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Sanctus, do games w New Report Makes Disturbing Allegations Against The Lord of the Rings: Gollum Developer - IGN
@Sanctus@lemmy.world avatar

I mean nobody wanted this game in the first place, couple that with this sewage outlet and there ya go. They really had a follow-up game planned for this? Like it was gonna be a hit?

nonailsleft,

They spread The Hobbit out into three movies and banked $2.5B

Sanctus, (edited )
@Sanctus@lemmy.world avatar

And thats a movie based on a legendary book. Hell yeah it made that much. Now turn around and say, “hey, bud. You know the split-personality leper following the protagonist? Ever wanted to be him?” Fuck, no. And it was never advertised as anything more than that. You have to relate a little to who you are controlling in a game, otherwise it doesn’t sell. Who relates to smeagol? People who wish they sold knives that don’t whisper to you?

all-knight-party,
@all-knight-party@kbin.run avatar

Well, Smeagol is an interesting character because he is tragically relatable underneath it all. He was consumed by his greed, and completely lost his mind to it. His flashes of innocence and weakness make him at times sympathetic. But, then he reverts to Gollum and you see the consequences of his weakness, again and again.

That being said, being at times partially relatable does not make me want to be him, even in a video game. I think an interesting game where you play as Smeagol is absolutely possible, but that's an unnecessary uphill battle if I've ever seen one.

scrubbles,
!deleted6348 avatar

Wanna be Aragorn as a ranger? Galadriel in the second age? Elrond during the last alliance? Fuck you, here’s Gollum.

Mirshe,

I mean, I get it from one angle - Gollum is one of the longest lived characters in LOTR. The issue is that even being 500 years old, he doesn’t really witness or interact with it all that much. Someone like Galadriel or Aragorn or Gandalf would be far more interesting.

NutWrench, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN
@NutWrench@lemmy.world avatar

Tsujimoto also went on to claim that a slow economy wouldn’t have a big impact on video game prices either: “Just because there’s a recession doesn’t mean you won’t go to the movie theater or go to your favorite artist’s concert. High-quality games will continue to sell,” he said.

Yes it does. “Recession” means you have less disposable income to waste on poor quality entertainment.

AstridWipenaugh,

Recessions also cause a spike in vice and escapism, so it could drive more game sales or at least offset the lack of disposable income.

A_Random_Idiot,

Spike in affordable escapism.

Going to a movie matinee for 3 dollars is not comparable to dropping $$$$Absurdity for games like these assholes want.

stopthatgirl7,
!deleted7120 avatar

Closer to $12 than $3, though. Last time I went to movies, one ticket was ¥1800. And that’s not touching the concession stand.

That said, Baldur’s Gate 3 ran me ¥8500.

Neon,

20.- CHF for Chinema, 70.- for BG3 over here

korinflakes,

Most cinemas in my region charge $12 to $20 per ticket. But, there was one I found in Brisbane with tickets as low as $4. My wife and I would literally go watch movies just to sit in their air con.

Holdoooo,

Ah yes, BG3, the new gold standard.

greavous,

Why not. 3 dollars for a couple of hours of entertainment is poor cost efficiency compared with what I’ve got out of some games. Don’t get me wrong, capcom don’t need to raise prices as I’m pretty sure they make plenty of money already, but cinema is not cost effective entertainment compared with a video game.

A_Random_Idiot,

Can tell you’ve never been poor.

greavous,

Can tell you’ve been on the Internet too long! Nice rebuttal to a simple explanation of making money go further.

A_Random_Idiot,

Not only never been poor, but super offended at the mere concept that someone is poor and cant bootstrap magic math their way out of it.

stephenc, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

Maybe you should stop spending millions on overblown graphics, motion capture, voice acting, pointless story/cutscenes, and other bullshit and just make a game like you did in the old days then, Crapcom.

SeeJayEmm,
@SeeJayEmm@lemmy.procrastinati.org avatar

I mean story, and voice acting are part of many games.

thisbenzingring, do gaming w Resident Evil 4 Mobile Will Cost $60

LOL

hal_5700X, (edited ) do gaming w IGN posts written review of Cyberpunk: Phantom Liberty, but withholds video review. CDPR is, once again, not letting reviewers use their own gameplay footage before release.
@hal_5700X@lemmy.world avatar

not letting reviewers use their own gameplay footage before release.

We saw this before…I wonder will this time. It will have the same ending? 🍿

slaacaa,

Lol, and many people are looking to get duped again

magnetosphere, do gaming w Developer Explains Why Starfield NPCs Look Like They’re Dead Inside - IGN
@magnetosphere@kbin.social avatar

Come on. I don’t expect the average person to be an expert at this, but a professional animator should understand that the human face is a bit more complex than Mr. Potato Head. You don’t just slap a grin on there and call it a day. It’s not like this is some groundbreaking experiment, and nobody has ever tried to animate a face before.

lowleveldata,

Do they not understand or are they not given the time to make it good?

Toribor,
@Toribor@corndog.social avatar

The engine has had the same goofy problems for years and years now. That probably has something to do with it.

4am, do games w Why Unity's New Install Fees Are Spurring Massive Backlash Among Game Developers - IGN

May your golden parachute have secretly been stuffed with lead you greedy abusive piece of shit. Fuck these bait and switch MBAs.

Jho, (edited ) do gaming w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance
@Jho@beehaw.org avatar

deleted_by_author

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  • MrBusiness, (edited )

    I don’t mind encumbrance in Baldur’s Gate. I think people are only thinking of I got all this cool stuff why should I have to choose between it all. I see it as limiting cheese mechanics. It could limit infinite money by not letting people pick up every single item to sell. Or if there was no encumbrance why would I use tactics when I can just use barrelmancy? I have to fight these powerful opponents? Nah I’m just gonna hit em with x amount of exploding barrels till they die since I can carry every barrel ever.

    I don’t like encumbrance, but I’ve never felt it negatively impact my enjoyment of a game. I didn’t even know encumbrance was this much of an issue honestly. It just makes sense in certain games, imo.

    Edit: Could also be made a toggle-able feature or unlock?

    Lmaydev,

    A lot of people get very upset when games break their immersion.

    So I guess you could argue being able to carry unlimited items does that. But so does carrying 15 two handed swords without a backpack.

    I’ve never found it fun or interesting tbh

    SkyeStarfall,

    Here’s another question though

    “Would I like this game more if I didnt have my cool item right now?”

    Hard to say yes… But in practice the answer might very well be yes. Challenge in games is rarely something you directly ask for, you want the reward after all, but often the fun is in exactly overcoming those obstacles, and not actually the reward. In that sense encumbrance might feel bad… but being able to grab every single item always could very well ruin part of the fun.

    In the end games are sets of challenges presented in certain ways, and its just whether those challenges work well from a game design perspective.

    Erk,

    Has anyone here ever thought “I would like this game more if it had encumbrance in it”?

    Yes, I totally have. In fact even in starfield, I found pretty quickly that I was wishing the game would arbitrarily restrict my ammunition and medpack supplies, because the combat was more fun when I could run out of shots and healing in the early game. It’s not even the kind of thing I can easily do as a challenge myself because it’s so easy to pick them up and go “over”. I legit think starfield’s encumbrance system would be much better if it was more restrictive, so that I had to carefully choose my equipment and things, than the current “I can carry so much that gameplay is not meaningfully restricted, but not nearly enough to collect and sell all the loot I find”.

    I posted upstream about the problem with encumbrance in this style of game. It’s not that encumbrance is inherently bad, but that most of the time in crpgs, it just seems to be ‘there’, it’s not in the service of any part of the gameplay.

    shakesbeare,
    @shakesbeare@beehaw.org avatar

    I think encumbrance adds something really important to the game but it’s really delicate. Namely, I think the pacing of games is better when encumbrance exists compared to not.

    What encumbrance does is force you to make some decisions about loot right now as opposed to later at the merchant. I have to decide to pick something up intentionally because I don’t want to have to deal with all this junk later. When I later go to a merchant, I only now have stuff in my inventory that either (a) I want to have on hand to use or (b) I think will be valuable to sell.

    A game with no encumbrance does not enforce this part of the decision making on you. You no longer are required at pick-up time to make any part of that decision. As a result, players are less likely to interact with loot at all until they get to the merchant. At which point they now need to spend much more time sorting through their stuff to figure out what to sell or keep. In other words, the optimal way to play becomes simply clicking the take all button on every container you find and dealing with it later. I personally would find this interact worse as the chore of dealing with it becomes bigger and bigger and harder to manage with no in game penalty for doing this to yourself. Basically, players have to choose to play the game in a way that’s fun rather than being forced to play the game in a way that’s fun.

    There’s also a second important thing that encumbrance adds to games like this: scarcity of resources. Not scarcity in a sense that resources of any kind are hard to come by, but in the sense that the player has to purposefully make decisions in order to amass things like gold or camp supplies. With encumbrance, I could still just take all every container until I fill up, but then I would have an inventory filled with worthless junk which might sell for much less. Or I might have less room for camp supplies. What I think most players will end up doing, though, is being more selective about what they pick up, enabling them to be more efficient with their sold goods and inventory space to prioritize things that help them succeed. Without encumbrance, this entire aspect of gameplay is removed.

    Sure, it might feel bad in the moment to have to make a decision between two items for the sake of encumbrance, but I think the value it adds to the game is generally more than it takes away.

    doleo, do gaming w New Survey Reveals That Many Game Developers Consider Their Career Unsustainable

    Is any career sustainable anymore?

    gusgalarnyk, do games w Arc Raiders Is Already One of the Biggest Extraction Shooters Ever on Steam

    Arc Raiders is a fuckin blast. Having just as much fun with my group on this as we did in like helldivers and hunt showdown, but Arc Raiders has real depth that I think will keep us coming back. This game feels special and I hope it’s can go the distance for my group and I because it’s one of the best group games we’ve played in a while.

    Solo is fun too, it’s just a completely different game. It’s more tense, more stealthy, and you’re 100x more likely to find friendly players which is really cool.

    Overspark,

    It’s hilarious how different people respond to playing it solo. Some people say it’s the tensest thing ever but I’ve also seen a video from an elderly cozy gamer who thought it was the most relaxing thing she’d seen in a while. I’m more in the latter camp, been playing solo since launch and it’s been pretty chill.

    Goodeye8,

    I think it’s the difference between having gear fear and not having gear fear. As someone who comes from Tarkov ARC raiders solo is kind of a walk in the park because gearing up is much easier. Meeting other players is about 50/50, either they start shooting without asking questions or they’re cool after you say “don’t shoot”. I hope this vibe doesn’t die off when the player count drops. Yesterday I had a raid where I met another raider, we agreed to not shoot each other and then impromptu teamed up and took down another team of raiders. We then found a third raider and the three of us extracted together. It’s pretty rare to team in up Tarkov because most people shoot first and ask questions later.

    But I can see how it’s absolutely stressful for some people because gear fear makes you think the stakes are much higher than they really are.

    borari,

    Unless people have been playing an insane amount since release, I don’t think anyone’s really going out into a raid with the equivalent of late wipe geared up Tarkov equipment. I’ve barely seen anyone tossing out wolfpacks, I haven’t seen anyone using a hullcracker or an equalizer, and I haven’t taking any damage from a bettina yet. And has anyone seen a Jupiter in game?

    All in all I agree with you though, this definitely is t Tarkov, and the people who are stressed are probably pretty new to the whole extraction shooter thing. I was running some raids with a finals friend and an old Tarkov mate, and we were just vibing dude. Super chill. And yeah anything I go in with right now I can pretty easily recraft in an instant. The tiered crafting mechanics seem way more intuitive than in Tarkov. I really like how the damage is governed by the weapon, not the bullet type. Losing a gun might sting for a second, but at least I’m not micromanaging my ap rounds and shit. Or holy fuck I forgot about this, stacking mags with ap at the top and staggering as you get through the 30. Although putting tracers as the last 5 like I did irl was always fun.

    CosmoNova,

    I think both sides make sense here. If you shoot at everything that moves and refuse to cooperate it can be a hell of a ride. But if you focus on looting and are willing to socialize it can be almost a cozy experience. It reminds me of Team Fortress 2 where players would sometimes just make up their own rules mid game and turn everything on it‘s head.

    gusgalarnyk,

    See that’s interesting because it’s more cozy for me when I shoot on sight and more tense for me when I socialize. I’ve lost loot when I’ve tried talking it out and maybe that stings more because assuming I lose some of those engagements I must have saved more loot than lost when talking.

    Idk, it’s the social pressure like in a fictional apocalypse of like “will these humans be friendy or not”, they’re unpredictable. Also I think the map has an effect on friendliness as well. Like Dam had a lot of friendly people but blue gate was like 50/50 at best.

    It’s just so cool that the game can change so much from playing solo vs squads.

    Cethin,

    Yep. I played solo for the first few hours before friends picked it up. I had a 100% extraction rate over like 10 runs because it seems like 100% of people are not there to fight. They’re just trying to loot and get out. It isn’t worth the risk of dying, especially near the end of a run when you can’t carry anything else anyway.

    Playing as a group, it’s probably a 95% chance people won’t talk and just fight. Everyone is in a Discord chat and not using in-game voice and are just anti-social. Occasionally you can extract with other people, but during the raid I don’t think I’ve ever had people be friendly. We even had a team down to one person before and told them they could leave and they still decided to try to kill our three man.

    echodot, do games w Borderlands 4 Dev Gearbox Asks PC Gamers to Wait 15 Minutes for Shaders to Compile in the Background While Playing After Reports Indicate Recent Update Causes Stuttering - IGN

    Or I can download, install, and start playing literally any other game in less time.

    Gerudo, do games w Borderlands 4 Patch Due Out Today, PC Performance 'Our Top Priority,' Gearbox Says

    All he had to say was “we are working on it, in the meantime, use some frame gen, or bump your res down. Our bad”. But no, he had to be a dick about it.

    masterspace, do games w 'Xbox Hardware Is Dead,' Says Founding Team Member, 'It Looks Like Xbox Has No Desire — Or Literally Can't — Ship Hardware Anymore' - IGN

    F tier click bait. Literally nothing informative was said in here.

    hal_5700X, do games w The Legend of Zelda: Breath of the Wild's Nintendo Switch 2 Edition Won't Include the DLC

    The more Nintendo talks, the worst it gets.

    Flemmy, do games w The Legend of Zelda: Breath of the Wild's Nintendo Switch 2 Edition Won't Include the DLC

    The day, the Mario died.

    SomethingBurger,

    Bye, bye, miss Mushroomian pie

    Lumiluz,

    Drove my joycon to the left, but the drift was too high

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