gamesindustry.biz

ConstableJelly, do gaming w What the current wave of layoffs means for the games industry

I don’t know who Spike Laurie is, but I don’t trust him.

Hiro Capital partner Spike Laurie believes you can trace the current wave(s) of layoffs to one in particular: Elon Musk cutting 50% of Twitter’s workforce in November 2022.

“[Elon Musk] had figured out from people’s electronic passes that there were more people serving food in the cafeteria than actually there to eat it,” he says. “This was the impetus other business leaders needed in order to start looking carefully at the size of their companies and start making judicious cuts.”

This sounded suspect so I looked it up. The claim was posted to Twitter by Musk himself, completely unsubstantiated, and directly contested by Twitter’s former VP of real estate. If I had to choose between this being the actual impetus for other businesses making judicious cuts or the empty claims of a Musk fanboy, I’m betting fanboy.

Ghyste, do games w Has Unity repaired the damage done by its Runtime Fee plans?

No.

sirdorius, (edited ) do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

So this will apply to games that have already been distributed on stores as well? How the fuck is such a change in the terms even legal?

I guess this will mostly impact F2P mobile devs since they will lose most money from installs. The good news is that Godot is more than capable for those types of games.

HawlSera,

I not only expect lawsuits out the ass, but tech lobbyists are likely going to fight against it since basically every game uses Unity now.

whoami,
@whoami@lemmy.world avatar

“F2P game developers are the biggest fucking idiots” - Unity CEO, c. 2022: theverge.com/…/unity-ceo-john-riccitiello-apology…

steakmeout,
sculd, do gaming w Starfield review controversy traces game journalism's orbital decay

Its more like the problem of Neo-liberalism and hyper capitalism at this point…

Journalism dying is just a by-product.

sandriver,

Commercial media has always been collaborative with whatever power structures or industries it’s associated with. Only good media is independent, and even then you get some really shitty journalists, and sometimes entire rotten publications.

buckykat, do gaming w G/O Media reportedly fires Kotaku editor-in-chief Patricia Hernandez

Capital G Gamers hate Kotaku and also women

NuPNuA,

I think they’ve justifiably earned some of the ire aimed at them. Kotaku that is, not women.

shiveyarbles, do gaming w Kojima Productions and A24 to adapt live-action Death Stranding movie

This movie is going to deliver

sub_,

Let’s hope it doesn’t stumble and fall, by properly paving paths that connects people.

Errrm, errrm, I’m gonna turn off my WiFi and BT connection while watching it. Whales.

HipsterTenZero, do games w Epic explains why it hasn't sued Nintendo, Sony and Microsoft over 30% fee
@HipsterTenZero@dormi.zone avatar

They’re trying to get John Fortnite into Smash and are trying to impress Nintendo by knocking Google and Apple off-screen, saved you a read.

avater, do games w Embracer: Human cost of restructure is "significant" but "necessary"
@avater@lemmy.world avatar

Do we see also cuts in the management who pretty much created this fucking situation? Why is always the normal people who have to go necessarily, but the management stays.

Ab_intra,
@Ab_intra@lemmy.world avatar

That’s how capitalism works 🤑

billwashere,

Well fuck capitalism then…

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

Embracer has done nothing but buy and buy so yes, they totally made it.

They do not have the quality titles to support their stream of acquisitions.

avater,
@avater@lemmy.world avatar

They do not have the quality titles to support their stream of acquisitions.

of course not, they thought they would be bought up by some saudis and that deal went sour. At least the people responsible for that stupid deal need to be fired.

CileTheSane, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds
@CileTheSane@lemmy.ca avatar

Well this is bullshit but is there anything I as a non-developer can do about it?

liara,

This will probably use some well-defined api endpoint to do their telemetry check-in, so this could probably be effectively circumvented if users were willing and able to do host level overrides to specifically prevent the unity engine from phoning home

paris,

You could also imagine a malicious actor phoning home to that API to drive up “installs” for a game and make a small studio or individual deal with massive fees. If a company is making these kinds of changes against the better judgement of their user base AND their internal analysis (lots of stock was sold two weeks ago), I’m doubtful they even care to properly deal with those kinds of problems.

grue,

is there anything I as a non-developer can do about it?

Choose to play games written in Godot instead.

CileTheSane,
@CileTheSane@lemmy.ca avatar

And how do I know which ones those are?

puffy,

Barely any commercially successful games are written in Godot right now. But Godot keeps getting better and Unity keeps getting worse, things could look very different in a couple of years.

Angius,

Go to Godot’s website and take a look at the showcase of… pixelart platformers and PS1-graphics boomer shooters. Hope you like those two genres!

CatZoomies, (edited )
@CatZoomies@lemmy.world avatar

I checked out their site and found that Cassette Beasts was made in Godot!

godotengine.org/showcase/cassette-beasts/

This is a game I’ve had my eye on, since after playing Pokemon Scarlet and Violet, and then Zelda: Tears of the Kingdom, it was a further slap in the face just how crappy the Pokemon games continue to get with each new release (it’s basically downhill after X and Y). Sure the story was good, but Scarlet/Violet was tough to enjoy with stutter, frame drops, hitching, and making me motion sick (and that’s just visuals, gameplay itself in a boring open world with no incentive to explore is also a factor). I’ve never played a video game that made me motion sick. I needed an alternative and heard about Cassette Beasts being a better game than Pokemon. I played the demo, loved it, and I was waiting for a sale. Now I’m gonna pay full price for this game to support the devs and their work with Godot.

derpgon,

Sail the high seas 🌊

EnglishMobster,

This actively hurts the developers and helps Unity.

The devs will be charged for every install. Even if that install wasn’t legitimate.

So if you pirate a Unity game, it’s no longer a victimless crime. You’re actively making the developer pay for your piracy.

Like normally, I am totally cool with piracy. But giving piracy as a solution here is actually detrimental to the developers and doesn’t hurt Unity the company at all.

kuneho, (edited )
@kuneho@lemmy.world avatar

I don’t think a pirated copy of the game would call home, that’s something that hackers should patch really quickly IMO

derpgon,

Like others said, I am sure it will be one of the patches applied to the Unity games. Crackers are not really bad people, and turning off some telemetry should be a piece of cake.

MBM,

That’s even worse for the devs, because they might still need to pay Unity for your install.

TWeaK,

Don’t buy Unity games, encourage developers you like to not buy them. Not much you can do really, but hopefully the financial disincentive will put them off. Users don’t want install limits to be placed on their games, and they certainly won’t pay developers for every install.

smileyhead,

As a player, no. And I don’t recommend doing anything, this is developer tool among them.

You can donate to Godot I guess? But of course you are not the one using it.

mojo, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

That’s pretty awesome of them to do such a great Godot advertisement

Kelly, (edited ) do games w GOG bolsters game preservation efforts by joining European game archivist organisation

This gamesindustry.biz article is offering less info and context than the press release it is cribbed from.

gog.prowly.com/375292-gog-joins-european-federati…

I’ve never heard of EFGAMP, have they weighed in on the Stop Killing Games campaign?

Yadaran, do gaming w Kojima Productions and A24 to adapt live-action Death Stranding movie

First ever strand type movie

JokeDeity,

I’m a simple man, I see a Dunkey reference, I upvote.

Yadaran,

They’re a little something for everyone

Jargus, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

Unity has really gone downhill after they got the former EA CEO.

UrLogicFails, do gaming w Weaker subscription deals have hit indie publishers, says analyst | GamesIndustry.biz

Part of this article just feels like the capitalistic notion that profits should only increase and anything but that is failing:

"Expectations for Devolver this financial year were $115 million to $120 million, and they’ve had to go back to $90 million. The majority of that is the delay of big releases into 2024. I think those are decision for the right reasons, although investors won’t like it in the short term.

But I wouldn’t be surprised if the subscription model WAS actually hurting smaller developers. I remember hearing people hypothesizing that would be the case for a long time.

If you have Gamepass or PlayStation Plus Ultra, you can play almost any small publisher game for free. With that set up, there’s a very large incentive to only play the games on the subscription service, instead of buying a full priced game to try out.

The problem is that once a small game is on the service, a large number of potential sales are going to be cannibalized by people playing on the subscription service instead of buying the game.

This leads to a scenario where your game needs to be on the subscription service and you have less sales because of it. This means that Microsoft and Sony have a large amount of power over the small publishers’ vitality, since a lot of money now needs to come from deals with them.

As Microsoft starts tightening its purse strings trying to make Gamepass profitable, I wouldn’t be surprised to see more small publishers suffering as a result.

ampersandrew,
@ampersandrew@kbin.social avatar

They're not going to suffer from weaker deals. They're going to turn down deals that don't make up for their lost sales.

UrLogicFails,

Honestly, I would hope for that as well; but it seems very similar to the enshittification of Amazon (Wired link, archive link):

Marketplace sellers reached huge audiences and Amazon took low commissions from them.

This strategy meant that it became progressively harder for shoppers to find things anywhere except Amazon, which meant that they only searched on Amazon, which meant that sellers had to sell on Amazon. That’s when Amazon started to harvest the surplus from its business customers and send it to Amazon’s shareholders. Today, Marketplace sellers are handing more than 45 percent of the sale price to Amazon in junk fees.

Basically the notion is once a storefront has captured the bulk of potential customers, they are able to extort their suppliers however they want, since it’s the only way the suppliers can reasonably reach the customers.

Hopefully in this case, the publishers can explore other sales avenues; but it all depends on the reach of the subscription service.

ampersandrew,
@ampersandrew@kbin.social avatar

The ways those two businesses function are dramatically different. Microsoft has a near monopoly of the operating system that powers gaming PCs, and they couldn't turn their store into the Amazon of PC gaming, not for lack of trying, because Steam already offers customers what they want in a far better way and any attempt to close off their operating system is met with market resistance. There's also the fact that the games market is so broad and diverse that Game Pass and Microsoft's stores are nowhere close to being the one-stop shop that an Amazon or a Walmart have historically been, and it's why they're nowhere close to capturing "the bulk of potential customers". They've got about 25-30M subscribers last I checked, which is substantial, but it doesn't even come close to the 100M+ monthly active users on Steam, let alone the wider games market. (Steam is easy to cite, because they make more of their data public, but obviously there are substantial pieces of the market on PlayStation and elsewhere.)

What developers and publishers get from Game Pass and PS+ is a lump sum that devs/pubs project will make up for the potential of lost sales, and if it doesn't, that the word of mouth from offering the game with those services will make up for it in sales outside of those subscription services. If the offer is too low, they don't take the deal. So the subscription service is either a subsidy or marketing or both, but that's only if the figure they're offered is high enough. Saying that Devolver or TinyBuild benefited from that boon in ramping up subscription offerings is one thing; in fact, it may have ripple effects that help them out long-term, as people are more familiar with their brands through subscription services now than they would have been otherwise. But if they're truly "suffering" from those deals being less generous, that's just going back to the old investing adage of "When the tide goes out, you can always tell who was skinny dipping", or to put it another way, they weren't adequately gauging their risk alongside a good deal that was never going to last forever. Judging by the article, Devolver will likely be just fine and TinyBuild is more of a question mark. I honestly had no idea TinyBuild was publicly traded. Both are making sensible long-term bets, at least for the most part...in TinyBuild's case, I hope they didn't invest too much into the likes of RawMen. Both companies were contrasted against Team17, who kept more consistently conservative projections.

windowsphoneguy, do games w Ubisoft revenues decline 31.4% to €990m
@windowsphoneguy@feddit.org avatar

Maybe we can all donate some so they can make the billion

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