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GoodEye8, do games w Warhammer 40,000: Space Marine 2 Dev Says Big Budget Games Are Failing in Part Because Teams Are Over-Scoping Their Projects

Pretty much what I’ve been saying for almost a decade, mostly in response to “game development is expensive, that’s why AAA games need insert extra revenue streams”. My response has always been that games are bloated with feature creep and if there was an actual issue with development costs the first thing you can cut are features that don’t really add to the game. Not only do you cut development costs but you arguably make a better product.

Nice to get some validation because it’s been a rather controversial opinion. People have argued nobody would buy AAA if it’s not an open world with XP, skills and crafting. Or a competitive hero based online shooter with XP, unlockables, season pass and 5 different game modes. I guess now people don’t buy those even if they are all those things

VindictiveJudge,
@VindictiveJudge@lemmy.world avatar

People have argued nobody would buy AAA if it’s not an open world with XP, skills and crafting.

See, I hate crafting systems. A game advertising its crafting system makes me less interested. Too many things to remember and the game grinds to a halt for several minutes while I navigate menus. Dragon Age Inquisition was particularly bad with entire sessions lost to inventory management. The Horizon games are bearable just because I can generate pointers to the stuff I need and I’m generally swimming in components anyway.

ampersandrew, do games w Warhammer 40,000: Space Marine 2 Dev Says Big Budget Games Are Failing in Part Because Teams Are Over-Scoping Their Projects
@ampersandrew@lemmy.world avatar

Games got bigger to their own detriment. Halo and Gears of War are open world games now, and they’re worse off for it. Assassin’s Creed games used to be under 20 hours, and now they’re over 45. Not every game is worse for being longer, as two of my favorite games in the past couple of years are over 100 hours long, clocking in at three times the length of their predecessors, but it’s much easier to keep a game fun for 8-15 hours than it is for some multiple of that, and it makes the game more expensive to make, raising the threshold for success.

fishos,
@fishos@lemmy.world avatar

Unpopular opinion: open world ruined Zelda. I thought I’d love the concept. But actually give it to me? Ughhh… Spend forever doing side quests because you don’t know if the equipment will only be good now or if youll need it down the road… No real guidance so you can end up just meandering around…

I liked the more structured narrative. Don’t get me wrong - it’s cool to play Link and just do whatever you want. But for a story game, a more defined linear path is more engaging imo.

Semjaza,

For me it took away the joy of the puzzles and building on a theme that the older Zeldas did.

I’ve not played TotK so maybe it brings back more of the dungeon feel from the older ones that I enjoyed, but I don’t have huge amounts of time for gaming these days.

dragonfucker,

Drag finished BOTW and now likes riding around Hyrule on a motorbike looking for koroks. Drag thinks the game is great if you use it as something to pick up and play a little bit of every now and then. Good game for bringing on airplanes and playing on the bus. Drag would have very much liked to have a game like that when drag was a child being dragged to boring dentist appointments and waiting to be picked up from school. Drag thinks maybe Nintendo is making games for children.

SuperSaiyanSwag,

BotW and TotK are some of my favorite games of all time, but I really do hope we get another big dungeons focused game in the future.

fishos,
@fishos@lemmy.world avatar

To me, they would be perfect games if they weren’t Zelda. That is to say, they are great games, just not what I expect from a Zelda game. Something I’d expect from Bethesda moreso(style, not gameplay lmao).

I feel like Wind Waker was the right balance between freedom and linear story.

Evotech,

Just pretend it’s not a Zelda game then

SuperSaiyanSwag,

They used og Zelda as an inspiration for it

CookieOfFortune,

Wasn’t Zelda always open world? LttP was about as open world as they come back in the day?

fishos,
@fishos@lemmy.world avatar

Open world while still needing to go through the temples in a certain order. Various gadgets were required to progress, but crafty players often got around this. Pokemon would also be called “open world”, but could you just walk up to the Elite 4 from the beginning? Nope, had to get them badges first.

There’s “open to exploration” open world and “here’s a giant map, go wild”(a la Fallout/Skyrim). I prefered a Zelda with more guidance. Even Wind Waker, arguably the most open world, still had a progression the game tried to keep you on.

CookieOfFortune,

Yeah so today there’s more of a spectrum. Back in the 80s and 90s there were far fewer choices.

I get what you mean though, just wanted to point out it’s more complicated to judge older games by new standards. Eg. if Zelda were a new franchise it might just be a fully open world from the get go.

fishos,
@fishos@lemmy.world avatar

How is saying it’s not the same game mechanics “judging it by different standards”? That right there is the problem: this idea that everything modern is better. Not everything needs all the same features tacked on.

intensely_human,

Halo as an open world is fucking awesome. I love Infinite.

The next step, in terms of budget and computing power required, which I eagerly await, is a massively multiplayer co-op Halo:

  • open universe
  • Humanity versus Covenant
  • massively co-op
  • 10,000+ humans in perpetual battle against endless Covenant invasion

That’s probably gonna require billion dollar budgets and quantum computers to pull off, but it’s coming. And I can’t fucking wait.

Evotech,

Planetside already exists. Just do that and scale up to more planets

intensely_human,

Planetside blows

Cethin,

You think Planetside blows and you’re asking for Planetside. That’s odd. What don’t you like about it? It’s probably a symptom of what you’re asking for.

(Also, you don’t really seem to know what you’re talking about anyway, because quantum computers aren’t super powerful computers or something. They’re like a GPU. They’re specialized processors that are better at a few specific tasks. Binary CPUs are still probably always going to be what’s used for most computation.)

intensely_human,

No, I’m not asking for Planetside. You said what I’m asking for is Planetside, not me.

What I don’t like about Planetside is the shit graphics, the fact that the entire game is circle-strafing polygon spiders around on a GTA motorcycle, the fact that enemies simply teleport into existence and in perfect proportion to the number of people nearby, the monotonous world design, etc.

Quantum computers can solve some differential equation problems in essentially zero time. You seem to assume that most heavy lifting cannot be expressed in terms of this data type; that seems premature to me.

Quantum computers are insanely powerful computers. Their performance on the class of problems which they can solve is essentially infinite.

Cethin,

The graphics aren’t that bad, considering how old it is. Yeah, a modern game would probably look better but good graphics don’t make a good game, nor should realism be confused for good graphics.

IIRC Planetside used to at least have totally lopsided battles. They’d mark zones as hot and people could spawn there to even things out, but we used to do large server-wide organized attacks where we bring a large number of troops to capture zones before the enemy could organize a counter. I don’t know if this is still true, but the fact it isn’t (if it isn’t) means there were issues they were trying to solve, which there totally was. How do you suppose a Halo skin would fix the issue, especially if they can’t just spawn in there? How do they prevent one team from being rolled (which will be even worse without a third faction to level things out against the one faction doing the rolling)?

I actually prefer the world design of PS2 to Halo Infinite. Most of the world in HI is identical. PS2 at least has a few planets with very different terrain, and they also have regions that are largely different from the rest. The terrain also makes some vehicles more or less useful, which doesn’t really happen in HI. In HI every vehicle is essentially exactly as good in all locations.

ampersandrew,
@ampersandrew@lemmy.world avatar

We’re in here talking about how big budget games are making the industry unsustainable, and after Infinite came and went without making a huge splash, you think the next one ought to be even bigger?

Ezergill, do games w Avatar: The Last Airbender Is Getting a AAA RPG With Saber Interactive and Paramount Game Studios - EXCLUSIVE

Saber Interactive has russian origins and ties with a russian oligarch, who’s a close friend of putin, please don’t give them your money.

BreadstickNinja, do games w Avatar: The Last Airbender Is Getting a AAA RPG With Saber Interactive and Paramount Game Studios - EXCLUSIVE

And so the cycle of hype and disappointment begins anew. The unending samsara of the Avatar fandom.

Metype, do games w Avatar: The Last Airbender Is Getting a AAA RPG With Saber Interactive and Paramount Game Studios - EXCLUSIVE
@Metype@lemmy.world avatar

As a big fan of Teardown; seeing what happened after Saber bought Tuxedo Labs, I’m not holding my breath for this one.

BroBot9000, do games w Avatar: The Last Airbender Is Getting a AAA RPG With Saber Interactive and Paramount Game Studios - EXCLUSIVE
@BroBot9000@lemmy.world avatar

IP holders push for another paycheque.

Sigh

ramble81, do games w Avatar: The Last Airbender Is Getting a AAA RPG With Saber Interactive and Paramount Game Studios - EXCLUSIVE

I’d be good if it was a game set in the universe where you’re a bender but not one of the main cast. For example if you’re in the fire nation you’re in the military and may have run ins with them. Same with the other tribes. You could do unique situations for each element and not be tied to the main characters

PunchingWood,

Perhaps they should just move to an earlier point of time in the universe so a lot more possibilities could open up. They could even make it an MMO kind of game with the different factions, the setting would lend itself quite well for it.

PlzGivHugs, (edited )

There is an Avatar TTRPG and it faces similar problems to making a new game based on the series, and handles it similarly to what you’re suggesting.

The TTRPG divides the setting into Eras, Kyoshi era with the nations still being established, Roku era with established nations, The Hundred Years War era taking place during the war but before Ang wakes, The Aang era, after the show and its sequel comics, and the Kora era taking place after TLoK and its comic trilogy. Notably, none take place during the events of the main series. This means that the can create new stories that better fit the medium and don’t break cannon, and at the same time, you can still interact with significant characters and tie your story into the cannon such as making a quest resulting from the reprocusions of, or a prerequisite for events in the main canon.

Edit: clearly none of us read the article:

It’ll put players in the role of an “all-new, never-before-seen Avatar” and take place thousands of years in the past.

ColeSloth,

Per the article: it takes place thousands of years in the past, with an avatar that has not been seen before.

I swear, people only read headlines and then it’s off to make comments.

PunchingWood,

I was only going off the reply, didn’t read the article.

How_do_I_computah, do games w Avatar: The Last Airbender Is Getting a AAA RPG With Saber Interactive and Paramount Game Studios - EXCLUSIVE

They just made Space Marine 2. Great campaign and the most immersive Warhammer 40k game yet imo. As far as the look and feel of the world they really didn’t miss once. 40k is an old IP with A LOT of details and to just consistently nail those details is really a Herculean feat.

The gameplay loop isn’t exactly my cup of tea but it isn’t bad.

I don’t know who else I would pick to do this project tbh.

bungle_in_the_jungle,

You give me hope!

Not quite enough to quite believe just yet. Been burned too many times with this franchise.

But still. 🤞

Melonpoly, do games w Avatar: The Last Airbender Is Getting a AAA RPG With Saber Interactive and Paramount Game Studios - EXCLUSIVE

Ugh.

Fridgeratr, do games w Avatar: The Last Airbender Is Getting a AAA RPG With Saber Interactive and Paramount Game Studios - EXCLUSIVE

Every Avatar game has sucked ass. Not really holding my breath for this one lol.

kryptonianCodeMonkey,

It’s kind of hard to have an incredibly varied and versatile powerset in a video game, simply becuase you have a limited set of inputs. So you would normally have a small set of powers that each serve a purpose. But then doing that and still representing 4 elements means each only gets very limited options.

Thinking about it, I can see two ways to make bending feel powerful, versatile and give a good representation to all elements. 1) maybe the best solution would be to have customizable load outs with various bending powers, and let you switch between those load outs on the fly so you can coordinate a few power sets that work well together but swap them when other sets are more useful to the situation. 2) An interesting idea would be to use situational awareness to execute moves without specific user inputs differentiating the exact power used. For example, you could have a single boost button that uses a different element depending on if the player is on land, water, in the air or dodging (fire rocket!). And you could have a close/melee attack and ranged attack for each element that you can specify, but the exact effect/attack it creates can vary depending on the environment and enemy type of the target. Let it feel a little bit like the character is making decisions, not just you, like Batman in combat in the Arkham games. And of course, there would be a charge up to a special attack that uses the Avatar state and all 4 elements at once.

That_Devil_Girl, do games w Avatar: The Last Airbender Is Getting a AAA RPG With Saber Interactive and Paramount Game Studios - EXCLUSIVE
@That_Devil_Girl@lemmy.ml avatar

I see triple A, and red flags go up. Didn’t Bethesda brag about being a triple A gaming company right before crapping out Starfield?

ours,

Or Ubisoft with a AAAA.

TonyTonyChopper,
@TonyTonyChopper@mander.xyz avatar

that’s the sound I make every time I have to boot up the Ubisoft launcher

Ledivin, do games w Avatar: The Last Airbender Is Getting a AAA RPG With Saber Interactive and Paramount Game Studios - EXCLUSIVE

Oh no

aubertlone,

I mean, it doesn’t HAVE to be bad right?

But yeah, I get where you’re coming from

overload,

Saber interactive at least are an experienced developer with real games under their belt.

JigglySackles, do games w PS5 Homescreen Now Replaces Unique Video Game Art With Annoying Ads You Can’t Turn Off

Please drink verification can to unpause.

beebarfbadger, do games w PS5 Homescreen Now Replaces Unique Video Game Art With Annoying Ads You Can’t Turn Off

Well, finally. There are still so many unused seconds in a day where the consumer cattle is not forcibly blasted with advertisements, it brings tears to the eyes…

Fribbtastic, do games w PS5 Homescreen Now Replaces Unique Video Game Art With Annoying Ads You Can’t Turn Off

You know, I was really sick and tired when they updated the nvidia shield with the new android TV version that makes most of the screen show stuff that are basically ads. It didn’t even let me show only stuff I was interested in and this constant “oh you are hovering over this item for 0.000001s so you seem to be interested in this, let me start the video for you with audio” no god damnit I was reading something else or got a text.

I had to install a different launcher so that I could only show on the screen what I actually wanted to see. I have basically removed or reduced all ads as much as I ca.

Lately, I was at my parents place and they don’t have that stuff. Even the 1.5 minutes of ads for a free service is so disruptive to me watching something.

What has this to do with PlayStation?

Well, on the shield you are still able to install a custom launcher that is more to your liking, you could disable the internet access and completely stream your own local content. But on the PS, you don’t have that option and are completely at the mercy of what they think you should watch and see on your screen that you bought with a console that you also bought with your own money.

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