN, with inscriptions and more upgrades, and making the upgrades have fixed stats like armor upgrades, so they can get their own trader NPC.
And then rig the trader NPCs to always have supllies at a premium cost so GW1’s economy does not depend on bots to stay supplied.
There’s no way we’ll ever see new professions , and I doubt they’ll ever update the weapon drops. But they have already done some new quests. So there’s still a bit of hope for “Rise of Joko”.
It doesn’t really need it, it’s been live and active since its launch. I suppose new content and ongoing updates would be welcome, but I doubt it would make financial sense.
I think even a relaunch with only the first campaign at the start could revitalize the community. I’d wager there are plenty of people who would want to relive the glory days of Guild Wars 1.
It doesn’t really need it, you can just buy and play it, and it got a graphics update a while ago, so to me at least it looks as good as it looked back in 2005 when I first booted it up
As a long time fan and proud GWAMM, honestly it doesn’t need the “classic” treatment. It’s still online, and the last major content patches didn’t change anything significant enough to alter the gameplay in a way that would make people “miss the old days”. They added some end game content and some quality of life improvements and some tools that allowed players to more easily solo content, then left well enough alone. It still has a small core of regular players, and has the event schedule going on auto. I suppose they could do some graphical improvements but it’s still a very good game as it is
I think every few years I’m reminded this game exists, and go in to try to check it out - and I still have some account issue where my email is in use but it also won’t send a reset code.
Man I LOVED GW1. Never really had much chance to play the second, sadly. I still think about playing my Necro in PVP and doing crazy endgame runs. Long time ago…
Second had nice ideas too but very different, not a coorpg anymore and more an actually MMO. PvP was very disappointing, they didn’t keep anything from the 1, probably because it was too elitist. For me the massification made me feel like I was insignificant, I didn’t like it much, I did a bit of the campaign and that’s it.
Yeah it just seemed so different. I actually installed it recently and farted around for an hour or so (recently installed Linux on an old laptop and wanted to see how it’d do), I’m not really planning on going back. Think I already uninstalled. It seemed fun enough, I didn’t like hate it, but I’m not getting into an MMO right now.
Either way, I wanted GW1 and this was quite a departure. I really loved things like the low level cap that were out the window.
It’s definitely not Guild Wars 1, but it does still have a “low level cap” in the way that it’s extremely easy to get to max level doing a variety of content, then the vast majority of content is done at that level. You probably reach level 80 within completing not even 5%-10% of the total available content, so it’s just a number. The way you “advance” your character is through gear and cosmetics, and there’s an account leveling system called masteries you unlock at 80.
Lol too me its like saying subnautica is too much water. Yes its the overall state but trailer shows a range that could be fun. Hopefully its not repetitive landscape.
It seems to be MMO in a way I am interested, where you can basically play it solo and not be forced to play against or with other players. Kinda like Minecraft survival servers (with PvP optional), Rust, Once Human etc.
But re: your (other) topic, I think you're looking for a sandbox MMO or semi-sandbox. Sadly, sandbox MMOs are rare these days (even semi-sandbox). The most we have are in the 1st Gen and 3rd Gen MMOs. Or, MUDs/MUSHes. (AoC looks promising though.)
I’m a pledged founder for the past 1-2 years. Game has a long way to go but as other comments mentioned is about as close to the classic EverQuest experience as you can find these days (even compared to EQ live today).
Keep in mind you’d still be testing. Lots of things come and go, things change all the time, character wipes (while uncommon) happen. Bugs resurface and hit at the worst times. I took most of the summer off to vacation but in the spring of 2024 there was barely enough content to cover up to level 35. Seems to have grown quite a bit but I wouldn’t expect there to be any end game content or raiding or anything like that yet. Jewelry crafting profession was present in some form in PA back in the spring but it is lacking from EA so far. Things like that.
That all being said, as someone who’s followed Pantheon for nearly 10 years, they’ve probably made more progress in the past 1 year than the prior 9 combined. Casual gamers will find more than enough but hardcore not so much.
It’s EverQuest. If you liked Classic/Kunark era EverQuest then you might like this game. The gameplay is very simplistic and heavily leans into you needing to manually go out and build a group of people that have the right classes. You go to an area and kill the same mobs over and over for a couple hours and hope you get something neat or a level.
Every year they relaunch classic EverQuest time locked progression. They did that long before WoW did and WoW hired their studio lead to help them improve their implementation of it.
I’m not recommending it, just saying you could still go experience it today. I’d maaaaybe recommend it over Pantheon but it is close.
This is a large part of it. But there is also other people who have put the minimum amount or no money into it and just want a cool space game and also want the developers to not be pressured into rushing updates out (they were once and it was unplayable for a month). I am not defending the sketchy stuff cig have done, they really need to look at how they manage this game and their business, I would have gladly put more than the bare minimum into the game if they didn’t charge so much for everything beyond the first purchase (about £35) but they do too much wrong for me to support it any more than I have
I haven’t bought into it or anything, but I followed the development for a while in the 2010s because I was really excited for what they showed.
Speaking personally, I just want a game that would let me feel immersed in a spacefaring future human civilization. I’m never gonna live to see that. So, I’d like a game where I can at least pretend.
EvE doesn’t work for me. I’m not interested in spreadsheets, and I want to be able to fly my ship instead of just clicking to move (I assume that’s still how it controls? I only played briefly in the 2000s)
Starfield is…Starfield. I just appreciate that they tried something, honestly. No Man’s Sky seems pretty neat, although I don’t really know what you do in that game outside of just collecting resources. I need to try it sometime.
Elite Dangerous is great. It comes the closest to scratching the itch. Zooming through the galaxy looking for different astral phenomena and sights to see is a really chill way to spend an afternoon. But, it only really gets so deep. The space legs (I mean, the Odyssey expansion) only do so much to make you feel present. Space stations and outposts really only consist of two or three different layouts of one big room with the same shops. Settlements mostly only exist to be mission objectives. You get 8 guns and 3 pistols to choose from. That’s about it. Not super immersive once you step outside of your ship (personally speaking).
But, pretty much the main thing they’ve been trying to accomplish with Star Citizen is to make it the most immersive experience they can. It’s right there in the name, isn’t it? You get to play at a citizen of an interstellar civilization. That’s the idea. I’m not sure if that’s the reality.
So, yeah. Speaking personally, I’ve got a dream I’ll never see realized, and (it feels like) no one stepping up to offer a proper simulation. I imagine a lot of folks are clinging to Star Citizen out of desperate hope, since there’s not really a proper alternative if it ever goes away.
To me NoMansSky feels like singleplayer Minecraft but with planets and tasks/missions.
So if you arent fond of that, I’m afraid it’s not for you. You can play witg randoms but I would say this isnt the norm.
A friend of mine who bought it clearly states that that’s never going to get anywhere. But he’s only paid a regular amount and accepted the risk and loss.
I had an argument with someone who kept claiming that it was all okay because it was “in alpha”, all the developers have to do is claim that the game isn’t finished yet and is still in development and then they can sell it for whatever price they want an idiot will buy it and defend it.
Because it’s in a genre that has no good alternatives?
EVE is spreadsheet simulator, Elite Dangerous is space-truck simulator, NMS is all planets not space, StarField is StarField.
The only viable alternative I found was X4. Even that is slightly different from what Star Citizen promises (it’s more empire management than solo flying in the endgame, vanilla balance is also questionable: you can “luke skywalker” a destroyer with a scout with pure dogfighting skills)
Honest question, what does it give that eve doesn’t? If X4 is a good alternative why is eve really so lacking? Give it a try, do a level 1 security mission in a merlin, it’s very similar to X4
I can’t simultaneously play a third MMO (already got FFXI and FFXIV)
X4 custom start allows me to jump to the parts I want to play instantly, no matter if it’s starting wars, flooding the market, dogfighting, etc
My X4 save is a gzip file: no need to worry about latency after moving to another country etc (my EVE account is locked to a region halfway across the world)
I don’t have to wait for irl people to do something fun in X4
The gziped save file is in xml format. If something breaks I can just fix it
X4 has a huge modding scene for whatever features you want
X4’s modding tools are super easy to learn: it’s all xml and lua. Took me only 2 hours to figure out how to modify the UI from scratch.
I received a refund in 2018 though they have since tried changing their EULA and TOS to make it harder, they have no legal standing to refuse a refund to Australian customers.
I was refunded for around $750 USD IIRC and at one point was in email contact with Will Leverett prior to my refund being approved.
My employer after they let me go wanted me sign a contract saying I absolve them and all their associates of everything from the begining of time. yes it actually said from the begining of time.
I had an employer (wrongfully) terminate me and they wanted me to sign a similar thing. I asked if I could just… not. My (very cool, forced to do this) manager said “absolutely.” I didn’t sign it. I applied for unemployment. Started getting free money.
They fought it. I had a conference call with a judge and that same manager. I was shaking. The judge asked “MANAGER, did you have any reason to suspect that Rai did the thing they’re accused of doing?”
“Nope.”
End of call.
Thank you for the year of playing TF2 for 40 hours a week, dope-ass manager.
So the begininig of time was the one part but it also had this paragraph that listed all associates and went on for awhile. It had things like all stock holders and the company is owned by a holding company so all associates they way they listed could conceivably be practically everyone. Anyone who through all of time owned any company stock that the holding company had or had owned it or since its the begining of time any predicessor of it. Lastly it did not limit the scope to my work at the company. I talked with a lawyer and it did technically have the capacity of disallowing lawsuits for anyone for any reason. Case in point is a doctor fucks up a surgery on my wife and it later comes out he was drunk but he owned stock in a company that was bought by the holding company.
That is not an NDA at all then! A very different contract and you are absolutely right to refuse signing it. The company is totally acting outside of a normal legal practice, worth suing.
oh im sorry. I did not mean to say its an nda like in the story just an effed up contract. It was what they wanted me to sign to get my severance. As I said second time I have had to leave the money on the table.
Yeah I go through all the contracts and paperwork and I am never wild about any of them but this is one of two types of things I refused to sign despite losing a fair sum with them. I totally get people signing them though as its a tough loss to deal with. There needs to be laws around reasonableness of contracts.
At least in the EU there are rules about contracts and how they need to be understandable. Companies are not allowed to just hire a lawyer who’s going to latinize everything simply to make it as impenetrable as possible.
Of course lawyers still use 16 words where one would do but it results in documents that are more rambly than incomprehensible.
All of the complaints against Star Citizen and CiG are made by folks who don’t understand how games are made AND believe the people who make them, like Randy Pitchford, Peter Molyneux, Emoji Imagine, and others. Game designers talk about all the features that they want and then meet reality and have to pull those features back or cut them from the game.
A publisher traditionally puts limits and deadlines on funding, requiring a developer to meet a criteria to get paid and continue development. The publisher will preview builds and give feedback on game mechanics or broader suggestions for game polish.
Game designers who see success begin to dream big and will eventually pitch an idea that they can’t make because the money or time needed to implement the feature would prohibit the game from releasing in a timely manner. Chris Roberts made all of the Wing Commander series. He has a track record of making games that were so big and full of features that they inevitably see many features missing from the final game. Freelancer is the one everyone thinks of when they think chopped up Chris Roberts game.
Star Citizen has no publisher to guide the veteran game developer. This allows Star Citizen to change game engines 3 times, having to rebuild much of their progress each time. Any why change the game engines? They were forced to because Crytek are bitches who wanted that giant pile of crowdfunding Star Citizen has gathered. Crytek forced the game to stop development - which is a large part of the delay in getting the game to market.
People don’t know or care about the actual reason Star Citizen is still being developed instead of being released years ago. Most of you don’t care, but given the circumstances, no one could do any better.
The fact that you think that Peter Molyneux is a good individual to hold up, is really telling. The man hasn’t been behind a successful projects since the dawn of the century.
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