I mean, nowadays I assume almost all C-suite execs (which make these decisiones) to be conservative (or “apoliticals”/“insert other tag” that act like conservatives)
Review summary: “If you see Carmageddon 64 in the shops, take it off the shelves, rip up the box and throw the cart repeatedly against the wall until it breaks”.
Classic
Edit: fuck me, fourty fucking quid for that game back then. That’s £70 with inflation!!!
Edit edit: I’m looking at the prices of the games I got in the 90s…fucking hell, we have it good nowadays. Of course literally everything else is more expensive but eh
I still look to Yahtzee when I'm curious about a game that's either new or I'm too broke to buy at the time.
Fuck a * out of * score. Tell me what annoyed you about the game, or what you enjoyed. So much more worth my time than seeing numbers and not looking into why those numbers exist.
Too many reviews just go through talking points from the publisher/dev anyway so they're useless.
At least Yahtzee gets to the fucking point of it all and in short time.
Please don’t forget that even when this company made “better” games and was more profitable, their management and executives were wilful participants in rampant sexual abuse of their workers. Ubisoft is, always has been, and always will be a pile of festering shit and bankruptcy would be too good for them.
The data suggests some gamers are partially treating the service to trial or even rent a game they might be interested in, before unsubscribing.
This is me. I often subscribe when there’s a discount, go through some games I’m not interested in buying but want to play anyways. Xbox game pass specifically has a lot of great indies that can be finished relatively quickly.
I subscribed earlier this year for a month, might resubscribe for a month again later this year.
Same here. Game pass is a pretty good deal even at full price for playing AAA single player games that you won’t touch after a single play through. Plus, there’s a lot of games that I wouldn’t have given a shot if I didn’t happen to have Game Pass at the time.
Same here. I use GamePass and PS Plus to play games I’m interested in but not enough to buy right out the gate. I enjoy finding games that I’ve never heard of and enjoy. If I like it enough, I’ll buy it.
(edit: crash course for the uninitiated: Fortnite was a great game, until it launched it’s Battle Royale mode - Fortnite then effectively became this game mode, whereas the base game was left to die as Save The World.)
It’s a mode that people paid money for, and Epic treat it as a second rate game even though without it, there wouldn’t even be this behemoth that Fortnite has become.
Epic have come a long way from Epic MegaGames, and it isn’t always a fairytale story I suppose.
Epic have come a long way from Epic MegaGames, and it isn’t always a fairytale story I suppose.
Someone here on Lemmy highlighted that quite nicely when Valve dropped their Half Life documentary. Valve embraces their past. They cherish it. They still maintain their old games to honor their success.
Epic on the other hand completely wiped old Unreal titles from the relevant stores and don’t give a fuck about supporting any of them. Which is a shame. Also I admire the tech behind of modern Unreal engines, so there are still geniuses at work who are likely passionate. Too bad they essentially only ride the Fortnite train outside their engine development.
That’s a shame. I can sort of understand taking Unreal and RtNP from the storefronts from a financial perspective as a remaster is rumoured to be in the works, but UT99 - along with Quake III Arena - was probably influential in taking online multiplayer from the discrete deathmatch or capture the flag maps into what would be eSports and games as a service… as much as that makes me almost barf to say.
I’ve always quite liked Sweeney for being “old school” in his approach to game design and company direction, even if I didn’t necessarily like how he went about it, but it has really pulled a hair out of my arse how he’s gone off the rails in the last 6-12 months - complaining about needing more linux devs one month, and binning off hundreds off staff a few weeks later even though they’re proper rinsing the Fortnite cash cow.
Great nod to the Valve documentary though, I enjoyed that far more than I should have.
Just in response to your edit, Fortnite was interesting on release but was likely never going to see vast popularity. The release of BR was really the only reason sales picked up, and at that point it makes sense to focus on the mode that’s vastly more popular.
I get that it sucks, but if it wasn’t for the pivot to BR full time, STW would likely still be where it is now, only in a dying game.
I’m still jealous about the content, support and update they get
I know what you mean. I play rocket league and they sidelined our devs from working on updates for a whole year (without communication) which left the community thinking it was a UE5 sequel in the works… and then it turned out they were just making a kart style racing game to add to fortnite.
In the mean time, smurfs and bugs are rampant and they’ve started removing game modes and other features like item trading. -_-
But hey, at least I can make my car look like the mandalorian… if I pay for it.
I don't even know which specific part MT went on to do. All I know is Epic decided to nuke nearly 3/4 of our levels because they couldn't fix playstation bugs or something (proceeds to fire 3/4 of mediatonic, including the guy who made the acclaimed promotional renders) and then canceled seasons. at least they're still working on creative and cosmetics
Iirc they did make changes to the engine, which would have required paying an external developer to port it again. It’s sad to see but it’s the reality of native games without a Linux dev in-house.
What I’m more angry about is how they didn’t make the proton version default, instead they kept the useless offline Linux native port. I’ve read too many comments thinking Rocket League online doesn’t work on Linux.
Yes, but especially for 3D games this often leads to worse performance and bugs, since the developer still has to be able to test the build. The big reason proton is so great is that Valve is responsible for fixing games on proton, while the dev just has to support a single (Windows) build.
Obviously some devs also fix a bug only found with proton, but it’s something they optionally do, without taking responsibility for fixing all bugs.
If it was so simple for a game studio to release on all platforms, we’d have macOS x86 & macOS ARM builds too.
I get your point but at the same time it would also be easy for Epic to turn on AntiCheat support for Linux in Fortnite but they still don’t for whatever reason
Iirc they also use BattleEye in addition to EAC, so depending on their implementation it might not be as simple (unless they put in some work).
Epic talks about anti-cheat on Linux not being good enough for them since they aren’t kernel level. Which might be fair since Fortnite is big, altough most people probably won’t change their OS while cheats are also available on Windows anyway. At the end of the day Fortnite is only one of many games which don’t support anti cheat on Linux for whatever reason.
Unchecked “free market” capitalism, if I had to guess.
Companies should never have been able to run outside of a very tight yoke. Yeah sure, capitalism. But not unchecked and especially not unchecked-across-borders so they can start escaping shit by moving legal entities around. Oh and speaking of that, maybe “corporations as entities” is another really really big one we fucked up, allowing the people who make the truly shitty decisions to shirk responsibility for them.
TL;DR: the way it was supposed to work is that entities that wanted limited liability were granted corporate charters in exchange for providing some large, tangible public benefit (and very much not just “shareholder value”, BTW). This post-Dodge v. Ford Motor Co. world where corporations are essentially mandated to be sociopathic is an absolute 100% perversion of what incorporation was meant to be for!
In case you are wondering this because it seems children actually prefer subscriptions to owning games, they don’t. Out of what is offered to them, the most desired choices happen to be subscription models of some form. If those games were something you just bought then the desire would be for games that were purchased in full.
This type of games are free to play. So a bunch of kids who are friends can start playing at any time even without money. If some of them like the game, they’ll stay as a group for the social aspect.
I don’t see any wrong in it. Its just different of what I did 30 years ago.
I’m gonna have to disagree. As somebody who was an Overwatch addict, these games are designed to effectively be like drugs. They are not meant for children and shouldn’t be purported as such.
These are casinos playing in simple.
In fact, it’s much less incentivized for a game that is one and done, even multiplayer titles if they are a paid game.
Not teaching kids thr value of money imo is the main one. They dont understand the cost of subs because its not their money they are spending.
I have a half brother whose on the sensible side of buying games. He doesnt get a lot of money, hell he got a 20$ steam card from a friend, and hes saving it for an indie game that doesnt even release till 2025.
Godot, definitely. Or GDevelop, if you want an experience akin to Construct3 and an end product that’s entirely javascript+html, but with a FOSS alternative
depends on your platform and your level of experience. Both unreal and godot have steep learning curves depending on where you come from. GDevelop is very accessible but also caps out quite fast. Great for making prototypes and getting simple games out there but depending on your level of ambition you will probably outgrow it sooner or later.
So… If the Unity’s secret spyware and algorithm suddenly decides to count an update as a new installation, you suddenly get slapped with a huge bill. Especially if you release multiple small patches and your whole player base is counted multiple times.
Yeah as petty as some people are over games I can see a developer pissing them off and a bunch of players banding together to uninstall and reinstall games over and over. They could even script it. Bad idea all around.
Except that that is a back pedal on their part and their FAQ plainly says they actually have no way of tracking what is a new install versus a re-install; which is why they decided to count all installs to begin with.
If this deal went through in time to save Tango, as the press release states, this just must have been how long it took for the paperwork to go through.
They did to me too, but maybe it’s one of those things where you can’t talk about the deal for X, Y, and Z reasons, especially since it might not go through.
Did anybody in the comments read the article? Rhetorical question
The article defines “live service game” as a game receiving regular updates for years, a definition which includes worldwide favourites like the Witcher 3 or BG3.
I seriously considered getting one for my wife about 6 months ago. She’s a casual controller gamer on her laptop, so I thought I’d spring for something with a little quality for her.
I had an official Xbox controller in my hand ready to check out and decided against it because when I looked, there were so many accounts of the controller just falling apart on people. It’s not worth paying a premium $80 for a controller that doesn’t last a year.
She still plays on a 10 year old black 360 controller with a wireless adapter and has zero problems.
gamesindustry.biz
Ważne