I’m looking forward to this. Combine it with eye-tracking 3D and you’ve got everything except the tactile response for a holodeck. Like this: youtu.be/Jd3-eiid-Uw
I saw shroud playing it on twitch at an event they brought him to the other day. It gave crackdown vibes but with DC character jumping around. Just fly here beat up random dudes, repeat endlessly
Once again Ubisoft is desperate to make money and tries to push a narrative that won’t fulfill. At least no thanks to their effort or innovation. Remember when their leadership claimed that Steam was not a sustainable platform to sell games on because they wanted players to use their garbage UPlay launcher? Well, now Ubisoft games are available on Steam once again because no one cares about UPlay.
I feel like if this was truly an accident because the character was overlooked, then wouldn't they just not have any voice at all? Even copy/pasting dialogue into some (free, according to the article) software and then inserting it into the game takes some effort.
The article says that often during development they’ll put in simple text to speech stuff for characters as a placeholder. I’d imagine to make sure certain audio hooks work and sound isnt broken
A bad voice probably also just feels much better and complete than having no voice at all. At least based on the observations I’ve made when adding sound effects to my games as a hobbyist. A silent game just feels bad.
I love the Arkham series, but there is so much else to play it's not hard to wait 3-5 years after for it to be released on GOG with all the unnecessary live service features removed.
So much to play that’s free nonetheless. If I’m going to get screwed by live service nonsense, it’s gonna be a game like Fortnite or the upcoming Skate or even Genshin Impact, not a full-priced title. All this means to me is that they just announced that there’s no reason to buy at launch, like with Shadow of War from ages ago with now-removed singleplayer loot boxes.
Shadow of War from ages ago with now-removed singleplayer loot boxes.
Ha, I forgot about that one! Same as will likely happen with this game, I ended up skipping Shadow of War until it released on GOG with rubbish + Denuvo removed.
A creator could see chronology as a limitation, or an opportunity.
The hero of time clearly did a lot in the time between MM and TP (where he appears as the Hero’s Shade). There’s an opportunity to create a game about the hero of time after MM, where he returns to Hyrule, and learns those special skills that he later passes on to the hero of twilight.
Did they ever release the updated FSR patch they were aiming to release a while ago? I love content updates like this, but FSR is the main thing I'm hoping to see next.
Yeah I got 300 hours and the game starts to fall apart in act 2 and shits the bed in act 3, bugs and loads of inconsistencies. I have never crashed either. The fact they are not just fixing bugs but adding to the story shows that there was a lot missing and the amount of QoL features that should have existed from the start is insane. Their scope was a bit too big imo and they should have kept it a shorter but more polished game.
It's a shame because the start of the game was fantastic. Like I said though, they are working through it which is good, but doesn't change the fact I bought an early access game that wasn't labelled as such.
I’m always curious about these crashes and bugs people are talking about.
I’m on my fourth complete playthrough with just short of 700 hours played and have not had any crashes that weren’t my own fault. I used the unlimited carry weight mod on a playthrough. Turns out if you select the throw option when you have 1000 items in your inventory the game doesn’t like that.
Other than that my experience has had no gameplay issues or bugs. The only complaint I’ve had is some characters don’t have any dialogue referencing things that occurred in the game that they absolutely SHOULD have something to say about. Sounds like this patch might just fix that issue.
I wish I had the same luck. I have done a few play throughs (not all the way mind you) with friends and we encountered the some of the same bugs and new bugs each time. Some may be very easy to overlook and I imagine this is what a lot of people who 'dont experience any bugs' do subconciously. (You can check the patch notes for a list of bugs they have fixed and over the 5 patches, its a lot. So your curiousity can be quenched there I guess.)
However, when I enjoy a game, every little problem will stand out to me and when its stuff that exists almost everytime, then I wonder if Larian even played their own game (which funnily enough is a running joke between us since DOS2).
I can only assume that you never touched co-op, or started playing in the last week, because that absolutely was not the launch experience for me and many others.
It is much better now, but it’s clear it was rushed out with a few months of development still to go. Which allegedly they did because they were worried about Starfield.
Even broken it’s probably the GOTY, but it did make certain things a lot more frustrating than they should have been and we spent a lot of time doing saves and waiting for the save to finish before continuing such was the prevalence of crashes to PS5 desktop. There was more than one fight we had to do from scratch because the following cutscene shat the bed.
Having played co-op on launch week, I didn’t really see many problems. There was a glitch here or there in act 3, but much less than anyone could expect from a game of this size. I never had to reload any saves, and the game never crashed. The only obvious glitches were certain events happening out of order or not happening when they were supposed to. Apart from that, certain class abilities and features didn’t always work correctly, but every cRPG ever released has had those, and has them to this day.
How long you think it will take before we start seeing people posting pictures with the controller broken off, that doesn’t look very sturdy when you’re raging at someone.
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